Rename entitytype to attackflags

This commit is contained in:
Ryan Dwyer
2021-05-23 12:08:26 +10:00
parent 24a9b5013f
commit 152c955a6f
29 changed files with 281 additions and 285 deletions
+14 -14
View File
@@ -20,8 +20,8 @@ bool weaponIsOneHanded(struct prop *prop);
f32 chrGetRangedSpeed(struct chrdata *chr, f32 min, f32 max);
s32 chrGetPercentageOfSlowness(struct chrdata *chr, s32 percentage);
f32 chrGetRangedArghSpeed(struct chrdata *chr, f32 min, f32 max);
f32 chrGetRelativeAttackAngle(struct chrdata *chr, s32 entitytype, s32 entityid);
f32 chrGetDistanceToEntity(struct chrdata *chr, u32 entitytype, s32 entityid);
f32 chrGetRelativeAttackAngle(struct chrdata *chr, u32 attackflags, s32 entityid);
f32 chrGetDistanceToEntity(struct chrdata *chr, u32 attackflags, s32 entityid);
void func0f02e3dc(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *dst);
void func0f02e4f8(struct coord *arg0, struct coord *arg1, struct coord *dst);
f32 func0f02e550(struct prop *prop, f32 arg1, f32 arg2, u32 arg3, f32 ymax, f32 ymin);
@@ -38,17 +38,17 @@ void chrSurrenderChooseAnimation(struct chrdata *chr);
void chrSidestepChooseAnimation(struct chrdata *chr);
void chrJumpOutChooseAnimation(struct chrdata *chr);
void chrRunPosChooseAnimation(struct chrdata *chr);
void chrAttackStand(struct chrdata *chr, s32 entitytype, s32 entityid);
void chrAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
void chrAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
void chrAttackStand(struct chrdata *chr, u32 attackflags, s32 entityid);
void chrAttackLie(struct chrdata *chr, u32 attackflags, s32 entityid);
void chrAttackKneel(struct chrdata *chr, u32 attackflags, s32 entityid);
void chrAttackWalkChooseAnimation(struct chrdata *chr);
void chrAttackWalk(struct chrdata *chr, u32 speed);
void chrAttackRollChooseAnimation(struct chrdata *chr);
void chrAttackRoll(struct chrdata *chr, bool direction);
void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
void func0f031254(struct chrdata *chr);
void chrAttack(struct chrdata *chr, struct attackanimgroup **arg1, bool flip, bool *firing, u32 entitytype, u32 entityid, u32 arg6);
void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 maxshots);
void chrAttack(struct chrdata *chr, struct attackanimgroup **arg1, bool flip, bool *firing, u32 attackflags, u32 entityid, u32 arg6);
void chrAttackAmount(struct chrdata *chr, u32 attackflags, u32 entityid, u32 maxshots);
void chrBeginDeath(struct chrdata *chr, struct coord *dir, f32 relangle, s32 ibh, struct shorthand *hand, bool knockout, s32 aplayernum);
void chrBeginArgh(struct chrdata *chr, f32 angle, s32 ibh);
void chrReactToDamage(struct chrdata *chr, struct coord *pos, f32 angle, s32 ibh, struct shorthand *hand, s32 playernum);
@@ -94,7 +94,7 @@ void chrGoPosChooseAnimation(struct chrdata *chr);
bool chrGoToPos(struct chrdata *chr, struct coord *pos, s16 *rooms, u32 flags);
void chrPatrolChooseAnimation(struct chrdata *chr);
void chrStartPatrol(struct chrdata *chr, struct path *path);
bool chrCanSeeEntity(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3, u32 entitytype, u32 entityid);
bool chrCanSeeEntity(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3, u32 attackflags, u32 entityid);
bool chrCanSeeAttackTarget(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3);
bool chrCanSeeChr(struct chrdata *chr, struct chrdata *target, s16 *room);
bool chrHasLineOfSightToPos(struct chrdata *viewerchr, struct coord *pos, s16 *rooms);
@@ -247,11 +247,11 @@ bool chrCanSeeTarget(struct chrdata *chr);
void chrRecordLastSeeTargetTime(struct chrdata *chr);
void chrRecordLastHearTargetTime(struct chrdata *chr);
bool chrIsDead(struct chrdata *chr);
bool chrTryAttackStand(struct chrdata *chr, s32 entitytype, s32 entityid);
bool chrTryAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
bool chrTryAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
bool chrTryModifyAttack(struct chrdata *chr, u32 entitytype, s32 entityid);
bool chrFaceEntity(struct chrdata *chr, u32 entitytype, u32 entityid);
bool chrTryAttackStand(struct chrdata *chr, u32 attackflags, s32 entityid);
bool chrTryAttackKneel(struct chrdata *chr, u32 attackflags, s32 entityid);
bool chrTryAttackLie(struct chrdata *chr, u32 attackflags, s32 entityid);
bool chrTryModifyAttack(struct chrdata *chr, u32 attackflags, s32 entityid);
bool chrFaceEntity(struct chrdata *chr, u32 attackflags, u32 entityid);
bool chrSetPath(struct chrdata *chr, u32 path_id);
bool chrTryStartPatrol(struct chrdata *chr);
bool chrTrySurrender(struct chrdata *chr);
@@ -266,7 +266,7 @@ bool chrTrySurprisedLookAround(struct chrdata *chr);
bool chrTryKneel(struct chrdata *chr);
bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
bool chrTryStartAlarm(struct chrdata *chr, s32 pad_id);
s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 entitytype, u32 entityid);
s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 attackflags, u32 entityid);
void chrTickKneel(struct chrdata *chr);
void chrFadeCorpse(struct chrdata *chr);
void chrEnableReap(struct chrdata *chr);
+1 -1
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@@ -6,7 +6,7 @@
s32 chraiGetListIdByList(u8 *ailist, bool *is_global);
u32 chraiGoToLabel(u8 *ailist, u32 aioffset, u8 label);
void chraiExecute(void *entity, s32 entity_type);
void chraiExecute(void *entity, s32 proptype);
u32 chraiGetCommandLength(u8 *ailist, u32 aioffset);
#endif