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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-09 03:30:17 -04:00
Decompile func0f0c785c
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@@ -287,7 +287,7 @@ u32 func0f08bdd4(void);
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u32 func0f08be80(void);
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u32 func0f08bf78(void);
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u32 func0f08c040(void);
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u32 func0f08c190(void);
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void func0f08c190(void);
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u32 func0f08c424(void);
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u32 func0f08c484(void);
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u32 func0f08c54c(struct doorobj *door);
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@@ -75,7 +75,7 @@ u32 func0f0c1bd8(void);
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void func0f0c1d20(void);
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void func0f0c1e54(struct prop *prop, bool enable);
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u32 func0f0c1f08(void);
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u32 func0f0c1ff4(void);
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void func0f0c1ff4(void);
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void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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u32 func0f0c2194(void);
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u32 func0f0c21a4(void);
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+6
-6
@@ -1133,8 +1133,8 @@ struct player {
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/*0x0068*/ u32 unk0068;
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/*0x006c*/ u32 unk006c;
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/*0x0070*/ u32 unk0070;
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/*0x0074*/ f32 unk0074;
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/*0x0078*/ f32 unk0078;
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/*0x0074*/ f32 vv_manground;
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/*0x0078*/ f32 vv_ground;
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/*0x007c*/ struct coord bdeltapos;
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/*0x0088*/ f32 sumcrouch;
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/*0x008c*/ f32 crouchheight;
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@@ -2670,11 +2670,11 @@ struct player {
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/*0x19a4*/ f32 speedgo;
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/*0x19a8*/ u32 unk19a8;
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/*0x19ac*/ s32 crouchoffsetreal;
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/*0x19b0*/ u32 unk19b0;
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/*0x19b0*/ s16 floorroom;
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/*0x19b4*/ f32 crouchoffsetsmall;
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/*0x19b8*/ s32 crouchoffsetrealsmall;
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/*0x19b8*/ s32 crouchoffsetrealsmall; // 0 = standing, -90 = squatting, can be between during transition
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/*0x19bc*/ u32 unk19bc;
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/*0x19c0*/ f32 unk19c0;
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/*0x19c0*/ f32 vv_headheight;
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/*0x19c4*/ f32 vv_eyeheight;
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/*0x19c8*/ u32 unk19c8;
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/*0x19cc*/ u32 unk19cc;
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@@ -2727,7 +2727,7 @@ struct player {
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/*0x1aec*/ u32 unk1aec;
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/*0x1af0*/ struct prop *unk1af0;
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/*0x1af4*/ u32 unk1af4;
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/*0x1af8*/ u32 unk1af8;
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/*0x1af8*/ u32 walkinitmove;
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/*0x1afc*/ struct coord walkinitpos;
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/*0x1b08*/ f32 walkinitmtx[16];
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/*0x1b48*/ f32 walkinitt;
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