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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Split game_1a3340.c into training/menus.c
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@@ -0,0 +1,11 @@
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#ifndef IN_GAME_GAME_1A7560_H
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#define IN_GAME_GAME_1A7560_H
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#include <ultra64.h>
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#include "types.h"
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void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
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void func0f1a7730(void *ptr);
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void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
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void *fileLoad(u16 fileid);
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#endif
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_1A3340_H
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#define IN_GAME_GAME_1A3340_H
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#ifndef IN_GAME_TRAINING_MENUS_H
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#define IN_GAME_TRAINING_MENUS_H
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#include <ultra64.h>
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#include "types.h"
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@@ -33,10 +33,6 @@ char *htMenuTextTimeTakenValue(struct menuitem *item);
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char *bioMenuTextName(struct menuitem *item);
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char *ciMenuTextHangarBioSubheading(struct menuitem *item);
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struct menudialog *ciGetFrWeaponListMenuDialog(void);
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void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
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void func0f1a7730(void *ptr);
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void *func0f1a7794(u16 fileid, u8 *arg1, s32 arg2, s32 arg3);
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void *fileLoad(u16 fileid);
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s32 frTrainingInfoMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
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s32 frTrainingStatsMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
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s32 ciCharacterProfileMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data);
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_TRAINING_H
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#define IN_GAME_TRAINING_H
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#ifndef IN_GAME_TRAINING_TRAINING_H
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#define IN_GAME_TRAINING_TRAINING_H
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#include <ultra64.h>
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#include "types.h"
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