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Decompile currentPlayerGetNumKills
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@@ -13,7 +13,7 @@ void decrementKnockoutCount(void);
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u8 getKnockoutCount(void);
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u32 getKillCount(void);
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u32 func0f0b05a4(void);
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u32 currentPlayerGetNumKills(void);
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s32 currentPlayerGetNumKills(void);
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u32 func0f0b0764(void);
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u32 func0f0b0818(void);
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s32 func0f0b09f4(s32 arg0, s32 playernum);
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