Split game_1a3340.c into training/menus.c

This commit is contained in:
Ryan Dwyer
2021-01-02 17:38:29 +10:00
parent 3cb138d9f1
commit 1a98fcbc01
34 changed files with 274 additions and 231 deletions
+11
View File
@@ -0,0 +1,11 @@
#ifndef IN_GAME_GAME_1A7560_H
#define IN_GAME_GAME_1A7560_H
#include <ultra64.h>
#include "types.h"
void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
void func0f1a7730(void *ptr);
void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
void *fileLoad(u16 fileid);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_GAME_1A3340_H
#define IN_GAME_GAME_1A3340_H
#ifndef IN_GAME_TRAINING_MENUS_H
#define IN_GAME_TRAINING_MENUS_H
#include <ultra64.h>
#include "types.h"
@@ -33,10 +33,6 @@ char *htMenuTextTimeTakenValue(struct menuitem *item);
char *bioMenuTextName(struct menuitem *item);
char *ciMenuTextHangarBioSubheading(struct menuitem *item);
struct menudialog *ciGetFrWeaponListMenuDialog(void);
void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
void func0f1a7730(void *ptr);
void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
void *fileLoad(u16 fileid);
s32 frTrainingInfoMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
s32 frTrainingStatsMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
s32 ciCharacterProfileMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
@@ -1,5 +1,5 @@
#ifndef IN_GAME_TRAINING_H
#define IN_GAME_TRAINING_H
#ifndef IN_GAME_TRAINING_TRAINING_H
#define IN_GAME_TRAINING_TRAINING_H
#include <ultra64.h>
#include "types.h"