Decompile titleRenderNintendoLogo

This commit is contained in:
Ryan Dwyer
2022-01-02 16:27:39 +10:00
parent 7914b04453
commit 1b89f197b9
3 changed files with 99 additions and 634 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ extern u32 var800624d8;
extern u32 var800624dc;
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
u32 func0f01616c(void);
void func0f01616c(void *light, u8 arg1, u8 arg2, u8 arg3, f32 arg4, struct coord *arg5);
void titleInitLegal(void);
void titleTickLegal(void);
void titleInitCheckControllers(void);
+2 -2
View File
@@ -6032,11 +6032,11 @@ struct objticksp476 {
// Suspected to be the same as objticksp476
struct modelrenderdata {
/*0x00*/ u32 unk00;
/*0x00*/ Mtxf *unk00;
/*0x04*/ bool zbufferenabled;
/*0x08*/ u32 flags;
/*0x0c*/ Gfx *gdl;
/*0x10*/ u32 unk10;
/*0x10*/ Mtxf *unk10;
/*0x14*/ u32 unk14;
/*0x18*/ u32 unk18;
/*0x1c*/ u32 unk1c;