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Decompile playerGetCrouchPos
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@@ -41,6 +41,6 @@ void func0f0cc19c(struct coord *arg);
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u32 func0f0cc3b8(void);
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u32 func0f0cc654(void);
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s32 currentPlayerGetCrouchPos(void);
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u32 func0f0cc6ac(void);
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s32 playerGetCrouchPos(s32 playernum);
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#endif
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