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https://gitlab.com/ryandwyer/perfect-dark
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Decompile weaponGetClipSizeByFunction
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@@ -4,7 +4,7 @@
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#include "types.h"
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s32 weaponGetAmmoTypeByFunction(s32 weaponnum, u32 funcnum);
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u32 func0f1999f8(void);
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s32 weaponGetClipSizeByFunction(s32 weaponnum, u32 funcnum);
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u32 func0f199a40(void);
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s32 func0f199be4(struct aibot *aibot, u32 weaponnum, u32 arg2, u32 arg3);
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u32 func0f199cb8(void);
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+1
-1
@@ -2705,7 +2705,7 @@ struct weaponfunc_visual {
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struct inventory_ammo {
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u32 type;
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u32 casingeject;
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u16 clipsize;
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s16 clipsize;
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u32 *reload_animation;
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u32 style;
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};
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