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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerRemoveProp
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@@ -23,7 +23,7 @@ bool currentPlayerGiveWeapon(s32 weaponnum);
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bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
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void currentPlayerRemoveWeapon(s32 weaponnum);
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bool currentPlayerGiveProp(struct prop *prop);
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u32 func0f112054(void);
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void currentPlayerRemoveProp(struct prop *prop);
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u32 func0f1120f0(void);
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u32 func0f1122ec(void);
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u32 func0f11253c(void);
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