diff --git a/Makefile b/Makefile index c4f63b885..4ec895d91 100644 --- a/Makefile +++ b/Makefile @@ -44,6 +44,7 @@ endif ifeq ($(ROMID),pal-beta) PAL=1 VERSION=3 + PIRACYCHECKS=0 ZIPMAGIC=0x0c00 endif ifeq ($(ROMID),pal-final) diff --git a/ld/pd.ld b/ld/pd.ld index 92e65eacb..219ad1e40 100644 --- a/ld/pd.ld +++ b/ld/pd.ld @@ -5,15 +5,15 @@ #define VERSION_PAL_FINAL 4 #define VERSION_JPN_FINAL 5 -#if VERSION == VERSION_NTSC_BETA -#include "gamefiles.ntsc-beta.inc" -#include "libfiles.ntsc-beta.inc" -#elif VERSION == VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA #include "gamefiles.pal-final.inc" #include "libfiles.pal-final.inc" -#else +#elif VERSION >= VERSION_NTSC_1_0 #include "gamefiles.ntsc-final.inc" #include "libfiles.ntsc-final.inc" +#else +#include "gamefiles.ntsc-beta.inc" +#include "libfiles.ntsc-beta.inc" #endif #define BEGIN_SEG(name) \ @@ -73,7 +73,7 @@ * increased. */ -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA #define ROMALLOCATION_LIB 0x038800 #define ROMALLOCATION_DATA 0x015000 #define ROMALLOCATION_GAME 0x1306f0 @@ -91,7 +91,7 @@ OUTPUT_ARCH (mips) SECTIONS { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA _gamecode = 0x4450; _jpndata1 = 0x17fc40; _jpndata2 = 0x18b340; @@ -105,24 +105,15 @@ SECTIONS _jpndata2 = 0x154340; #endif -#if VERSION >= VERSION_PAL_FINAL - _val7f116f34 = 0x0339; - _val7f1183f8 = 0x070a; - _val7f118a44 = 0x0801; +#if VERSION >= VERSION_PAL_BETA _val7f11aa14 = 0x0e4d; _val7f11aae4 = 0x0e5b; _val7f11c1d0 = 0x128d; #elif VERSION >= VERSION_NTSC_FINAL - _val7f116f34 = 0x0339; - _val7f1183f8 = 0x070a; - _val7f118a44 = 0x0801; _val7f11aa14 = 0x0e46; _val7f11aae4 = 0x0e54; _val7f11c1d0 = 0x1286; #else - _val7f116f34 = 0x0336; - _val7f1183f8 = 0x06fc; - _val7f118a44 = 0x07e0; _val7f11aa14 = 0x0d83; _val7f11aae4 = 0x0d91; _val7f11c1d0 = 0x11c3; diff --git a/src/assets/pal-beta/lang/misc.json b/src/assets/pal-beta/lang/misc.json index 2ee305006..a79ebe90b 100644 --- a/src/assets/pal-beta/lang/misc.json +++ b/src/assets/pal-beta/lang/misc.json @@ -1,6 +1,6 @@ [ { - "id": "L_MISC_000", + "id": "L_MISC_041", "en": "E R R O R\n", "gb": "E R R O R\n", "jp": "E R R O R\n", @@ -10,7 +10,7 @@ "es": "E R R O R\n" }, { - "id": "L_MISC_001", + "id": "L_MISC_042", "en": "No briefing for this mission\n", "gb": "No briefing for this mission\n", "jp": "No briefing for this mission\n", @@ -20,7 +20,7 @@ "es": "No hay información para esta misión\n" }, { - "id": "L_MISC_002", + "id": "L_MISC_043", "en": "\n", "gb": "\n", "jp": "\n", @@ -30,7 +30,7 @@ "es": "\n" }, { - "id": "L_MISC_003", + "id": "L_MISC_044", "en": "Objective", "gb": "Objective", "jp": "Objective", @@ -40,7 +40,7 @@ "es": "Objetivo" }, { - "id": "L_MISC_004", + "id": "L_MISC_045", "en": "Completed\n", "gb": "Completed\n", "jp": "Completed\n", @@ -50,7 +50,7 @@ "es": "Completado\n" }, { - "id": "L_MISC_005", + "id": "L_MISC_046", "en": "Incomplete\n", "gb": "Incomplete\n", "jp": "Incomplete\n", @@ -60,7 +60,7 @@ "es": "Incompleto\n" }, { - "id": "L_MISC_006", + "id": "L_MISC_047", "en": "Failed\n", "gb": "Failed\n", "jp": "Failed\n", @@ -70,7 +70,7 @@ "es": "Fallado\n" }, { - "id": "L_MISC_007", + "id": "L_MISC_068", "en": "One minute left.\n", "gb": "One minute left.\n", "jp": "One minute left.\n", @@ -80,7 +80,7 @@ "es": "Queda un minuto.\n" }, { - "id": "L_MISC_008", + "id": "L_MISC_069", "en": "OBJECTIVES FAILED - abort mission.\n", "gb": "OBJECTIVES FAILED - abort mission.\n", "jp": "OBJECTIVES FAILED - abort mission.\n", @@ -90,7 +90,7 @@ "es": "OBJETIVOS FALLADOS - abortar misión.\n" }, { - "id": "L_MISC_009", + "id": "L_MISC_070", "en": "Guard Greeting\n", "gb": "Guard Greeting\n", "jp": "Guard Greeting\n", @@ -100,7 +100,7 @@ "es": "Saludos del Guarda\n" }, { - "id": "L_MISC_010", + "id": "L_MISC_071", "en": "What's that gun?\n", "gb": "What's that gun?\n", "jp": "What's that gun?\n", @@ -110,7 +110,7 @@ "es": "¿Qué arma es ésa?\n" }, { - "id": "L_MISC_011", + "id": "L_MISC_072", "en": "Don't point that gun at me.\n", "gb": "Don't point that gun at me.\n", "jp": "Don't point that gun at me.\n", @@ -120,7 +120,7 @@ "es": "No me apuntes con ese arma.\n" }, { - "id": "L_MISC_012", + "id": "L_MISC_073", "en": "S\/MPS", "gb": "S\/MPS", "jp": "S\/MPS", @@ -130,7 +130,7 @@ "es": "v\/mps" }, { - "id": "L_MISC_013", + "id": "L_MISC_074", "en": "H\/M", "gb": "H\/M", "jp": "H\/M", @@ -140,7 +140,7 @@ "es": "a\/m" }, { - "id": "L_MISC_014", + "id": "L_MISC_075", "en": "Y\/D", "gb": "Y\/D", "jp": "Y\/D", @@ -150,7 +150,7 @@ "es": "x\/°" }, { - "id": "L_MISC_015", + "id": "L_MISC_076", "en": "P\/D", "gb": "P\/D", "jp": "P\/D", @@ -160,7 +160,7 @@ "es": "y\/°" }, { - "id": "L_MISC_016", + "id": "L_MISC_077", "en": "CI 2023", "gb": "CI 2023", "jp": "CI 2023", @@ -170,7 +170,7 @@ "es": "IC 2023" }, { - "id": "L_MISC_017", + "id": "L_MISC_078", "en": "YKK: 95935", "gb": "YKK: 95935", "jp": "YKK: 95935", @@ -180,7 +180,7 @@ "es": "YKK: 95935" }, { - "id": "L_MISC_018", + "id": "L_MISC_079", "en": "CAMSPY", "gb": "CAMSPY", "jp": "CAMSPY", @@ -190,7 +190,7 @@ "es": "CAMSPY" }, { - "id": "L_MISC_019", + "id": "L_MISC_080", "en": "MODEL 1.2", "gb": "MODEL 1.2", "jp": "MODEL 1.2", @@ -200,7 +200,7 @@ "es": "MODELO 1.2" }, { - "id": "L_MISC_020", + "id": "L_MISC_081", "en": "GYROSTAT", "gb": "GYROSTAT", "jp": "GYROSTAT", @@ -210,7 +210,7 @@ "es": "GIROSTATO" }, { - "id": "L_MISC_021", + "id": "L_MISC_082", "en": "Meat", "gb": "Meat", "jp": "Meat", @@ -220,7 +220,7 @@ "es": "Muy Fácil" }, { - "id": "L_MISC_022", + "id": "L_MISC_083", "en": "Easy", "gb": "Easy", "jp": "Easy", @@ -230,7 +230,7 @@ "es": "Fácil" }, { - "id": "L_MISC_023", + "id": "L_MISC_084", "en": "Normal", "gb": "Normal", "jp": "Normal", @@ -240,7 +240,7 @@ "es": "Normal" }, { - "id": "L_MISC_024", + "id": "L_MISC_085", "en": "Hard", "gb": "Hard", "jp": "Hard", @@ -250,7 +250,7 @@ "es": "Difícil" }, { - "id": "L_MISC_025", + "id": "L_MISC_086", "en": "Perfect", "gb": "Perfect", "jp": "Perfect", @@ -260,7 +260,7 @@ "es": "Perfecto" }, { - "id": "L_MISC_026", + "id": "L_MISC_087", "en": "Dark", "gb": "Dark", "jp": "Dark", @@ -270,7 +270,7 @@ "es": "Oscuro" }, { - "id": "L_MISC_027", + "id": "L_MISC_088", "en": "MeatSim", "gb": "MeatSim", "jp": "MeatSim", @@ -280,7 +280,7 @@ "es": "SimMFácil" }, { - "id": "L_MISC_028", + "id": "L_MISC_089", "en": "EasySim", "gb": "EasySim", "jp": "EasySim", @@ -290,7 +290,7 @@ "es": "SimFácil" }, { - "id": "L_MISC_029", + "id": "L_MISC_090", "en": "NormalSim", "gb": "NormalSim", "jp": "NormalSim", @@ -300,7 +300,7 @@ "es": "SimNormal" }, { - "id": "L_MISC_030", + "id": "L_MISC_091", "en": "HardSim", "gb": "HardSim", "jp": "HardSim", @@ -310,7 +310,7 @@ "es": "SimDifíci" }, { - "id": "L_MISC_031", + "id": "L_MISC_092", "en": "PerfectSim", "gb": "PerfectSim", "jp": "PerfectSim", @@ -320,7 +320,7 @@ "es": "SimPerfec" }, { - "id": "L_MISC_032", + "id": "L_MISC_093", "en": "DarkSim", "gb": "DarkSim", "jp": "DarkSim", @@ -330,7 +330,7 @@ "es": "SimOscuro" }, { - "id": "L_MISC_033", + "id": "L_MISC_094", "en": "PeaceSim", "gb": "PeaceSim", "jp": "PeaceSim", @@ -340,7 +340,7 @@ "es": "SimPaz" }, { - "id": "L_MISC_034", + "id": "L_MISC_095", "en": "ShieldSim", "gb": "ShieldSim", "jp": "ShieldSim", @@ -350,7 +350,7 @@ "es": "SimEscudo" }, { - "id": "L_MISC_035", + "id": "L_MISC_096", "en": "RocketSim", "gb": "RocketSim", "jp": "RocketSim", @@ -360,7 +360,7 @@ "es": "SimCohete" }, { - "id": "L_MISC_036", + "id": "L_MISC_097", "en": "KazeSim", "gb": "KazeSim", "jp": "KazeSim", @@ -370,7 +370,7 @@ "es": "SimKamika" }, { - "id": "L_MISC_037", + "id": "L_MISC_098", "en": "FistSim", "gb": "FistSim", "jp": "FistSim", @@ -380,7 +380,7 @@ "es": "SimLucha" }, { - "id": "L_MISC_038", + "id": "L_MISC_099", "en": "PreySim", "gb": "PreySim", "jp": "PreySim", @@ -390,7 +390,7 @@ "es": "SimPresa" }, { - "id": "L_MISC_039", + "id": "L_MISC_100", "en": "CowardSim", "gb": "CowardSim", "jp": "CowardSim", @@ -400,7 +400,7 @@ "es": "SimCobard" }, { - "id": "L_MISC_040", + "id": "L_MISC_101", "en": "JudgeSim", "gb": "JudgeSim", "jp": "JudgeSim", @@ -410,7 +410,7 @@ "es": "SimJuez" }, { - "id": "L_MISC_041", + "id": "L_MISC_102", "en": "FeudSim", "gb": "FeudSim", "jp": "FeudSim", @@ -420,7 +420,7 @@ "es": "SimPelea" }, { - "id": "L_MISC_042", + "id": "L_MISC_103", "en": "SpeedSim", "gb": "SpeedSim", "jp": "SpeedSim", @@ -430,7 +430,7 @@ "es": "SimVeloz" }, { - "id": "L_MISC_043", + "id": "L_MISC_104", "en": "TurtleSim", "gb": "TurtleSim", "jp": "TurtleSim", @@ -440,7 +440,7 @@ "es": "SimTortug" }, { - "id": "L_MISC_044", + "id": "L_MISC_105", "en": "VengeSim", "gb": "VengeSim", "jp": "VengeSim", @@ -450,7 +450,7 @@ "es": "SimVengan" }, { - "id": "L_MISC_045", + "id": "L_MISC_106", "en": "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", "gb": "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", "jp": "MeatSim: This is the easiest of all the simulants to defeat and is, therefore, the best choice for the beginner. It is not very intelligent, and its shooting skills are very poor.\n", @@ -460,7 +460,7 @@ "es": "SimMFácil: Éste es el simulante más fácil de derrotar, y por lo tanto, la mejor elección para los principiantes. No es muy inteligente, y su tiro es bastante pobre.\n" }, { - "id": "L_MISC_046", + "id": "L_MISC_107", "en": "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", "gb": "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", "jp": "EasySim: This simulant has basic skills and intelligence, but it can still be dangerous.\n", @@ -470,7 +470,7 @@ "es": "SimFácil: Este simulante tiene inteligencia y habilidades básicas; aún así puede ser peligroso.\n" }, { - "id": "L_MISC_047", + "id": "L_MISC_108", "en": "NormalSim: This simulant is as skilled as the average human player.\n", "gb": "NormalSim: This simulant is as skilled as the average human player.\n", "jp": "NormalSim: This simulant is as skilled as the average human player.\n", @@ -480,7 +480,7 @@ "es": "SimNormal: Este simulante es tan habilidoso como un jugador humano normal y corriente.\n" }, { - "id": "L_MISC_048", + "id": "L_MISC_109", "en": "HardSim: This simulant is as skilled as a good human player.\n", "gb": "HardSim: This simulant is as skilled as a good human player.\n", "jp": "HardSim: This simulant is as skilled as a good human player.\n", @@ -490,7 +490,7 @@ "es": "SimDifíci: Este simulante es tan habilidoso como un buen jugador humano.\n" }, { - "id": "L_MISC_049", + "id": "L_MISC_110", "en": "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", "gb": "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", "jp": "PerfectSim: The ultimate adversary, the most intelligent and skilled simulant. Most players will eventually want to use PerfectSim all the time as their skills improve.\n", @@ -500,7 +500,7 @@ "es": "SimPerfec: El adversario definitivo. El simulante más inteligente y habilidoso. La mayoría de jugadores querrán usar a SimPerfecto todo el tiempo para mejorar sus habilidades.\n" }, { - "id": "L_MISC_050", + "id": "L_MISC_111", "en": "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", "gb": "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", "jp": "DarkSim: Prototype cyborg developed by dataDyne to counteract Carrington operatives. Remember that this simulant, unlike all the others, is not human. This means that it may be able to do things which a human cannot.\n", @@ -510,7 +510,7 @@ "es": "SimOscuro: Prototipo cibernético desarrollado por dataDyne para contrarrestar las acciones de Carrington. Recuerda que este simulante no es humano. Esto significa que es capaz de hacer cosas que un humano no puede.\n" }, { - "id": "L_MISC_051", + "id": "L_MISC_112", "en": "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", "gb": "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", "jp": "PeaceSim: These simulants are scientists who protest the use of weapons. They will go around the level hunting for guns that are lying around and hoard them so that players cannot use them. Of course, if you were to shoot them, they might just drop a few!\n", @@ -520,7 +520,7 @@ "es": "SimPaz: Estos simulantes son científicos que protestan contra el uso de armas. Recorren el nivel buscando armas y las recogen para que el jugador no pueda usarlas. Por supuesto, si les disparas un poco... ¡no les importará soltarlas!\n" }, { - "id": "L_MISC_052", + "id": "L_MISC_113", "en": "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", "gb": "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", "jp": "ShieldSim: Always goes for maximum shield protection. If this simulant loses any shield energy, it will go and search for a new shield. Not much use if there are no shields on the level!\n", @@ -530,7 +530,7 @@ "es": "SimEscudo: Siempre busca la máxima protección de escudo. Si este simulante pierde algo de energía de su escudo, irá en busca de uno nuevo. ¡No tiene mucha utilidad si no hay escudos en el nivel!\n" }, { - "id": "L_MISC_053", + "id": "L_MISC_114", "en": "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", "gb": "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", "jp": "RocketSim: This simulant loves to see things blow up. It prefers weapons which make big explosions over conventional handguns or automatics. This also extends to weapons which have explosive secondary functions!\n", @@ -540,7 +540,7 @@ "es": "SimCohete: A este simulante le encanta ver cosas explotar. Prefiere armas explosivas, antes que las convencionales pistolas o automáticas. ¡Esto también se extiende a las armas que tienen funciones secundarias explosivas!\n" }, { - "id": "L_MISC_054", + "id": "L_MISC_115", "en": "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", "gb": "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", "jp": "KazeSim: This simulant will stop at nothing to destroy its target. It is very aggressive and never keeps its distance - even if it's holding a grenade! Be very careful of an adversary who is not afraid to die.\n", @@ -550,7 +550,7 @@ "es": "SimKamika: Este simulante no se detendrá ante nada para destruir a su blanco. Es muy agresivo y nunca cuida las distancias: ¡Incluso cuando lleva una granada! Se muy cuidadoso de este adversario que no tiene miedo a morir.\n" }, { - "id": "L_MISC_055", + "id": "L_MISC_116", "en": "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", "gb": "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", "jp": "FistSim: This simulant protests the use of weapons in a similar way to the PeaceSims. However, it has no such reservations when it comes to unarmed combat. It will always try to use its fists to attack or disarm its opponent.\n", @@ -560,7 +560,7 @@ "es": "SimLucha: Este simulante protesta por el uso de armas al igual que hacen los SimPacíficos. Aún así, no tiene reservas a la hora de combatir desarmado. Siempre intentará usar sus puños para atacar o desarmar a su oponente.\n" }, { - "id": "L_MISC_056", + "id": "L_MISC_117", "en": "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", "gb": "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", "jp": "PreySim: This simulant prefers to prey on the weak in order to get easier kills. It will look for players who have just respawned, have an inferior weapon, or are low on health.\n", @@ -570,7 +570,7 @@ "es": "SimPresa: Este simulante prefiere cebarse en los débiles para conseguir muertes fáciles. Buscará jugadores que acaben de salir, tengan un arma inferior, o tengan poca salud.\n" }, { - "id": "L_MISC_057", + "id": "L_MISC_118", "en": "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", "gb": "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", "jp": "CowardSim: This simulant does not really want to fight and will try to survive by running away. It may sometimes attack, but only if the opponent has an inferior weapon. Draw out a better gun or shoot it, and it will run away!\n", @@ -580,7 +580,7 @@ "es": "SimCobard: Este simulante no quiere luchar, así que huirá para intentar sobrevivir. A veces atacará, pero sólo si el oponente tiene un arma inferior. ¡Saca un arma mayor o dispárale, y saldrá corriendo!\n" }, { - "id": "L_MISC_058", + "id": "L_MISC_119", "en": "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", "gb": "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", "jp": "JudgeSim: This simulant has a strong sense of justice and despises the tactics of the PreySim. It will always try to kill the winning player in order to even up the score.\n", @@ -590,7 +590,7 @@ "es": "SimJuez: Este simulante tiene un gran sentido de la justicia y desprecia las tácticas del SimPredador. Siempre intentará matar al jugador que vaya ganando para así igualar los marcadores.\n" }, { - "id": "L_MISC_059", + "id": "L_MISC_120", "en": "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", "gb": "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", "jp": "FeudSim: Once this simulant picks a target, that player had better watch out! A FeudSim will pursue the player until the game is over! Even if it is killed, it will bear its grudge.\n", @@ -600,7 +600,7 @@ "es": "SimPelea: ¡Cuando este simulante escoge objetivo, el jugador debe tener mucho cuidado! ¡Un SimVenganza perseguirá al jugador hasta que se acabe el juego! Aunque muera, seguirá guardándote rencor.\n" }, { - "id": "L_MISC_060", + "id": "L_MISC_121", "en": "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", "gb": "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", "jp": "SpeedSim: These simulants have been trained for speed. They can easily outrun a human player, so it's no use running away from a SpeedSim unless you know some good shortcuts!\n", @@ -610,7 +610,7 @@ "es": "SimVeloz: Estos simulantes han sido entrenados para ser muy veloces. ¡Pueden atrapar fácilmente a un humano, así que no huyas de un SimLeopardo a menos que conozcas algún buen atajo!\n" }, { - "id": "L_MISC_061", + "id": "L_MISC_122", "en": "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", "gb": "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", "jp": "TurtleSim: This simulant wears a prototype shield generator developed by dataDyne scientists. The generator projects a protective shield around its host which has twice the strength of a normal shield. Unfortunately, this restricts the host's movement, so it can only move at a slow pace. TurtleSims carry this shield as standard even if there are no shields on the level.\n", @@ -620,7 +620,7 @@ "es": "SimTortug: Este simulante lleva un prototipo de generador de escudo creado por científicos de dataDyne. El generador crea un escudo protector que posee el doble de fuerza que un escudo normal. Desgraciadamente, restringe el movimiento del portador, así que se moverá muy despacio. Los SimTortugas llevan este escudo siempre, incluso si no hay escudos en el nivel.\n" }, { - "id": "L_MISC_062", + "id": "L_MISC_123", "en": "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", "gb": "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", "jp": "VengeSim: Be careful if you shoot or kill a VengeSim because it always attacks the player who last killed it.", @@ -630,7 +630,7 @@ "es": "SimVengan: Ten cuidado de no disparar o matar a un SimRevancha, ya que siempre atacará al último jugador que le haya matado." }, { - "id": "L_MISC_063", + "id": "L_MISC_124", "en": "Dark Combat", "gb": "Dark Combat", "jp": "Dark Combat", @@ -640,7 +640,7 @@ "es": "Combate Oscuro" }, { - "id": "L_MISC_064", + "id": "L_MISC_125", "en": "Skedar Mystery", "gb": "Skedar Mystery", "jp": "Skedar Mystery", @@ -650,7 +650,7 @@ "es": "Misterio Skedar" }, { - "id": "L_MISC_065", + "id": "L_MISC_126", "en": "CI Operative", "gb": "CI Operative", "jp": "CI Operative", @@ -660,7 +660,7 @@ "es": "Operativo IC" }, { - "id": "L_MISC_066", + "id": "L_MISC_127", "en": "dataDyne Action", "gb": "dataDyne Action", "jp": "dataDyne Action", @@ -670,7 +670,7 @@ "es": "Acción dataDyne" }, { - "id": "L_MISC_067", + "id": "L_MISC_128", "en": "Maian Tears", "gb": "Maian Tears", "jp": "Maian Tears", @@ -680,7 +680,7 @@ "es": "Lágrimas Maian" }, { - "id": "L_MISC_068", + "id": "L_MISC_129", "en": "Alien Conflict", "gb": "Alien Conflict", "jp": "Alien Conflict", @@ -690,7 +690,7 @@ "es": "Conflicto Alien" }, { - "id": "L_MISC_069", + "id": "L_MISC_130", "en": "Carrington Institute", "gb": "Carrington Institute", "jp": "Carrington Institute", @@ -700,7 +700,7 @@ "es": "Instituto Carrington" }, { - "id": "L_MISC_070", + "id": "L_MISC_131", "en": "dD Central", "gb": "dD Central", "jp": "dD Central", @@ -710,7 +710,7 @@ "es": "Central dD" }, { - "id": "L_MISC_071", + "id": "L_MISC_132", "en": "dD Central X", "gb": "dD Central X", "jp": "dD Central X", @@ -720,7 +720,7 @@ "es": "Central dD X" }, { - "id": "L_MISC_072", + "id": "L_MISC_133", "en": "dD Research", "gb": "dD Research", "jp": "dD Research", @@ -730,7 +730,7 @@ "es": "Investigación dD" }, { - "id": "L_MISC_073", + "id": "L_MISC_134", "en": "dD Research X", "gb": "dD Research X", "jp": "dD Research X", @@ -740,7 +740,7 @@ "es": "Investigación dD X" }, { - "id": "L_MISC_074", + "id": "L_MISC_135", "en": "dD Extraction", "gb": "dD Extraction", "jp": "dD Extraction", @@ -750,7 +750,7 @@ "es": "Extracción dD" }, { - "id": "L_MISC_075", + "id": "L_MISC_136", "en": "dD Extraction X", "gb": "dD Extraction X", "jp": "dD Extraction X", @@ -760,7 +760,7 @@ "es": "Extracción dD X" }, { - "id": "L_MISC_076", + "id": "L_MISC_137", "en": "Carrington Villa", "gb": "Carrington Villa", "jp": "Carrington Villa", @@ -770,7 +770,7 @@ "es": "Villa Carrington" }, { - "id": "L_MISC_077", + "id": "L_MISC_138", "en": "Carrington Villa X", "gb": "Carrington Villa X", "jp": "Carrington Villa X", @@ -780,7 +780,7 @@ "es": "Villa Carrington X" }, { - "id": "L_MISC_078", + "id": "L_MISC_139", "en": "Chicago", "gb": "Chicago", "jp": "Chicago", @@ -790,7 +790,7 @@ "es": "Chicago" }, { - "id": "L_MISC_079", + "id": "L_MISC_140", "en": "Chicago X", "gb": "Chicago X", "jp": "Chicago X", @@ -800,7 +800,7 @@ "es": "Chicago X" }, { - "id": "L_MISC_080", + "id": "L_MISC_141", "en": "G5 Building", "gb": "G5 Building", "jp": "G5 Building", @@ -810,7 +810,7 @@ "es": "Edificio G5" }, { - "id": "L_MISC_081", + "id": "L_MISC_142", "en": "G5 Building X", "gb": "G5 Building X", "jp": "G5 Building X", @@ -820,7 +820,7 @@ "es": "Edificio G5 X" }, { - "id": "L_MISC_082", + "id": "L_MISC_143", "en": "A51 Infiltration", "gb": "A51 Infiltration", "jp": "A51 Infiltration", @@ -830,7 +830,7 @@ "es": "Infiltración A51" }, { - "id": "L_MISC_083", + "id": "L_MISC_144", "en": "A51 Infiltration X", "gb": "A51 Infiltration X", "jp": "A51 Infiltration X", @@ -840,7 +840,7 @@ "es": "Infiltración A51 X" }, { - "id": "L_MISC_084", + "id": "L_MISC_145", "en": "A51 Rescue", "gb": "A51 Rescue", "jp": "A51 Rescue", @@ -850,7 +850,7 @@ "es": "Rescate A51" }, { - "id": "L_MISC_085", + "id": "L_MISC_146", "en": "A51 Rescue X", "gb": "A51 Rescue X", "jp": "A51 Rescue X", @@ -860,7 +860,7 @@ "es": "Rescate A51 X" }, { - "id": "L_MISC_086", + "id": "L_MISC_147", "en": "A51 Escape", "gb": "A51 Escape", "jp": "A51 Escape", @@ -870,7 +870,7 @@ "es": "Escape A51" }, { - "id": "L_MISC_087", + "id": "L_MISC_148", "en": "A51 Escape X", "gb": "A51 Escape X", "jp": "A51 Escape X", @@ -880,7 +880,7 @@ "es": "Escape A51 X" }, { - "id": "L_MISC_088", + "id": "L_MISC_149", "en": "Air Base", "gb": "Air Base", "jp": "Air Base", @@ -890,7 +890,7 @@ "es": "Base Aérea" }, { - "id": "L_MISC_089", + "id": "L_MISC_150", "en": "Air Base X", "gb": "Air Base X", "jp": "Air Base X", @@ -900,7 +900,7 @@ "es": "Base Aérea X" }, { - "id": "L_MISC_090", + "id": "L_MISC_151", "en": "Air Force One", "gb": "Air Force One", "jp": "Air Force One", @@ -910,7 +910,7 @@ "es": "Air Force One" }, { - "id": "L_MISC_091", + "id": "L_MISC_152", "en": "Air Force One X", "gb": "Air Force One X", "jp": "Air Force One X", @@ -920,7 +920,7 @@ "es": "Air Force One X" }, { - "id": "L_MISC_092", + "id": "L_MISC_153", "en": "Crash Site", "gb": "Crash Site", "jp": "Crash Site", @@ -930,7 +930,7 @@ "es": "Impacto" }, { - "id": "L_MISC_093", + "id": "L_MISC_154", "en": "Crash Site X", "gb": "Crash Site X", "jp": "Crash Site X", @@ -940,7 +940,7 @@ "es": "Impacto X" }, { - "id": "L_MISC_094", + "id": "L_MISC_155", "en": "Pelagic II", "gb": "Pelagic II", "jp": "Pelagic II", @@ -950,7 +950,7 @@ "es": "Pelagic II" }, { - "id": "L_MISC_095", + "id": "L_MISC_156", "en": "Pelagic II X", "gb": "Pelagic II X", "jp": "Pelagic II X", @@ -960,7 +960,7 @@ "es": "Pelagic II X" }, { - "id": "L_MISC_096", + "id": "L_MISC_157", "en": "Deep Sea", "gb": "Deep Sea", "jp": "Deep Sea", @@ -970,7 +970,7 @@ "es": "Mar Profundo" }, { - "id": "L_MISC_097", + "id": "L_MISC_158", "en": "Deep Sea X", "gb": "Deep Sea X", "jp": "Deep Sea X", @@ -980,7 +980,7 @@ "es": "Mar Profundo X" }, { - "id": "L_MISC_098", + "id": "L_MISC_159", "en": "Institute Defense", "gb": "Institute Defense", "jp": "Institute Defense", @@ -990,7 +990,7 @@ "es": "Defensa Instituto" }, { - "id": "L_MISC_099", + "id": "L_MISC_160", "en": "Institute Defense X", "gb": "Institute Defense X", "jp": "Institute Defense X", @@ -1000,7 +1000,7 @@ "es": "Defensa Instituto X" }, { - "id": "L_MISC_100", + "id": "L_MISC_161", "en": "Attack Ship", "gb": "Attack Ship", "jp": "Attack Ship", @@ -1010,7 +1010,7 @@ "es": "Acorazado" }, { - "id": "L_MISC_101", + "id": "L_MISC_162", "en": "Attack Ship X", "gb": "Attack Ship X", "jp": "Attack Ship X", @@ -1020,7 +1020,7 @@ "es": "Acorazado X" }, { - "id": "L_MISC_102", + "id": "L_MISC_163", "en": "Skedar Ruins", "gb": "Skedar Ruins", "jp": "Skedar Ruins", @@ -1030,7 +1030,7 @@ "es": "Ruinas Skedar" }, { - "id": "L_MISC_103", + "id": "L_MISC_164", "en": "Skedar Ruins X", "gb": "Skedar Ruins X", "jp": "Skedar Ruins X", @@ -1040,7 +1040,7 @@ "es": "Ruinas Skedar X" }, { - "id": "L_MISC_104", + "id": "L_MISC_165", "en": "End Credits", "gb": "End Credits", "jp": "End Credits", @@ -1050,7 +1050,7 @@ "es": "Créditos " }, { - "id": "L_MISC_105", + "id": "L_MISC_166", "en": "Random\n", "gb": "Random\n", "jp": "Random\n", @@ -1060,7 +1060,7 @@ "es": "Aleatorio\n" }, { - "id": "L_MISC_106", + "id": "L_MISC_167", "en": "Select All\n", "gb": "Select All\n", "jp": "Select All\n", @@ -1070,7 +1070,7 @@ "es": "Seleccionar Todo\n" }, { - "id": "L_MISC_107", + "id": "L_MISC_168", "en": "Select None\n", "gb": "Select None\n", "jp": "Select None\n", @@ -1080,7 +1080,7 @@ "es": "Deseleccionar Todo\n" }, { - "id": "L_MISC_108", + "id": "L_MISC_169", "en": "Randomize\n", "gb": "Randomize\n", "jp": "Randomize\n", @@ -1090,7 +1090,7 @@ "es": "Al azar\n" }, { - "id": "L_MISC_109", + "id": "L_MISC_170", "en": "Weapon\n", "gb": "Weapon\n", "jp": "Weapon\n", @@ -1100,7 +1100,7 @@ "es": "Inventario\n" }, { - "id": "L_MISC_110", + "id": "L_MISC_171", "en": "Function\n", "gb": "Function\n", "jp": "Function\n", @@ -1110,7 +1110,7 @@ "es": "Función\n" }, { - "id": "L_MISC_111", + "id": "L_MISC_172", "en": "Orders\n", "gb": "Orders\n", "jp": "Orders\n", @@ -1120,7 +1120,7 @@ "es": "Órdenes\n" }, { - "id": "L_MISC_112", + "id": "L_MISC_173", "en": "No Weapon\n", "gb": "No Weapon\n", "jp": "No Weapon\n", @@ -1130,7 +1130,7 @@ "es": "Sin Arma\n" }, { - "id": "L_MISC_113", + "id": "L_MISC_174", "en": "Pick Target\n", "gb": "Pick Target\n", "jp": "Pick Target\n", @@ -1140,7 +1140,7 @@ "es": "Elige Objetivo\n" }, { - "id": "L_MISC_114", + "id": "L_MISC_175", "en": "Follow\n", "gb": "Follow\n", "jp": "Follow\n", @@ -1150,7 +1150,7 @@ "es": "Seguir\n" }, { - "id": "L_MISC_115", + "id": "L_MISC_176", "en": "Attack\n", "gb": "Attack\n", "jp": "Attack\n", @@ -1160,7 +1160,7 @@ "es": "Atacar\n" }, { - "id": "L_MISC_116", + "id": "L_MISC_177", "en": "Defend\n", "gb": "Defend\n", "jp": "Defend\n", @@ -1170,7 +1170,7 @@ "es": "Defender\n" }, { - "id": "L_MISC_117", + "id": "L_MISC_178", "en": "Hold\n", "gb": "Hold\n", "jp": "Hold\n", @@ -1180,7 +1180,7 @@ "es": "Mantener\n" }, { - "id": "L_MISC_118", + "id": "L_MISC_179", "en": "Normal\n", "gb": "Normal\n", "jp": "Normal\n", @@ -1190,7 +1190,7 @@ "es": "Normal\n" }, { - "id": "L_MISC_119", + "id": "L_MISC_180", "en": "Download\n", "gb": "Download\n", "jp": "Download\n", @@ -1200,7 +1200,7 @@ "es": "Bajar\n" }, { - "id": "L_MISC_120", + "id": "L_MISC_181", "en": "Get Case\n", "gb": "Get Case\n", "jp": "Get Case\n", @@ -1210,7 +1210,7 @@ "es": "Obtener Maleta\n" }, { - "id": "L_MISC_121", + "id": "L_MISC_182", "en": "Tag Box\n", "gb": "Tag Box\n", "jp": "Tag Box\n", @@ -1220,7 +1220,7 @@ "es": "Marcar Caja\n" }, { - "id": "L_MISC_122", + "id": "L_MISC_183", "en": "Killed by", "gb": "Killed by", "jp": "Killed by", @@ -1230,7 +1230,7 @@ "es": "Te mató" }, { - "id": "L_MISC_123", + "id": "L_MISC_184", "en": "Killed", "gb": "Killed", "jp": "Killed", @@ -1240,7 +1240,7 @@ "es": "Mataste a" }, { - "id": "L_MISC_124", + "id": "L_MISC_185", "en": "Beginner:21\n", "gb": "Beginner:21\n", "jp": "Beginner:21\n", @@ -1250,7 +1250,7 @@ "es": "Iniciado:21\n" }, { - "id": "L_MISC_125", + "id": "L_MISC_186", "en": "Trainee:20\n", "gb": "Trainee:20\n", "jp": "Trainee:20\n", @@ -1260,7 +1260,7 @@ "es": "Aficionado:20\n" }, { - "id": "L_MISC_126", + "id": "L_MISC_187", "en": "Amateur:19\n", "gb": "Amateur:19\n", "jp": "Amateur:19\n", @@ -1270,7 +1270,7 @@ "es": "Amateur:19\n" }, { - "id": "L_MISC_127", + "id": "L_MISC_188", "en": "Rookie:18\n", "gb": "Rookie:18\n", "jp": "Rookie:18\n", @@ -1280,7 +1280,7 @@ "es": "Recluta:18\n" }, { - "id": "L_MISC_128", + "id": "L_MISC_189", "en": "Novice:17\n", "gb": "Novice:17\n", "jp": "Novice:17\n", @@ -1290,7 +1290,7 @@ "es": "Novato:17\n" }, { - "id": "L_MISC_129", + "id": "L_MISC_190", "en": "Trooper:16\n", "gb": "Trooper:16\n", "jp": "Trooper:16\n", @@ -1300,7 +1300,7 @@ "es": "Soldado:16\n" }, { - "id": "L_MISC_130", + "id": "L_MISC_191", "en": "Agent:15\n", "gb": "Agent:15\n", "jp": "Agent:15\n", @@ -1310,7 +1310,7 @@ "es": "Agente:15\n" }, { - "id": "L_MISC_131", + "id": "L_MISC_192", "en": "Star Agent:14\n", "gb": "Star Agent:14\n", "jp": "Star Agent:14\n", @@ -1320,7 +1320,7 @@ "es": "A. Estrella:14\n" }, { - "id": "L_MISC_132", + "id": "L_MISC_193", "en": "Special Agent:13\n", "gb": "Special Agent:13\n", "jp": "Special Agent:13\n", @@ -1330,7 +1330,7 @@ "es": "A. Especial:13\n" }, { - "id": "L_MISC_133", + "id": "L_MISC_194", "en": "Expert:12\n", "gb": "Expert:12\n", "jp": "Expert:12\n", @@ -1340,7 +1340,7 @@ "es": "Experto:12\n" }, { - "id": "L_MISC_134", + "id": "L_MISC_195", "en": "Veteran:11\n", "gb": "Veteran:11\n", "jp": "Veteran:11\n", @@ -1350,7 +1350,7 @@ "es": "Veterano:11\n" }, { - "id": "L_MISC_135", + "id": "L_MISC_196", "en": "Professional:10\n", "gb": "Professional:10\n", "jp": "Professional:10\n", @@ -1360,7 +1360,7 @@ "es": "Profesional:10\n" }, { - "id": "L_MISC_136", + "id": "L_MISC_197", "en": "Dangerous:9\n", "gb": "Dangerous:9\n", "jp": "Dangerous:9\n", @@ -1370,7 +1370,7 @@ "es": "Peligroso:9\n" }, { - "id": "L_MISC_137", + "id": "L_MISC_198", "en": "Deadly:8\n", "gb": "Deadly:8\n", "jp": "Deadly:8\n", @@ -1380,7 +1380,7 @@ "es": "Mortal:8\n" }, { - "id": "L_MISC_138", + "id": "L_MISC_199", "en": "Killer:7\n", "gb": "Killer:7\n", "jp": "Killer:7\n", @@ -1390,7 +1390,7 @@ "es": "Ejecutor:7\n" }, { - "id": "L_MISC_139", + "id": "L_MISC_200", "en": "Assassin:6\n", "gb": "Assassin:6\n", "jp": "Assassin:6\n", @@ -1400,7 +1400,7 @@ "es": "Asesino:6\n" }, { - "id": "L_MISC_140", + "id": "L_MISC_201", "en": "Lethal:5\n", "gb": "Lethal:5\n", "jp": "Lethal:5\n", @@ -1410,7 +1410,7 @@ "es": "Letal:5\n" }, { - "id": "L_MISC_141", + "id": "L_MISC_202", "en": "Elite:4\n", "gb": "Elite:4\n", "jp": "Elite:4\n", @@ -1420,7 +1420,7 @@ "es": "Élite:4\n" }, { - "id": "L_MISC_142", + "id": "L_MISC_203", "en": "Invincible:3\n", "gb": "Invincible:3\n", "jp": "Invincible:3\n", @@ -1430,7 +1430,7 @@ "es": "Invencible:3\n" }, { - "id": "L_MISC_143", + "id": "L_MISC_204", "en": "Near Perfect:2\n", "gb": "Near Perfect:2\n", "jp": "Near Perfect:2\n", @@ -1440,7 +1440,7 @@ "es": "C. Perfecto:2\n" }, { - "id": "L_MISC_144", + "id": "L_MISC_205", "en": "Perfect:1\n", "gb": "Perfect:1\n", "jp": "Perfect:1\n", @@ -1450,7 +1450,7 @@ "es": "Perfecto:1\n" }, { - "id": "L_MISC_145", + "id": "L_MISC_206", "en": "DARTAMMO", "gb": "DARTAMMO", "jp": "DARTAMMO", @@ -1460,7 +1460,7 @@ "es": "DARDOS" }, { - "id": "L_MISC_146", + "id": "L_MISC_207", "en": "MODEL 1.4", "gb": "MODEL 1.4", "jp": "MODEL 1.4", @@ -1470,7 +1470,7 @@ "es": "MODELO 1.4" }, { - "id": "L_MISC_147", + "id": "L_MISC_208", "en": "JM: 201172", "gb": "JM: 201172", "jp": "JM: 201172", @@ -1480,7 +1480,7 @@ "es": "JM: 201172" }, { - "id": "L_MISC_148", + "id": "L_MISC_209", "en": "Save Case\n", "gb": "Save Case\n", "jp": "Save Case\n", @@ -1490,7 +1490,7 @@ "es": "Salvar Caja\n" }, { - "id": "L_MISC_149", + "id": "L_MISC_210", "en": "Def Hill\n", "gb": "Def Hill\n", "jp": "Def Hill\n", @@ -1500,7 +1500,7 @@ "es": "Defender Colina\n" }, { - "id": "L_MISC_150", + "id": "L_MISC_211", "en": "Hold Hill\n", "gb": "Hold Hill\n", "jp": "Hold Hill\n", @@ -1510,7 +1510,7 @@ "es": "Mantener Colina\n" }, { - "id": "L_MISC_151", + "id": "L_MISC_212", "en": "Get Case\n", "gb": "Get Case\n", "jp": "Get Case\n", @@ -1520,7 +1520,7 @@ "es": "Coger Maletín\n" }, { - "id": "L_MISC_152", + "id": "L_MISC_213", "en": "Pop Cap\n", "gb": "Pop Cap\n", "jp": "Pop Cap\n", @@ -1530,7 +1530,7 @@ "es": "Llevarla\n" }, { - "id": "L_MISC_153", + "id": "L_MISC_214", "en": "Protect\n", "gb": "Protect\n", "jp": "Protect\n", @@ -1540,7 +1540,7 @@ "es": "Proteger\n" }, { - "id": "L_MISC_154", + "id": "L_MISC_215", "en": "All Simulants\n", "gb": "All Simulants\n", "jp": "All Simulants\n", @@ -1550,7 +1550,7 @@ "es": "Todo Simulante\n" }, { - "id": "L_MISC_155", + "id": "L_MISC_216", "en": "MODEL 1.3", "gb": "MODEL 1.3", "jp": "MODEL 1.3", @@ -1560,7 +1560,7 @@ "es": "MODELO 1.3" }, { - "id": "L_MISC_156", + "id": "L_MISC_217", "en": "BNC: 15877", "gb": "BNC: 15877", "jp": "BNC: 15877", @@ -1570,7 +1570,7 @@ "es": "BNC: 15877" }, { - "id": "L_MISC_157", + "id": "L_MISC_218", "en": "Not enough room to launch ", "gb": "Not enough room to launch ", "jp": "Not enough room to launch ", @@ -1580,7 +1580,7 @@ "es": "Sin suficiente espacio para activar " }, { - "id": "L_MISC_158", + "id": "L_MISC_417", "en": "GOAL TARGETS:", "gb": "GOAL TARGETS:", "jp": "GOAL TARGETS:", @@ -1590,7 +1590,7 @@ "es": "ACIERTOS NEC.:" }, { - "id": "L_MISC_159", + "id": "L_MISC_418", "en": "GOAL SCORE:", "gb": "GOAL SCORE:", "jp": "GOAL SCORE:", @@ -1600,7 +1600,7 @@ "es": "PUNTUACIÓN NEC.:" }, { - "id": "L_MISC_160", + "id": "L_MISC_419", "en": "MIN ACCURACY:", "gb": "MIN ACCURACY:", "jp": "MIN ACCURACY:", @@ -1610,7 +1610,7 @@ "es": "PRECISIÓN MIN.:" }, { - "id": "L_MISC_161", + "id": "L_MISC_420", "en": "FIRE TO START\n", "gb": "FIRE TO START\n", "jp": "FIRE TO START\n", @@ -1620,7 +1620,7 @@ "es": "DISPARA PARA EMPEZAR\n" }, { - "id": "L_MISC_162", + "id": "L_MISC_421", "en": "GET READY!\n", "gb": "GET READY!\n", "jp": "GET READY!\n", @@ -1630,7 +1630,7 @@ "es": "¡PREPARADO!\n" }, { - "id": "L_MISC_163", + "id": "L_MISC_422", "en": "LIMIT:", "gb": "LIMIT:", "jp": "LIMIT:", @@ -1640,7 +1640,7 @@ "es": "LÍMITE:" }, { - "id": "L_MISC_164", + "id": "L_MISC_423", "en": "ZONE 3\n", "gb": "ZONE 3\n", "jp": "ZONE 3\n", @@ -1650,7 +1650,7 @@ "es": "ZONA 3\n" }, { - "id": "L_MISC_165", + "id": "L_MISC_424", "en": "ZONE 2\n", "gb": "ZONE 2\n", "jp": "ZONE 2\n", @@ -1660,7 +1660,7 @@ "es": "ZONA 2\n" }, { - "id": "L_MISC_166", + "id": "L_MISC_425", "en": "ZONE 1\n", "gb": "ZONE 1\n", "jp": "ZONE 1\n", @@ -1670,7 +1670,7 @@ "es": "ZONA 1\n" }, { - "id": "L_MISC_167", + "id": "L_MISC_426", "en": "BULL'S-EYE\n", "gb": "BULL'S-EYE\n", "jp": "BULL'S-EYE\n", @@ -1680,7 +1680,7 @@ "es": "DIANA\n" }, { - "id": "L_MISC_168", + "id": "L_MISC_427", "en": "EXPLODED\n", "gb": "EXPLODED\n", "jp": "EXPLODED\n", @@ -1690,7 +1690,7 @@ "es": "EXPLOTADOS\n" }, { - "id": "L_MISC_169", + "id": "L_MISC_428", "en": "Elvis is dead.\n", "gb": "Elvis is dead.\n", "jp": "Elvis is dead.\n", @@ -1700,7 +1700,7 @@ "es": "Elvis ha muerto.\n" }, { - "id": "L_MISC_170", + "id": "L_MISC_429", "en": "Style 1", "gb": "Style 1", "jp": "Style 1", @@ -1710,7 +1710,7 @@ "es": "Estilo 1" }, { - "id": "L_MISC_171", + "id": "L_MISC_430", "en": "Style 2", "gb": "Style 2", "jp": "Style 2", @@ -1720,7 +1720,7 @@ "es": "Estilo 2" }, { - "id": "L_MISC_172", + "id": "L_MISC_431", "en": "Style 3", "gb": "Style 3", "jp": "Style 3", @@ -1730,7 +1730,7 @@ "es": "Estilo 3" }, { - "id": "L_MISC_173", + "id": "L_MISC_432", "en": "Style 4", "gb": "Style 4", "jp": "Style 4", @@ -1740,7 +1740,7 @@ "es": "Estilo 4" }, { - "id": "L_MISC_174", + "id": "L_MISC_433", "en": "Blonde", "gb": "Blonde", "jp": "Blonde", @@ -1750,7 +1750,7 @@ "es": "Rubio" }, { - "id": "L_MISC_175", + "id": "L_MISC_434", "en": "Black", "gb": "Black", "jp": "Black", @@ -1760,7 +1760,7 @@ "es": "Moreno" }, { - "id": "L_MISC_176", + "id": "L_MISC_435", "en": "Auburn", "gb": "Auburn", "jp": "Auburn", @@ -1770,7 +1770,7 @@ "es": "Castaño" }, { - "id": "L_MISC_177", + "id": "L_MISC_436", "en": "Blue Rinse", "gb": "Blue Rinse", "jp": "Blue Rinse", @@ -1780,7 +1780,7 @@ "es": "Azulado" }, { - "id": "L_MISC_178", + "id": "L_MISC_437", "en": "Player", "gb": "Player", "jp": "Player", @@ -1790,7 +1790,7 @@ "es": "Jugador" }, { - "id": "L_MISC_179", + "id": "L_MISC_438", "en": "", "gb": "", "jp": "", @@ -1800,7 +1800,7 @@ "es": "" }, { - "id": "L_MISC_180", + "id": "L_MISC_439", "en": "Identify\n", "gb": "Identify\n", "jp": "Identify\n", @@ -1810,7 +1810,7 @@ "es": "Identificado\n" }, { - "id": "L_MISC_181", + "id": "L_MISC_440", "en": "unused", "gb": "unused", "jp": "unused", @@ -1820,7 +1820,7 @@ "es": "unused" }, { - "id": "L_MISC_182", + "id": "L_MISC_441", "en": "Challenges\n", "gb": "Challenges\n", "jp": "Challenges\n", @@ -1830,7 +1830,7 @@ "es": "Desafíos\n" }, { - "id": "L_MISC_183", + "id": "L_MISC_442", "en": "Load\/Preset Games\n", "gb": "Load\/Preset Games\n", "jp": "Load\/Preset Games\n", @@ -1840,7 +1840,7 @@ "es": "Cargar Juegos\n" }, { - "id": "L_MISC_184", + "id": "L_MISC_443", "en": "Quick Start\n", "gb": "Quick Start\n", "jp": "Quick Start\n", @@ -1850,7 +1850,7 @@ "es": "Comienzo Rápido\n" }, { - "id": "L_MISC_185", + "id": "L_MISC_444", "en": "Advanced Setup\n", "gb": "Advanced Setup\n", "jp": "Advanced Setup\n", @@ -1860,7 +1860,7 @@ "es": "Conf. Avanzada\n" }, { - "id": "L_MISC_186", + "id": "L_MISC_445", "en": "Combat Simulator\n", "gb": "Combat Simulator\n", "jp": "Combat Simulator\n", @@ -1870,7 +1870,7 @@ "es": "Simulador de Combate\n" }, { - "id": "L_MISC_187", + "id": "L_MISC_446", "en": "Carrington Institute\n", "gb": "Carrington Institute\n", "jp": "Carrington Institute\n", @@ -1880,7 +1880,7 @@ "es": "Instituto Carrington\n" }, { - "id": "L_MISC_188", + "id": "L_MISC_447", "en": "Team Score\n", "gb": "Team Score\n", "jp": "Team Score\n", @@ -1890,7 +1890,7 @@ "es": "P. Equipo\n" }, { - "id": "L_MISC_189", + "id": "L_MISC_448", "en": "Finished Setup\n", "gb": "Finished Setup\n", "jp": "Finished Setup\n", @@ -1900,7 +1900,7 @@ "es": "Conf. Finalizada\n" }, { - "id": "L_MISC_190", + "id": "L_MISC_449", "en": "Player 1 Team\n", "gb": "Player 1 Team\n", "jp": "Player 1 Team\n", @@ -1910,7 +1910,7 @@ "es": "Equipo Jugador 1\n" }, { - "id": "L_MISC_191", + "id": "L_MISC_450", "en": "Player 2 Team\n", "gb": "Player 2 Team\n", "jp": "Player 2 Team\n", @@ -1920,7 +1920,7 @@ "es": "Equipo Jugador 2\n" }, { - "id": "L_MISC_192", + "id": "L_MISC_451", "en": "Player 3 Team\n", "gb": "Player 3 Team\n", "jp": "Player 3 Team\n", @@ -1930,7 +1930,7 @@ "es": "Equipo Jugador 3\n" }, { - "id": "L_MISC_193", + "id": "L_MISC_452", "en": "Player 4 Team\n", "gb": "Player 4 Team\n", "jp": "Player 4 Team\n", @@ -1940,7 +1940,7 @@ "es": "Equipo Jugador 4\n" }, { - "id": "L_MISC_194", + "id": "L_MISC_453", "en": "Number Of Simulants\n", "gb": "Number Of Simulants\n", "jp": "Number Of Simulants\n", @@ -1950,7 +1950,7 @@ "es": "Número de Simulantes\n" }, { - "id": "L_MISC_195", + "id": "L_MISC_454", "en": "Simulants Per Team\n", "gb": "Simulants Per Team\n", "jp": "Simulants Per Team\n", @@ -1960,7 +1960,7 @@ "es": "Simulantes por Equipo\n" }, { - "id": "L_MISC_196", + "id": "L_MISC_455", "en": "Simulant Difficulty\n", "gb": "Simulant Difficulty\n", "jp": "Simulant Difficulty\n", @@ -1970,7 +1970,7 @@ "es": "Nivel de Simulantes\n" }, { - "id": "L_MISC_197", + "id": "L_MISC_456", "en": "Start Game\n", "gb": "Start Game\n", "jp": "Start Game\n", @@ -1980,7 +1980,7 @@ "es": "Empezar Juego\n" }, { - "id": "L_MISC_198", + "id": "L_MISC_457", "en": "Drop Out\n", "gb": "Drop Out\n", "jp": "Drop Out\n", @@ -1990,7 +1990,7 @@ "es": "Abandonar\n" }, { - "id": "L_MISC_199", + "id": "L_MISC_458", "en": "Player Settings\n", "gb": "Player Settings\n", "jp": "Player Settings\n", @@ -2000,7 +2000,7 @@ "es": "Opciones de Jugador\n" }, { - "id": "L_MISC_200", + "id": "L_MISC_459", "en": "Game Settings\n", "gb": "Game Settings\n", "jp": "Game Settings\n", @@ -2010,7 +2010,7 @@ "es": "Opciones de Juego\n" }, { - "id": "L_MISC_201", + "id": "L_MISC_460", "en": "Quick Go\n", "gb": "Quick Go\n", "jp": "Quick Go\n", @@ -2020,7 +2020,7 @@ "es": "Salida Rápida\n" }, { - "id": "L_MISC_202", + "id": "L_MISC_461", "en": "Ready!\n", "gb": "Ready!\n", "jp": "Ready!\n", @@ -2030,7 +2030,7 @@ "es": "¡Preparado!\n" }, { - "id": "L_MISC_203", + "id": "L_MISC_462", "en": "Quick Team\n", "gb": "Quick Team\n", "jp": "Quick Team\n", @@ -2040,7 +2040,7 @@ "es": "Equipo Rápido\n" }, { - "id": "L_MISC_204", + "id": "L_MISC_463", "en": "Players Only\n", "gb": "Players Only\n", "jp": "Players Only\n", @@ -2050,7 +2050,7 @@ "es": "Sólo Jugadores\n" }, { - "id": "L_MISC_205", + "id": "L_MISC_464", "en": "Players and Simulants\n", "gb": "Players and Simulants\n", "jp": "Players and Simulants\n", @@ -2060,7 +2060,7 @@ "es": "Jugadores y Simulantes\n" }, { - "id": "L_MISC_206", + "id": "L_MISC_465", "en": "Player Teams\n", "gb": "Player Teams\n", "jp": "Player Teams\n", @@ -2070,7 +2070,7 @@ "es": "Equipos de Jugadores\n" }, { - "id": "L_MISC_207", + "id": "L_MISC_466", "en": "Players vs. Simulants\n", "gb": "Players vs. Simulants\n", "jp": "Players vs. Simulants\n", @@ -2080,7 +2080,7 @@ "es": "Jugadores contra Simulantes\n" }, { - "id": "L_MISC_208", + "id": "L_MISC_467", "en": "Player-Simulant Teams\n", "gb": "Player-Simulant Teams\n", "jp": "Player-Simulant Teams\n", @@ -2090,7 +2090,7 @@ "es": "Equipos de Jugador-Simulante\n" }, { - "id": "L_MISC_209", + "id": "L_MISC_468", "en": "DRUGSPY", "gb": "DRUGSPY", "jp": "DRUGSPY", @@ -2100,7 +2100,7 @@ "es": "DRUGSPY" }, { - "id": "L_MISC_210", + "id": "L_MISC_469", "en": "BOMBSPY", "gb": "BOMBSPY", "jp": "BOMBSPY", @@ -2110,7 +2110,7 @@ "es": "BOMBSPY" }, { - "id": "L_MISC_211", + "id": "L_MISC_470", "en": "Replay Previous Mission\n", "gb": "Replay Previous Mission\n", "jp": "Replay Previous Mission\n", @@ -2120,7 +2120,7 @@ "es": "Repetir Misión Previa\n" }, { - "id": "L_MISC_212", + "id": "L_MISC_471", "en": "Holograph\n", "gb": "Holograph\n", "jp": "Holograph\n", @@ -2130,7 +2130,7 @@ "es": "Holografía\n" }, { - "id": "L_MISC_213", + "id": "L_MISC_472", "en": "Aggressive\n", "gb": "Aggressive\n", "jp": "Aggressive\n", @@ -2140,7 +2140,7 @@ "es": "Agresivo\n" }, { - "id": "L_MISC_214", + "id": "L_MISC_473", "en": "Passive\n", "gb": "Passive\n", "jp": "Passive\n", @@ -2150,7 +2150,7 @@ "es": "Pasivo\n" }, { - "id": "L_MISC_215", + "id": "L_MISC_474", "en": "Perfect Buddies\n", "gb": "Perfect Buddies\n", "jp": "Perfect Buddies\n", @@ -2160,7 +2160,7 @@ "es": "Camaradas\n" }, { - "id": "L_MISC_216", + "id": "L_MISC_475", "en": "Stealth\n", "gb": "Stealth\n", "jp": "Stealth\n", @@ -2170,7 +2170,7 @@ "es": "Sigiloso\n" }, { - "id": "L_MISC_217", + "id": "L_MISC_476", "en": null, "gb": null, "jp": null, @@ -2180,7 +2180,7 @@ "es": null }, { - "id": "L_MISC_218", + "id": "L_MISC_477", "en": null, "gb": null, "jp": null, @@ -2190,7 +2190,7 @@ "es": null }, { - "id": "L_MISC_219", + "id": "L_MISC_478", "en": null, "gb": null, "jp": null, diff --git a/src/assets/pal-beta/lang/mpweapons.json b/src/assets/pal-beta/lang/mpweapons.json index f3094c594..38dd141a3 100644 --- a/src/assets/pal-beta/lang/mpweapons.json +++ b/src/assets/pal-beta/lang/mpweapons.json @@ -10,7 +10,7 @@ "es": "%stiene el\/la\nConector de Datos\n" }, { - "id": "L_MPWEAPONS_001", + "id": "L_MPWEAPONS_000_2", "en": "%shas the\nBriefcase\n", "gb": "%shas the\nBriefcase\n", "jp": "%shas the\nBriefcase\n", @@ -20,7 +20,7 @@ "es": "%stiene el\/la\nMaletín\n" }, { - "id": "L_MPWEAPONS_002", + "id": "L_MPWEAPONS_000_3", "en": "%shas the %s Briefcase\n", "gb": "%shas the %s Briefcase\n", "jp": "%shas the %s Briefcase\n", @@ -30,7 +30,7 @@ "es": "%stiene el\/la %s Maletín\n" }, { - "id": "L_MPWEAPONS_003", + "id": "L_MPWEAPONS_002", "en": "%shas our\nBriefcase\n", "gb": "%shas our\nBriefcase\n", "jp": "%shas our\nBriefcase\n", @@ -40,7 +40,7 @@ "es": "%stiene nuestra\nMaletín\n" }, { - "id": "L_MPWEAPONS_004", + "id": "L_MPWEAPONS_003", "en": "Got the %s Briefcase\n", "gb": "Got the %s Briefcase\n", "jp": "Got the %s Briefcase\n", @@ -50,7 +50,7 @@ "es": "Atrapó el\/la %s Maletín\n" }, { - "id": "L_MPWEAPONS_005", + "id": "L_MPWEAPONS_004", "en": "You captured\nthe %s Briefcase\n", "gb": "You captured\nthe %s Briefcase\n", "jp": "You captured\nthe %s Briefcase\n", @@ -60,7 +60,7 @@ "es": "Has capturado\nel\/la %s Maletín\n" }, { - "id": "L_MPWEAPONS_006", + "id": "L_MPWEAPONS_005", "en": "%scaptured our\nBriefcase\n", "gb": "%scaptured our\nBriefcase\n", "jp": "%scaptured our\nBriefcase\n", @@ -70,7 +70,7 @@ "es": "%scapturado nuestra\nMaletín\n" }, { - "id": "L_MPWEAPONS_007", + "id": "L_MPWEAPONS_006", "en": "%scaptured\nthe %s Briefcase\n", "gb": "%scaptured\nthe %s Briefcase\n", "jp": "%scaptured\nthe %s Briefcase\n", @@ -80,7 +80,7 @@ "es": "%scapturado\nel\/la %s Maletín\n" }, { - "id": "L_MPWEAPONS_008", + "id": "L_MPWEAPONS_007", "en": "Have a point for living!\n", "gb": "Have a point for living!\n", "jp": "Have a point for living!\n", @@ -90,7 +90,7 @@ "es": "¡Un punto por sobrevivir!\n" }, { - "id": "L_MPWEAPONS_009", + "id": "L_MPWEAPONS_008", "en": "You're supposed to look\n", "gb": "You're supposed to look\n", "jp": "You're supposed to look\n", @@ -100,7 +100,7 @@ "es": "¡Se supone que debes\n" }, { - "id": "L_MPWEAPONS_010", + "id": "L_MPWEAPONS_009", "en": "after your friends!\n", "gb": "after your friends!\n", "jp": "after your friends!\n", @@ -110,7 +110,7 @@ "es": "proteger a tus amigos!\n" }, { - "id": "L_MPWEAPONS_011", + "id": "L_MPWEAPONS_010", "en": "Well done!\n", "gb": "Well done!\n", "jp": "Well done!\n", @@ -120,7 +120,7 @@ "es": "¡Bien hecho!\n" }, { - "id": "L_MPWEAPONS_012", + "id": "L_MPWEAPONS_011", "en": "You popped a cap!\n", "gb": "You popped a cap!\n", "jp": "You popped a cap!\n", @@ -130,7 +130,7 @@ "es": "¡Tú la llevas!\n" }, { - "id": "L_MPWEAPONS_013", + "id": "L_MPWEAPONS_012", "en": "Have 2 Points...\n", "gb": "Have 2 Points...\n", "jp": "Have 2 Points...\n", @@ -140,7 +140,7 @@ "es": "Obtienes 2 Puntos...\n" }, { - "id": "L_MPWEAPONS_014", + "id": "L_MPWEAPONS_013", "en": "You are the victim!\n", "gb": "You are the victim!\n", "jp": "You are the victim!\n", @@ -150,7 +150,7 @@ "es": "¡Eres la víctima!\n" }, { - "id": "L_MPWEAPONS_015", + "id": "L_MPWEAPONS_014", "en": "Protect %s!\n", "gb": "Protect %s!\n", "jp": "Protect %s!\n", @@ -160,7 +160,7 @@ "es": "¡Protege a %s!\n" }, { - "id": "L_MPWEAPONS_016", + "id": "L_MPWEAPONS_015", "en": "Get %s!\n", "gb": "Get %s!\n", "jp": "Get %s!\n", @@ -170,7 +170,7 @@ "es": "¡Coge %s!\n" }, { - "id": "L_MPWEAPONS_017", + "id": "L_MPWEAPONS_016", "en": "Download successful.\n", "gb": "Download successful.\n", "jp": "Download successful.\n", @@ -180,7 +180,7 @@ "es": "Descarga completada.\n" }, { - "id": "L_MPWEAPONS_018", + "id": "L_MPWEAPONS_017", "en": "Connection broken.\n", "gb": "Connection broken.\n", "jp": "Connection broken.\n", @@ -190,7 +190,7 @@ "es": "Conexión perdida.\n" }, { - "id": "L_MPWEAPONS_019", + "id": "L_MPWEAPONS_018", "en": "Starting download.\n", "gb": "Starting download.\n", "jp": "Starting download.\n", @@ -200,7 +200,7 @@ "es": "Comenzando descarga.\n" }, { - "id": "L_MPWEAPONS_020", + "id": "L_MPWEAPONS_019", "en": "You need to use the Data Uplink.\n", "gb": "You need to use the Data Uplink.\n", "jp": "You need to use the Data Uplink.\n", @@ -210,7 +210,7 @@ "es": "Necesitas usar el Conector de Datos.\n" }, { - "id": "L_MPWEAPONS_021", + "id": "L_MPWEAPONS_020", "en": "King of\nthe Hill!\n", "gb": "King of\nthe Hill!\n", "jp": "King of\nthe Hill!\n", @@ -220,7 +220,7 @@ "es": "¡Rey de\nla Colina!\n" }, { - "id": "L_MPWEAPONS_022", + "id": "L_MPWEAPONS_021", "en": "We have\nthe Hill!\n", "gb": "We have\nthe Hill!\n", "jp": "We have\nthe Hill!\n", @@ -230,7 +230,7 @@ "es": "¡Tenemos\nla Colina!\n" }, { - "id": "L_MPWEAPONS_023", + "id": "L_MPWEAPONS_022", "en": "%shas captured\nthe Hill!\n", "gb": "%shas captured\nthe Hill!\n", "jp": "%shas captured\nthe Hill!\n", @@ -240,7 +240,7 @@ "es": "¡%sha capturado\nla Colina!\n" }, { - "id": "L_MPWEAPONS_024", + "id": "L_MPWEAPONS_023", "en": "%ds\/Point\n", "gb": "%ds\/Point\n", "jp": "%ds\/Point\n", @@ -250,7 +250,7 @@ "es": "%ds\/Punto\n" }, { - "id": "L_MPWEAPONS_025", + "id": "L_MPWEAPONS_024", "en": "1 Point!\n", "gb": "1 Point!\n", "jp": "1 Point!\n", @@ -260,7 +260,7 @@ "es": "¡1 Punto!\n" }, { - "id": "L_MPWEAPONS_026", + "id": "L_MPWEAPONS_025", "en": "No Shield\n", "gb": "No Shield\n", "jp": "No Shield\n", @@ -270,7 +270,7 @@ "es": "Sin Escudo\n" }, { - "id": "L_MPWEAPONS_027", + "id": "L_MPWEAPONS_026", "en": "Automatics\n", "gb": "Automatics\n", "jp": "Automatics\n", @@ -280,7 +280,7 @@ "es": "Automáticas\n" }, { - "id": "L_MPWEAPONS_028", + "id": "L_MPWEAPONS_027", "en": "Rocket Launcher\n", "gb": "Rocket Launcher\n", "jp": "Rocket Launcher\n", @@ -290,7 +290,7 @@ "es": "Lanzacohetes\n" }, { - "id": "L_MPWEAPONS_029", + "id": "L_MPWEAPONS_028", "en": "Simulants\n", "gb": "Simulants\n", "jp": "Simulants\n", @@ -300,7 +300,7 @@ "es": "Simulantes\n" }, { - "id": "L_MPWEAPONS_030", + "id": "L_MPWEAPONS_029", "en": "King of the Hill\n", "gb": "King of the Hill\n", "jp": "King of the Hill\n", @@ -310,7 +310,7 @@ "es": "Rey de la Colina\n" }, { - "id": "L_MPWEAPONS_031", + "id": "L_MPWEAPONS_030", "en": "Complex FarSight\n", "gb": "Complex FarSight\n", "jp": "Complex FarSight\n", @@ -320,7 +320,7 @@ "es": "Complejo FarSight\n" }, { - "id": "L_MPWEAPONS_032", + "id": "L_MPWEAPONS_031", "en": "Hold the Briefcase\n", "gb": "Hold the Briefcase\n", "jp": "Capture the Briefcase\n", @@ -330,7 +330,7 @@ "es": "Mantén el Maletín\n" }, { - "id": "L_MPWEAPONS_033", + "id": "L_MPWEAPONS_032", "en": "Pistol One-Hit Kills\n", "gb": "Pistol One-Hit Kills\n", "jp": "Pistol One-Hit Kills\n", @@ -340,7 +340,7 @@ "es": "Pistola mata de Un Tiro\n" }, { - "id": "L_MPWEAPONS_034", + "id": "L_MPWEAPONS_033", "en": "Capture the Case\n", "gb": "Capture the Case\n", "jp": "Capture the Flag\n", @@ -350,7 +350,7 @@ "es": "Captura la Maleta\n" }, { - "id": "L_MPWEAPONS_035", + "id": "L_MPWEAPONS_034", "en": "Cloaking\n", "gb": "Cloaking\n", "jp": "Cloaking\n", @@ -360,7 +360,7 @@ "es": "Ocultación\n" }, { - "id": "L_MPWEAPONS_036", + "id": "L_MPWEAPONS_035", "en": "Temple Explosives\n", "gb": "Temple Explosives\n", "jp": "Temple Explosives\n", @@ -370,7 +370,7 @@ "es": "Explosivos del Templo\n" }, { - "id": "L_MPWEAPONS_037", + "id": "L_MPWEAPONS_036", "en": "Slayer\n", "gb": "Slayer\n", "jp": "Slayer\n", @@ -380,7 +380,7 @@ "es": "Asesino\n" }, { - "id": "L_MPWEAPONS_038", + "id": "L_MPWEAPONS_037", "en": "Tranquilizer\n", "gb": "Tranquilizer\n", "jp": "Tranquilizer\n", @@ -390,7 +390,7 @@ "es": "Tranquilizante\n" }, { - "id": "L_MPWEAPONS_039", + "id": "L_MPWEAPONS_038", "en": "Slow Motion\n", "gb": "Slow Motion\n", "jp": "Slow Motion\n", @@ -400,7 +400,7 @@ "es": "Cámara Lenta\n" }, { - "id": "L_MPWEAPONS_040", + "id": "L_MPWEAPONS_039", "en": "Press START\n", "gb": "Press START\n", "jp": "Press START\n", @@ -410,7 +410,7 @@ "es": "Pulsa START\n" }, { - "id": "L_MPWEAPONS_041", + "id": "L_MPWEAPONS_040", "en": "Paused\n", "gb": "Paused\n", "jp": "Paused\n", @@ -420,7 +420,7 @@ "es": "Pausa\n" }, { - "id": "L_MPWEAPONS_042", + "id": "L_MPWEAPONS_041", "en": "Custom\n", "gb": "Custom\n", "jp": "Custom\n", @@ -430,7 +430,7 @@ "es": "Personalizado\n" }, { - "id": "L_MPWEAPONS_043", + "id": "L_MPWEAPONS_042", "en": "Random\n", "gb": "Random\n", "jp": "Random\n", @@ -440,7 +440,7 @@ "es": "Aleatorio\n" }, { - "id": "L_MPWEAPONS_044", + "id": "L_MPWEAPONS_043", "en": "Random Five\n", "gb": "Random Five\n", "jp": "Random Five\n", @@ -450,7 +450,7 @@ "es": "Cinco Aleatorias\n" }, { - "id": "L_MPWEAPONS_045", + "id": "L_MPWEAPONS_044", "en": "Close Combat\n", "gb": "Close Combat\n", "jp": "Close Combat\n", @@ -460,7 +460,7 @@ "es": "Cuerpo a Cuerpo\n" }, { - "id": "L_MPWEAPONS_046", + "id": "L_MPWEAPONS_045", "en": "Proximity Mine\n", "gb": "Proximity Mine\n", "jp": "Proximity Mine\n", @@ -470,7 +470,7 @@ "es": "Minas de Proximidad\n" }, { - "id": "L_MPWEAPONS_047", + "id": "L_MPWEAPONS_046", "en": "Rocket Launcher\n", "gb": "Rocket Launcher\n", "jp": "Rocket Launcher\n", @@ -480,7 +480,7 @@ "es": "Lanzacohetes\n" }, { - "id": "L_MPWEAPONS_048", + "id": "L_MPWEAPONS_047", "en": "Grenade Launcher\n", "gb": "Grenade Launcher\n", "jp": "Grenade Launcher\n", @@ -490,7 +490,7 @@ "es": "Lanzagranadas\n" }, { - "id": "L_MPWEAPONS_049", + "id": "L_MPWEAPONS_048", "en": "Explosive\n", "gb": "Explosive\n", "jp": "Explosive\n", @@ -500,7 +500,7 @@ "es": "Explosivos\n" }, { - "id": "L_MPWEAPONS_050", + "id": "L_MPWEAPONS_049", "en": "Golden Magnum\n", "gb": "Golden Magnum\n", "jp": "Golden Magnum\n", @@ -510,7 +510,7 @@ "es": "Magnum Dorada\n" }, { - "id": "L_MPWEAPONS_051", + "id": "L_MPWEAPONS_050", "en": "Heavy\n", "gb": "Heavy\n", "jp": "Heavy\n", @@ -520,7 +520,7 @@ "es": "Armas Pesadas\n" }, { - "id": "L_MPWEAPONS_052", + "id": "L_MPWEAPONS_051", "en": "Tranquilizer\n", "gb": "Tranquilizer\n", "jp": "Tranquilizer\n", @@ -530,7 +530,7 @@ "es": "Tranquilizantes\n" }, { - "id": "L_MPWEAPONS_053", + "id": "L_MPWEAPONS_052", "en": "FarSight\n", "gb": "FarSight\n", "jp": "FarSight\n", @@ -540,7 +540,7 @@ "es": "FarSight\n" }, { - "id": "L_MPWEAPONS_054", + "id": "L_MPWEAPONS_053", "en": "Power\n", "gb": "Power\n", "jp": "Power\n", @@ -550,7 +550,7 @@ "es": "Fuerza Bruta\n" }, { - "id": "L_MPWEAPONS_055", + "id": "L_MPWEAPONS_054", "en": "Automatics\n", "gb": "Automatics\n", "jp": "Automatics\n", @@ -560,7 +560,7 @@ "es": "Automáticas\n" }, { - "id": "L_MPWEAPONS_056", + "id": "L_MPWEAPONS_055", "en": "Pistols\n", "gb": "Pistols\n", "jp": "Pistols\n", @@ -570,7 +570,7 @@ "es": "Pistolas\n" }, { - "id": "L_MPWEAPONS_057", + "id": "L_MPWEAPONS_056", "en": "Test\n", "gb": "Test\n", "jp": "Test\n", @@ -580,7 +580,7 @@ "es": "Test\n" }, { - "id": "L_MPWEAPONS_058", + "id": "L_MPWEAPONS_057", "en": "4mb Test\n", "gb": "4mb Test\n", "jp": "4mb Test\n", @@ -590,7 +590,7 @@ "es": "Test 4mb\n" }, { - "id": "L_MPWEAPONS_059", + "id": "L_MPWEAPONS_058", "en": "Nothing\n", "gb": "Nothing\n", "jp": "Nothing\n", @@ -600,7 +600,7 @@ "es": "Nada\n" }, { - "id": "L_MPWEAPONS_060", + "id": "L_MPWEAPONS_059", "en": "Shield\n", "gb": "Shield\n", "jp": "Shield\n", @@ -610,7 +610,7 @@ "es": "Escudo\n" }, { - "id": "L_MPWEAPONS_061", + "id": "L_MPWEAPONS_060", "en": "Disabled\n", "gb": "Disabled\n", "jp": "Disabled\n", @@ -620,7 +620,7 @@ "es": "Desactivado\n" }, { - "id": "L_MPWEAPONS_062", + "id": "L_MPWEAPONS_061", "en": "Objectives Complete\n", "gb": "Objectives Complete\n", "jp": "Objectives Complete\n", @@ -630,7 +630,7 @@ "es": "Objetivos Completados\n" }, { - "id": "L_MPWEAPONS_063", + "id": "L_MPWEAPONS_062", "en": "Unknown\n", "gb": "Unknown\n", "jp": "Unknown\n", @@ -640,7 +640,7 @@ "es": "Desconocido\n" }, { - "id": "L_MPWEAPONS_064", + "id": "L_MPWEAPONS_063", "en": "Missing\n", "gb": "Missing\n", "jp": "Missing\n", @@ -650,7 +650,7 @@ "es": "Desaparecido\n" }, { - "id": "L_MPWEAPONS_065", + "id": "L_MPWEAPONS_064", "en": "Damaged Controller Pak\n", "gb": "Damaged Controller Pak\n", "jp": "Damaged Controller Pak Inserted\n", @@ -660,7 +660,7 @@ "es": "Controller Pak Dañado\n" }, { - "id": "L_MPWEAPONS_066", + "id": "L_MPWEAPONS_065", "en": "is damaged or\n", "gb": "is damaged or\n", "jp": "is damaged or inserted\n", @@ -670,7 +670,7 @@ "es": "está dañado o\n" }, { - "id": "L_MPWEAPONS_067", + "id": "L_MPWEAPONS_066", "en": "inserted incorrectly.\n", "gb": "inserted incorrectly.\n", "jp": "incorrectly.\n", @@ -680,7 +680,7 @@ "es": "mal insertado.\n" }, { - "id": "L_MPWEAPONS_068", + "id": "L_MPWEAPONS_067", "en": "Attempt Repair\n", "gb": "Attempt Repair\n", "jp": "Please remove and try again.\n", @@ -690,7 +690,7 @@ "es": "Intentar Reparar\n" }, { - "id": "L_MPWEAPONS_069", + "id": "L_MPWEAPONS_068", "en": "Retry\n", "gb": "Retry\n", "jp": "Full Controller Pak Inserted\n", @@ -700,7 +700,7 @@ "es": "Reintentar\n" }, { - "id": "L_MPWEAPONS_070", + "id": "L_MPWEAPONS_069", "en": "Continue without using\nthe Controller Pak\n", "gb": "Continue without using\nthe Controller Pak\n", "jp": "is too full to save files.\n", @@ -710,7 +710,7 @@ "es": "Continuar sin usar\nel Controller Pak\n" }, { - "id": "L_MPWEAPONS_071", + "id": "L_MPWEAPONS_070", "en": "Full Controller Pak\n", "gb": "Full Controller Pak\n", "jp": "Use the Game Notes Editor to\n", @@ -720,7 +720,7 @@ "es": "Controller Pak Lleno\n" }, { - "id": "L_MPWEAPONS_072", + "id": "L_MPWEAPONS_071", "en": "is too full to save\nnote - 1 note and 28\npages required to save.\n", "gb": "is too full to save\nnote - 1 note and 28\npages required to save.\n", "jp": "free some space (hold START\n", @@ -730,7 +730,7 @@ "es": "Está demasiado lleno. Se\nnecesitan 1 nota y 28\npáginas para guardar.\n" }, { - "id": "L_MPWEAPONS_073", + "id": "L_MPWEAPONS_072", "en": "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", "gb": "Enter the Controller\nPak Menu to free some\nspace (hold START\nwhile powering up.)\n", "jp": "while powering up.\n", @@ -740,7 +740,7 @@ "es": "Entra en el Menú del\nController Pak para liberar\nespacio (pulsa START\nmientras enciendes.)\n" }, { - "id": "L_MPWEAPONS_074", + "id": "L_MPWEAPONS_073", "en": "OK\n", "gb": "OK\n", "jp": "OK\n", @@ -750,7 +750,7 @@ "es": "OK\n" }, { - "id": "L_MPWEAPONS_075", + "id": "L_MPWEAPONS_074", "en": "----------\n", "gb": "----------\n", "jp": "----------\n", @@ -760,7 +760,7 @@ "es": "----------\n" }, { - "id": "L_MPWEAPONS_076", + "id": "L_MPWEAPONS_075", "en": "Hurricane Fists\n", "gb": "Hurricane Fists\n", "jp": "Hurricane Fists\n", @@ -770,7 +770,7 @@ "es": "Puñetazos Huracán\n" }, { - "id": "L_MPWEAPONS_077", + "id": "L_MPWEAPONS_076", "en": "Cloaking Device\n", "gb": "Cloaking Device\n", "jp": "Cloaking Device\n", @@ -780,7 +780,7 @@ "es": "Dispositivo de Ocultación\n" }, { - "id": "L_MPWEAPONS_078", + "id": "L_MPWEAPONS_077", "en": "Invincible\n", "gb": "Invincible\n", "jp": "Invincible\n", @@ -790,7 +790,7 @@ "es": "Invencible\n" }, { - "id": "L_MPWEAPONS_079", + "id": "L_MPWEAPONS_078", "en": "All Guns in Solo\n", "gb": "All Guns in Solo\n", "jp": "All Guns in Solo\n", @@ -800,7 +800,7 @@ "es": "Todas las Armas en Solo\n" }, { - "id": "L_MPWEAPONS_080", + "id": "L_MPWEAPONS_079", "en": "Unlimited Ammo\n", "gb": "Unlimited Ammo\n", "jp": "Unlimited Ammo\n", @@ -810,7 +810,7 @@ "es": "Munición Ilimitada\n" }, { - "id": "L_MPWEAPONS_081", + "id": "L_MPWEAPONS_080", "en": "Unlimited Ammo, No Reloads\n", "gb": "Unlimited Ammo, No Reloads\n", "jp": "Unlimited Ammo, No Reloads\n", @@ -820,7 +820,7 @@ "es": "Munición Ilimitada sin Recargas\n" }, { - "id": "L_MPWEAPONS_082", + "id": "L_MPWEAPONS_081", "en": "Slo-mo Single Player\n", "gb": "Slo-mo Single Player\n", "jp": "Slo-mo Single Player\n", @@ -830,7 +830,7 @@ "es": "Un jugador Cámara Lenta\n" }, { - "id": "L_MPWEAPONS_083", + "id": "L_MPWEAPONS_082", "en": "DK Mode\n", "gb": "DK Mode\n", "jp": "DK Mode\n", @@ -840,7 +840,7 @@ "es": "Modo DK\n" }, { - "id": "L_MPWEAPONS_084", + "id": "L_MPWEAPONS_083", "en": "Trent's Magnum\n", "gb": "Trent's Magnum\n", "jp": "Trent's Magnum\n", @@ -850,7 +850,7 @@ "es": "Magnum de Trent\n" }, { - "id": "L_MPWEAPONS_085", + "id": "L_MPWEAPONS_084", "en": "FarSight\n", "gb": "FarSight\n", "jp": "FarSight\n", @@ -860,7 +860,7 @@ "es": "FarSight\n" }, { - "id": "L_MPWEAPONS_086", + "id": "L_MPWEAPONS_085", "en": "Small Jo\n", "gb": "Small Jo\n", "jp": "Small Jo\n", @@ -870,7 +870,7 @@ "es": "Mini-Joanna\n" }, { - "id": "L_MPWEAPONS_087", + "id": "L_MPWEAPONS_086", "en": "Small Characters\n", "gb": "Small Characters\n", "jp": "Small Characters\n", @@ -880,7 +880,7 @@ "es": "Mini-Personajes\n" }, { - "id": "L_MPWEAPONS_088", + "id": "L_MPWEAPONS_087", "en": "Enemy Shields\n", "gb": "Enemy Shields\n", "jp": "Enemy Shields\n", @@ -890,7 +890,7 @@ "es": "Escudo de Enemigos\n" }, { - "id": "L_MPWEAPONS_089", + "id": "L_MPWEAPONS_088", "en": "Jo Shield\n", "gb": "Jo Shield\n", "jp": "Jo Shield\n", @@ -900,7 +900,7 @@ "es": "Escudo de Joanna\n" }, { - "id": "L_MPWEAPONS_090", + "id": "L_MPWEAPONS_089", "en": "Super Shield\n", "gb": "Super Shield\n", "jp": "Super Shield\n", @@ -910,7 +910,7 @@ "es": "Súper Escudo\n" }, { - "id": "L_MPWEAPONS_091", + "id": "L_MPWEAPONS_090", "en": "Classic Sight\n", "gb": "Classic Sight\n", "jp": "Classic Sight\n", @@ -920,7 +920,7 @@ "es": "Mirilla Clásica\n" }, { - "id": "L_MPWEAPONS_092", + "id": "L_MPWEAPONS_091", "en": "Team Heads Only\n", "gb": "Team Heads Only\n", "jp": "Team Heads Only\n", @@ -930,7 +930,7 @@ "es": "Sólo Jefes de Equipo\n" }, { - "id": "L_MPWEAPONS_093", + "id": "L_MPWEAPONS_092", "en": "Play as Elvis\n", "gb": "Play as Elvis\n", "jp": "Play as Elvis\n", @@ -940,7 +940,7 @@ "es": "Jugar como Elvis\n" }, { - "id": "L_MPWEAPONS_094", + "id": "L_MPWEAPONS_093", "en": "Enemy Rockets\n", "gb": "Enemy Rockets\n", "jp": "Enemy Rockets\n", @@ -950,7 +950,7 @@ "es": "Cohetes Enemigos\n" }, { - "id": "L_MPWEAPONS_095", + "id": "L_MPWEAPONS_094", "en": "Unlimited Ammo - Laptop Sentry Gun\n", "gb": "Unlimited Ammo - Laptop Sentry Gun\n", "jp": "Unlimited Ammo - Laptop Sentry Gun\n", @@ -960,7 +960,7 @@ "es": "Munición Ilimitada - Arma PC Centinela\n" }, { - "id": "L_MPWEAPONS_096", + "id": "L_MPWEAPONS_095", "en": "Marquis of Queensbury Rules\n", "gb": "Marquis of Queensbury Rules\n", "jp": "Marquis of Queensbury Rules\n", @@ -970,7 +970,7 @@ "es": "Reglas del Marqués de Queensbury\n" }, { - "id": "L_MPWEAPONS_097", + "id": "L_MPWEAPONS_096", "en": "Perfect Darkness\n", "gb": "Perfect Darkness\n", "jp": "Perfect Darkness\n", @@ -980,7 +980,7 @@ "es": "Oscuridad Perfecta\n" }, { - "id": "L_MPWEAPONS_098", + "id": "L_MPWEAPONS_097", "en": "Pugilist\n", "gb": "Pugilist\n", "jp": "Pugilist\n", @@ -990,7 +990,7 @@ "es": "Pugilista\n" }, { - "id": "L_MPWEAPONS_099", + "id": "L_MPWEAPONS_098", "en": "Hotshot\n", "gb": "Hotshot\n", "jp": "Hotshot\n", @@ -1000,7 +1000,7 @@ "es": "Disparo Caliente\n" }, { - "id": "L_MPWEAPONS_100", + "id": "L_MPWEAPONS_099", "en": "Hit and Run\n", "gb": "Hit and Run\n", "jp": "Hit and Run\n", @@ -1010,7 +1010,7 @@ "es": "Golpea y Corre\n" }, { - "id": "L_MPWEAPONS_101", + "id": "L_MPWEAPONS_100", "en": "Alien\n", "gb": "Alien\n", "jp": "Alien\n", @@ -1020,7 +1020,7 @@ "es": "Alienígena\n" }, { - "id": "L_MPWEAPONS_102", + "id": "L_MPWEAPONS_101", "en": "R-Tracker\/Weapon Cache Locations\n", "gb": "R-Tracker\/Weapon Cache Locations\n", "jp": "R-Tracker \/ Weapon Cache Locations\n", @@ -1030,7 +1030,7 @@ "es": "Rastreador\/Localización de armas\n" }, { - "id": "L_MPWEAPONS_103", + "id": "L_MPWEAPONS_102", "en": "Rocket Launcher\n", "gb": "Rocket Launcher\n", "jp": "Rocket Launcher\n", @@ -1040,7 +1040,7 @@ "es": "Lanzacohetes\n" }, { - "id": "L_MPWEAPONS_104", + "id": "L_MPWEAPONS_103", "en": "Sniper Rifle\n", "gb": "Sniper Rifle\n", "jp": "Sniper Rifle\n", @@ -1050,7 +1050,7 @@ "es": "Rifle Francotirador\n" }, { - "id": "L_MPWEAPONS_105", + "id": "L_MPWEAPONS_104", "en": "X-Ray Scanner\n", "gb": "X-Ray Scanner\n", "jp": "X-Ray Scanner\n", @@ -1060,7 +1060,7 @@ "es": "Escáner de Rayos-X\n" }, { - "id": "L_MPWEAPONS_106", + "id": "L_MPWEAPONS_105", "en": "SuperDragon\n", "gb": "SuperDragon\n", "jp": "Superdragon\n", @@ -1070,7 +1070,7 @@ "es": "SuperDragón\n" }, { - "id": "L_MPWEAPONS_107", + "id": "L_MPWEAPONS_106", "en": "Laptop Gun\n", "gb": "Laptop Gun\n", "jp": "Laptop Gun\n", @@ -1080,7 +1080,7 @@ "es": "Arma PC\n" }, { - "id": "L_MPWEAPONS_108", + "id": "L_MPWEAPONS_107", "en": "Phoenix\n", "gb": "Phoenix\n", "jp": "Phoenix\n", @@ -1090,7 +1090,7 @@ "es": "Phoenix\n" }, { - "id": "L_MPWEAPONS_109", + "id": "L_MPWEAPONS_108", "en": "Psychosis Gun\n", "gb": "Psychosis Gun\n", "jp": "Psychosis Gun\n", @@ -1100,7 +1100,7 @@ "es": "Pistola Psicosis\n" }, { - "id": "L_MPWEAPONS_110", + "id": "L_MPWEAPONS_109", "en": "PP9i\n", "gb": "PP9i\n", "jp": "PP7\n", @@ -1110,7 +1110,7 @@ "es": "PP9i\n" }, { - "id": "L_MPWEAPONS_111", + "id": "L_MPWEAPONS_110", "en": "CC13\n", "gb": "CC13\n", "jp": "DD44\n", @@ -1120,7 +1120,7 @@ "es": "CC13\n" }, { - "id": "L_MPWEAPONS_112", + "id": "L_MPWEAPONS_111", "en": "KL01313\n", "gb": "KL01313\n", "jp": "Klobb\n", @@ -1130,7 +1130,7 @@ "es": "Klo1313\n" }, { - "id": "L_MPWEAPONS_113", + "id": "L_MPWEAPONS_112", "en": "KF7 Special\n", "gb": "KF7 Special\n", "jp": "KF7 Soviet\n", @@ -1140,7 +1140,7 @@ "es": "KF7 Especial\n" }, { - "id": "L_MPWEAPONS_114", + "id": "L_MPWEAPONS_113", "en": "ZZT (9mm)\n", "gb": "ZZT (9mm)\n", "jp": "ZMG (9mm)\n", @@ -1150,7 +1150,7 @@ "es": "ZZT (9mm)\n" }, { - "id": "L_MPWEAPONS_115", + "id": "L_MPWEAPONS_114", "en": "DMC\n", "gb": "DMC\n", "jp": "D5K\n", @@ -1160,7 +1160,7 @@ "es": "DMC\n" }, { - "id": "L_MPWEAPONS_116", + "id": "L_MPWEAPONS_115", "en": "AR53\n", "gb": "AR53\n", "jp": "AR33\n", @@ -1170,7 +1170,7 @@ "es": "AR53\n" }, { - "id": "L_MPWEAPONS_117", + "id": "L_MPWEAPONS_116", "en": "RC-P45\n", "gb": "RC-P45\n", "jp": "RC-P90\n", @@ -1180,7 +1180,7 @@ "es": "RC-P45\n" }, { - "id": "L_MPWEAPONS_118", + "id": "L_MPWEAPONS_117", "en": "Velvet Dark\n", "gb": "Velvet Dark\n", "jp": "Velvet Dark\n", @@ -1190,7 +1190,7 @@ "es": "Velvet Dark\n" }, { - "id": "L_MPWEAPONS_119", + "id": "L_MPWEAPONS_118", "en": "Fun\n", "gb": "Fun\n", "jp": "Fun\n", @@ -1200,7 +1200,7 @@ "es": "Diversión\n" }, { - "id": "L_MPWEAPONS_120", + "id": "L_MPWEAPONS_119", "en": "Gameplay\n", "gb": "Gameplay\n", "jp": "Gameplay\n", @@ -1210,7 +1210,7 @@ "es": "Jugabilidad\n" }, { - "id": "L_MPWEAPONS_121", + "id": "L_MPWEAPONS_120", "en": "Weapons\n", "gb": "Weapons\n", "jp": "Weapons\n", @@ -1220,7 +1220,7 @@ "es": "Armas\n" }, { - "id": "L_MPWEAPONS_122", + "id": "L_MPWEAPONS_121", "en": "Buddies\n", "gb": "Buddies\n", "jp": "Buddies\n", @@ -1230,7 +1230,7 @@ "es": "Compañeros\n" }, { - "id": "L_MPWEAPONS_123", + "id": "L_MPWEAPONS_122", "en": "Weapons for Jo in Solo\n", "gb": "Weapons for Jo in Solo\n", "jp": "Weapons for Jo in Solo\n", @@ -1240,7 +1240,7 @@ "es": "Armas para Joanna en Solo\n" }, { - "id": "L_MPWEAPONS_124", + "id": "L_MPWEAPONS_123", "en": "Classic Weapons for Jo in Solo\n", "gb": "Classic Weapons for Jo in Solo\n", "jp": "Classic Weapons for Jo in Solo\n", @@ -1250,7 +1250,7 @@ "es": "Armas Clásicas para Joanna en Solo\n" }, { - "id": "L_MPWEAPONS_125", + "id": "L_MPWEAPONS_124", "en": "dataDyne Defection", "gb": "dataDyne Defection", "jp": "dataDyne Defection", @@ -1260,7 +1260,7 @@ "es": "Entrando en dataDyne" }, { - "id": "L_MPWEAPONS_126", + "id": "L_MPWEAPONS_125", "en": "dataDyne Extraction", "gb": "dataDyne Extraction", "jp": "dataDyne Extraction", @@ -1270,7 +1270,7 @@ "es": "Extracción de dataDyne" }, { - "id": "L_MPWEAPONS_127", + "id": "L_MPWEAPONS_126", "en": "A51 Infiltration", "gb": "A51 Infiltration", "jp": "A51 Infiltration", @@ -1280,7 +1280,7 @@ "es": "Infiltración en A51" }, { - "id": "L_MPWEAPONS_128", + "id": "L_MPWEAPONS_127", "en": "A51 Rescue", "gb": "A51 Rescue", "jp": "A51 Rescue", @@ -1290,7 +1290,7 @@ "es": "Rescate en A51" }, { - "id": "L_MPWEAPONS_129", + "id": "L_MPWEAPONS_128", "en": "A51 Escape", "gb": "A51 Escape", "jp": "A51 Escape", @@ -1300,7 +1300,7 @@ "es": "Escape de A51" }, { - "id": "L_MPWEAPONS_130", + "id": "L_MPWEAPONS_129", "en": "Difficulty:\n", "gb": "Difficulty:\n", "jp": "Difficulty:\n", @@ -1310,7 +1310,7 @@ "es": "Dificultad:\n" }, { - "id": "L_MPWEAPONS_131", + "id": "L_MPWEAPONS_130", "en": "Cheat Solo Missions\n", "gb": "Cheat Solo Missions\n", "jp": "Cheat Solo Missions\n", @@ -1320,7 +1320,7 @@ "es": "Trucos en Misiones Solo\n" }, { - "id": "L_MPWEAPONS_132", + "id": "L_MPWEAPONS_131", "en": "Cheat Combat Simulator\n", "gb": "Cheat Combat Simulator\n", "jp": "Cheat Combat Simulator\n", @@ -1330,7 +1330,7 @@ "es": "Trucos en Simulador de Combate\n" }, { - "id": "L_MPWEAPONS_133", + "id": "L_MPWEAPONS_132", "en": "Cheat Co-Operative\n", "gb": "Cheat Co-Operative\n", "jp": "Cheat Co-Operative\n", @@ -1340,7 +1340,7 @@ "es": "Trucos en Cooperativo\n" }, { - "id": "L_MPWEAPONS_134", + "id": "L_MPWEAPONS_133", "en": "Cheat Counter-Operative\n", "gb": "Cheat Counter-Operative\n", "jp": "Cheat Counter-Operative\n", @@ -1350,7 +1350,7 @@ "es": "Trucos en Contra-Operativa\n" }, { - "id": "L_MPWEAPONS_135", + "id": "L_MPWEAPONS_134", "en": "Dishonored\n", "gb": "Dishonored\n", "jp": "Dishonored\n", @@ -1360,7 +1360,7 @@ "es": "Sin honor\n" }, { - "id": "L_MPWEAPONS_136", + "id": "L_MPWEAPONS_135", "en": "Cheated\n", "gb": "Cheated\n", "jp": "Cheated\n", @@ -1370,7 +1370,7 @@ "es": "Trucada\n" }, { - "id": "L_MPWEAPONS_137", + "id": "L_MPWEAPONS_136", "en": "Cheat available", "gb": "Cheat available", "jp": "Cheat available", @@ -1380,7 +1380,7 @@ "es": "Truco disponible" }, { - "id": "L_MPWEAPONS_138", + "id": "L_MPWEAPONS_137", "en": "Complete", "gb": "Complete", "jp": "Complete", @@ -1390,7 +1390,7 @@ "es": "Completa" }, { - "id": "L_MPWEAPONS_139", + "id": "L_MPWEAPONS_138", "en": "for cheat:", "gb": "for cheat:", "jp": "for cheat:", @@ -1400,7 +1400,7 @@ "es": "para el truco:" }, { - "id": "L_MPWEAPONS_140", + "id": "L_MPWEAPONS_139", "en": "on", "gb": "on", "jp": "on", @@ -1410,7 +1410,7 @@ "es": "en" }, { - "id": "L_MPWEAPONS_141", + "id": "L_MPWEAPONS_140", "en": "in under", "gb": "in under", "jp": "in under", @@ -1420,7 +1420,7 @@ "es": "por debajo de" }, { - "id": "L_MPWEAPONS_142", + "id": "L_MPWEAPONS_141", "en": " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", "gb": " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then exit and enter menu", "jp": " or insert Game Boy (r) Perfect Dark into Transfer Pak (tm), connect Transfer Pak to any controller, then enter and exit menu", @@ -1430,7 +1430,7 @@ "es": " o inserta Perfect Dark de Game Boy (r) en un Transfer Pak (tm), conecta el Transfer Pak a cualquier mando, y sal y vuelve a entrar en el menú" }, { - "id": "L_MPWEAPONS_143", + "id": "L_MPWEAPONS_142", "en": "Select cheat for information\n", "gb": "Select cheat for information\n", "jp": "Select cheat for information\n", @@ -1440,7 +1440,7 @@ "es": "Elige truco para más información\n" }, { - "id": "L_MPWEAPONS_144", + "id": "L_MPWEAPONS_143", "en": "Buddy Available", "gb": "Buddy Available", "jp": "Buddy Available", @@ -1450,7 +1450,7 @@ "es": "Camarada disponible" }, { - "id": "L_MPWEAPONS_145", + "id": "L_MPWEAPONS_144", "en": "Win Golds on the firing range to enable classic guns.\n", "gb": "Win Golds on the firing range to enable classic guns.\n", "jp": "Win Golds on the firing range to enable classic guns.\n", @@ -1460,7 +1460,7 @@ "es": "Gana Oros en las pruebas de tiro para activar las armas clásicas.\n" }, { - "id": "L_MPWEAPONS_146", + "id": "L_MPWEAPONS_145", "en": "Sight on Screen\n", "gb": "Sight on Screen\n", "jp": "Sight on Screen\n", @@ -1470,7 +1470,7 @@ "es": "Mirilla en Pantalla\n" }, { - "id": "L_MPWEAPONS_147", + "id": "L_MPWEAPONS_146", "en": "Target\n", "gb": "Target\n", "jp": "Target\n", @@ -1480,7 +1480,7 @@ "es": "Blanco\n" }, { - "id": "L_MPWEAPONS_148", + "id": "L_MPWEAPONS_147", "en": "Zoom Range\n", "gb": "Zoom Range\n", "jp": "Zoom Range\n", @@ -1490,7 +1490,7 @@ "es": "Alcance de Zoom\n" }, { - "id": "L_MPWEAPONS_149", + "id": "L_MPWEAPONS_148", "en": "Show Ammo\n", "gb": "Show Ammo\n", "jp": "Show Ammo\n", @@ -1500,7 +1500,7 @@ "es": "Mostrar Munición\n" }, { - "id": "L_MPWEAPONS_150", + "id": "L_MPWEAPONS_149", "en": "Gun Function\n", "gb": "Gun Function\n", "jp": "Gun Function\n", @@ -1510,7 +1510,7 @@ "es": "Funciones del Arma\n" }, { - "id": "L_MPWEAPONS_151", + "id": "L_MPWEAPONS_150", "en": "Paintball\n", "gb": "Paintball\n", "jp": "Paintball\n", @@ -1520,7 +1520,7 @@ "es": "Bolas de Pintura\n" }, { - "id": "L_MPWEAPONS_152", + "id": "L_MPWEAPONS_151", "en": "Subtitles\n", "gb": "Subtitles\n", "jp": "Subtitles\n", @@ -1530,7 +1530,7 @@ "es": "Subtítulos\n" }, { - "id": "L_MPWEAPONS_153", + "id": "L_MPWEAPONS_152", "en": "Mission Time\n", "gb": "Mission Time\n", "jp": "Mission Time\n", @@ -1540,7 +1540,7 @@ "es": "Tiempo de la Misión\n" }, { - "id": "L_MPWEAPONS_154", + "id": "L_MPWEAPONS_153", "en": "Mode\n", "gb": "Mode\n", "jp": "Mode\n", @@ -1550,7 +1550,7 @@ "es": "Modo\n" }, { - "id": "L_MPWEAPONS_155", + "id": "L_MPWEAPONS_154", "en": "Split\n", "gb": "Split\n", "jp": "Split\n", @@ -1560,7 +1560,7 @@ "es": "Corte\n" }, { - "id": "L_MPWEAPONS_156", + "id": "L_MPWEAPONS_155", "en": "Do you want to abort\nthe mission?\n", "gb": "Do you want to abort\nthe mission?\n", "jp": "Do you want to abort\nthe mission?\n", @@ -1570,7 +1570,7 @@ "es": "¿Quieres interrumpir\nla misión?\n" }, { - "id": "L_MPWEAPONS_157", + "id": "L_MPWEAPONS_156", "en": "Joanna Leather\n", "gb": "Joanna Leather\n", "jp": "Joanna Leather\n", @@ -1580,7 +1580,7 @@ "es": "Joanna en Piel\n" }, { - "id": "L_MPWEAPONS_158", + "id": "L_MPWEAPONS_157", "en": "Joanna Negotiator\n", "gb": "Joanna Negotiator\n", "jp": "Joanna Negotiator\n", @@ -1590,7 +1590,7 @@ "es": "Joanna Negociadora\n" }, { - "id": "L_MPWEAPONS_159", + "id": "L_MPWEAPONS_158", "en": "Elvis (Waistcoat)\n", "gb": "Elvis (Waistcoat)\n", "jp": "Elvis (Waistcoat)\n", @@ -1600,7 +1600,7 @@ "es": "Elvis (Chaleco)\n" }, { - "id": "L_MPWEAPONS_160", + "id": "L_MPWEAPONS_159", "en": "Error\n", "gb": "Error\n", "jp": "Error\n", @@ -1610,7 +1610,7 @@ "es": "Error\n" }, { - "id": "L_MPWEAPONS_161", + "id": "L_MPWEAPONS_160", "en": "Cannot delete file as\nit is being used.\n", "gb": "Cannot delete file as\nit is being used.\n", "jp": "Cannot delete file as\nit is being used.\n", @@ -1620,7 +1620,7 @@ "es": "No se puede borrar el fichero\nya que se está usando.\n" }, { - "id": "L_MPWEAPONS_162", + "id": "L_MPWEAPONS_161", "en": "Cancel\n", "gb": "Cancel\n", "jp": "Cancel\n", @@ -1630,7 +1630,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_163", + "id": "L_MPWEAPONS_162", "en": "Time Limit:\n", "gb": "Time Limit:\n", "jp": "Time Limit:\n", @@ -1640,7 +1640,7 @@ "es": "Límite Tiempo:\n" }, { - "id": "L_MPWEAPONS_164", + "id": "L_MPWEAPONS_163", "en": "Score Limit:\n", "gb": "Score Limit:\n", "jp": "Score Limit:\n", @@ -1650,7 +1650,7 @@ "es": "Límite Puntos:\n" }, { - "id": "L_MPWEAPONS_165", + "id": "L_MPWEAPONS_164", "en": "Team Score Limit:\n", "gb": "Team Score Limit:\n", "jp": "Team Score Limit:\n", @@ -1660,7 +1660,7 @@ "es": "Límite P. Equipo:\n" }, { - "id": "L_MPWEAPONS_166", + "id": "L_MPWEAPONS_165", "en": "Challenge Completed!\n", "gb": "Challenge Completed!\n", "jp": "Challenge Completed!\n", @@ -1670,7 +1670,7 @@ "es": "¡Desafío Completado!\n" }, { - "id": "L_MPWEAPONS_167", + "id": "L_MPWEAPONS_166", "en": "Challenge Failed!\n", "gb": "Challenge Failed!\n", "jp": "Challenge Failed!\n", @@ -1680,7 +1680,7 @@ "es": "¡Desafío Fallado!\n" }, { - "id": "L_MPWEAPONS_168", + "id": "L_MPWEAPONS_167", "en": "Challenge Cheated!\n", "gb": "Challenge Cheated!\n", "jp": "Challenge Cheated!\n", @@ -1690,7 +1690,7 @@ "es": "¡Desafío Trucado!\n" }, { - "id": "L_MPWEAPONS_169", + "id": "L_MPWEAPONS_168", "en": "Cutscene Subtitles\n", "gb": "Cutscene Subtitles\n", "jp": "Cutscene Subtitles\n", @@ -1700,7 +1700,7 @@ "es": "Subtítulos en Escenas\n" }, { - "id": "L_MPWEAPONS_170", + "id": "L_MPWEAPONS_169", "en": "In-Game Subtitles\n", "gb": "In-Game Subtitles\n", "jp": "In-Game Subtitles\n", @@ -1710,7 +1710,7 @@ "es": "Subtítulos en el Juego\n" }, { - "id": "L_MPWEAPONS_171", + "id": "L_MPWEAPONS_170", "en": "Alternative Title Screen\n", "gb": "Alternative Title Screen\n", "jp": "Alternative Title Screen\n", @@ -1720,7 +1720,7 @@ "es": "Pantalla de Título Alternativa\n" }, { - "id": "L_MPWEAPONS_172", + "id": "L_MPWEAPONS_171", "en": "Start Challenge\n", "gb": "Start Challenge\n", "jp": "Start Challenge\n", @@ -1730,7 +1730,7 @@ "es": "Empezar Desafío\n" }, { - "id": "L_MPWEAPONS_173", + "id": "L_MPWEAPONS_172", "en": "dataDyne Investigation", "gb": "dataDyne Investigation", "jp": "dataDyne Investigation", @@ -1740,7 +1740,7 @@ "es": "Investigación dataDyne" }, { - "id": "L_MPWEAPONS_174", + "id": "L_MPWEAPONS_173", "en": "Error\n", "gb": "Error\n", "jp": "Error\n", @@ -1750,7 +1750,7 @@ "es": "Error\n" }, { - "id": "L_MPWEAPONS_175", + "id": "L_MPWEAPONS_174", "en": "The Controller Pak\nhas been removed.\n", "gb": "The Controller Pak\nhas been removed.\n", "jp": "The Controller Pak\nhas been removed.\n", @@ -1760,7 +1760,7 @@ "es": "El Controller Pak\nha sido quitado.\n" }, { - "id": "L_MPWEAPONS_176", + "id": "L_MPWEAPONS_175", "en": "Attempt Repair\n", "gb": "Attempt Repair\n", "jp": "Attempt Repair\n", @@ -1770,7 +1770,7 @@ "es": "Intentar Reparación\n" }, { - "id": "L_MPWEAPONS_177", + "id": "L_MPWEAPONS_176", "en": "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", "gb": "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", "jp": "Are you sure you want\nto attempt repair of\nthis Controller Pak?\n", @@ -1780,7 +1780,7 @@ "es": "¿Estás seguro de que quieres\nintentar reparar este\nController Pak?\n" }, { - "id": "L_MPWEAPONS_178", + "id": "L_MPWEAPONS_177", "en": "Data may be lost!\n", "gb": "Data may be lost!\n", "jp": "Data may be lost!\n", @@ -1790,7 +1790,7 @@ "es": "¡Puedes perder datos!\n" }, { - "id": "L_MPWEAPONS_179", + "id": "L_MPWEAPONS_178", "en": "Cancel\n", "gb": "Cancel\n", "jp": "Cancel\n", @@ -1800,7 +1800,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_180", + "id": "L_MPWEAPONS_179", "en": "Repair\n", "gb": "Repair\n", "jp": "Repair\n", @@ -1810,7 +1810,7 @@ "es": "Reparar\n" }, { - "id": "L_MPWEAPONS_181", + "id": "L_MPWEAPONS_180", "en": "Repair Successful\n", "gb": "Repair Successful\n", "jp": "Repair Successful\n", @@ -1820,7 +1820,7 @@ "es": "Reparado con Éxito\n" }, { - "id": "L_MPWEAPONS_182", + "id": "L_MPWEAPONS_181", "en": "The Controller Pak has\nbeen repaired.\n", "gb": "The Controller Pak has\nbeen repaired.\n", "jp": "The Controller Pak has\nbeen repaired.\n", @@ -1830,7 +1830,7 @@ "es": "El Controller Pak ha\nsido reparado.\n" }, { - "id": "L_MPWEAPONS_183", + "id": "L_MPWEAPONS_182", "en": "Repair Failed\n", "gb": "Repair Failed\n", "jp": "Repair Failed\n", @@ -1840,7 +1840,7 @@ "es": "Reparación Fallada\n" }, { - "id": "L_MPWEAPONS_184", + "id": "L_MPWEAPONS_183", "en": "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", "gb": "The Controller Pak \ncannot be repaired.\nYou will not be able to\nload from or save to\nthis Controller Pak.\n", "jp": "The Controller Pak could\nnot be repaired.\n", @@ -1850,7 +1850,7 @@ "es": "El Controller Pak \nno puede ser reparado.\nNo podrás cargar o\nguardar en este\nController Pak.\n" }, { - "id": "L_MPWEAPONS_185", + "id": "L_MPWEAPONS_184", "en": "Player Handicaps\n", "gb": "Player Handicaps\n", "jp": "L\/R: ", @@ -1860,7 +1860,7 @@ "es": "Handicaps Jugador\n" }, { - "id": "L_MPWEAPONS_186", + "id": "L_MPWEAPONS_185", "en": "L\/R BUTTONS: ", "gb": "L\/R BUTTONS: ", "jp": "C-UP: ", @@ -1870,7 +1870,7 @@ "es": "BOTONES L\/R: " }, { - "id": "L_MPWEAPONS_187", + "id": "L_MPWEAPONS_186", "en": "UP C BUTTON: ", "gb": "UP C BUTTON: ", "jp": "C-L\/R: ", @@ -1880,7 +1880,7 @@ "es": "BOTÓN C ARRIBA: " }, { - "id": "L_MPWEAPONS_188", + "id": "L_MPWEAPONS_187", "en": "LEFT\/RIGHT C BUTTONS: ", "gb": "LEFT\/RIGHT C BUTTONS: ", "jp": "C-DOWN: ", @@ -1890,7 +1890,7 @@ "es": "BOTONES C I.\/D.: " }, { - "id": "L_MPWEAPONS_189", + "id": "L_MPWEAPONS_188", "en": "DOWN C BUTTON: ", "gb": "DOWN C BUTTON: ", "jp": "A: ", @@ -1900,7 +1900,7 @@ "es": "BOTÓN C ABAJO: " }, { - "id": "L_MPWEAPONS_190", + "id": "L_MPWEAPONS_189", "en": "A BUTTON: ", "gb": "A BUTTON: ", "jp": "B: ", @@ -1910,7 +1910,7 @@ "es": "BOTÓN A: " }, { - "id": "L_MPWEAPONS_191", + "id": "L_MPWEAPONS_190", "en": "B BUTTON: ", "gb": "B BUTTON: ", "jp": "STICK: ", @@ -1920,7 +1920,7 @@ "es": "BOTÓN B: " }, { - "id": "L_MPWEAPONS_192", + "id": "L_MPWEAPONS_191", "en": "CONTROL STICK: ", "gb": "CONTROL STICK: ", "jp": "Z: ", @@ -1930,7 +1930,7 @@ "es": "STICK C.: " }, { - "id": "L_MPWEAPONS_193", + "id": "L_MPWEAPONS_192", "en": "Z BUTTON: ", "gb": "Z BUTTON: ", "jp": "D-PAD: ", @@ -1940,7 +1940,7 @@ "es": "BÓTON Z: " }, { - "id": "L_MPWEAPONS_194", + "id": "L_MPWEAPONS_193", "en": "+ CONTROL PAD: ", "gb": "+ CONTROL PAD: ", "jp": "AIM TOGGLE", @@ -1950,7 +1950,7 @@ "es": "+ PANEL C.: " }, { - "id": "L_MPWEAPONS_195", + "id": "L_MPWEAPONS_194", "en": "AIM", "gb": "AIM", "jp": "LOOK UP \/ GET UP", @@ -1960,7 +1960,7 @@ "es": "APUNTAR" }, { - "id": "L_MPWEAPONS_196", + "id": "L_MPWEAPONS_195", "en": "AIM TOGGLE", "gb": "AIM TOGGLE", "jp": "STRAFE", @@ -1970,7 +1970,7 @@ "es": "CAMBIAR A PUNTAR" }, { - "id": "L_MPWEAPONS_197", + "id": "L_MPWEAPONS_196", "en": "LOOK UP", "gb": "LOOK UP", "jp": "LOOK DOWN \/ CROUCH", @@ -1980,7 +1980,7 @@ "es": "MIRAR ARRIBA" }, { - "id": "L_MPWEAPONS_198", + "id": "L_MPWEAPONS_197", "en": "LOOK DOWN", "gb": "LOOK DOWN", "jp": "CHANGE GUN \/ ACTIVEMENU", @@ -1990,7 +1990,7 @@ "es": "MIRAR ABAJO" }, { - "id": "L_MPWEAPONS_199", + "id": "L_MPWEAPONS_198", "en": "LOOK DOWN", "gb": "LOOK DOWN", "jp": "RELOAD \/ ACTION \/ SECONDARY FIRE", @@ -2000,7 +2000,7 @@ "es": "MIRAR ABAJO" }, { - "id": "L_MPWEAPONS_200", + "id": "L_MPWEAPONS_199", "en": "LOOK UP", "gb": "LOOK UP", "jp": "WALK AND TURN", @@ -2010,7 +2010,7 @@ "es": "MIRAR ARRIBA" }, { - "id": "L_MPWEAPONS_201", + "id": "L_MPWEAPONS_200", "en": "FORWARDS", "gb": "FORWARDS", "jp": "FIRE", @@ -2020,7 +2020,7 @@ "es": "ADELANTE" }, { - "id": "L_MPWEAPONS_202", + "id": "L_MPWEAPONS_201", "en": "BACKWARDS", "gb": "BACKWARDS", "jp": "AS C-BUTTONS", @@ -2030,7 +2030,7 @@ "es": "ATRÁS" }, { - "id": "L_MPWEAPONS_203", + "id": "L_MPWEAPONS_202", "en": "STRAFE", "gb": "STRAFE", "jp": "Turn off all Cheats\n", @@ -2040,7 +2040,7 @@ "es": "DESP. LATERAL" }, { - "id": "L_MPWEAPONS_204", + "id": "L_MPWEAPONS_203", "en": "WEAPON", "gb": "WEAPON", "jp": null, @@ -2050,7 +2050,7 @@ "es": "ARMA" }, { - "id": "L_MPWEAPONS_205", + "id": "L_MPWEAPONS_204", "en": "ACTION\/RELOAD", "gb": "ACTION\/RELOAD", "jp": null, @@ -2060,7 +2060,7 @@ "es": "ACCIÓN\/RECARGA" }, { - "id": "L_MPWEAPONS_206", + "id": "L_MPWEAPONS_205", "en": "FIRE", "gb": "FIRE", "jp": null, @@ -2070,7 +2070,7 @@ "es": "DISPARO" }, { - "id": "L_MPWEAPONS_207", + "id": "L_MPWEAPONS_206", "en": "WALK\/TURN", "gb": "WALK\/TURN", "jp": null, @@ -2080,7 +2080,7 @@ "es": "CAMINAR\/VOLVER" }, { - "id": "L_MPWEAPONS_208", + "id": "L_MPWEAPONS_207", "en": "LOOK", "gb": "LOOK", "jp": null, @@ -2090,7 +2090,7 @@ "es": "MIRAR" }, { - "id": "L_MPWEAPONS_209", + "id": "L_MPWEAPONS_208", "en": "WALK\/STRAFE", "gb": "WALK\/STRAFE", "jp": null, @@ -2100,7 +2100,7 @@ "es": "CAMINAR\/DESP." }, { - "id": "L_MPWEAPONS_210", + "id": "L_MPWEAPONS_209", "en": "LOOK\/STRAFE", "gb": "LOOK\/STRAFE", "jp": null, @@ -2110,7 +2110,7 @@ "es": "MIRAR\/DESP." }, { - "id": "L_MPWEAPONS_211", + "id": "L_MPWEAPONS_210", "en": "AS C BUTTONS", "gb": "AS C BUTTONS", "jp": null, @@ -2120,7 +2120,7 @@ "es": "COMO BOTONES C" }, { - "id": "L_MPWEAPONS_212", + "id": "L_MPWEAPONS_211", "en": "Controller 1:", "gb": "Controller 1:", "jp": null, @@ -2130,7 +2130,7 @@ "es": "Mando 1:" }, { - "id": "L_MPWEAPONS_213", + "id": "L_MPWEAPONS_212", "en": "Controller 2:", "gb": "Controller 2:", "jp": null, @@ -2140,7 +2140,7 @@ "es": "Mando 2:" }, { - "id": "L_MPWEAPONS_214", + "id": "L_MPWEAPONS_213", "en": "Control Style %s %s\n", "gb": "Control Style %s %s\n", "jp": null, @@ -2150,7 +2150,7 @@ "es": "Estilo de Control %s %s\n" }, { - "id": "L_MPWEAPONS_215", + "id": "L_MPWEAPONS_214", "en": "(One-Handed)", "gb": "(One-Handed)", "jp": null, @@ -2160,7 +2160,7 @@ "es": "(1 Mando)" }, { - "id": "L_MPWEAPONS_216", + "id": "L_MPWEAPONS_215", "en": "(Two-Handed)", "gb": "(Two-Handed)", "jp": null, @@ -2170,7 +2170,7 @@ "es": "(2 Mandos)" }, { - "id": "L_MPWEAPONS_217", + "id": "L_MPWEAPONS_216", "en": "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", "gb": "Hold Weapon button for quick-menu.\nHold Action button to toggle function.\nAction+Fire temporarily changes function.\nAim allows you to target accurately.\nAim + Down C Button crouches.\nAim + Up C Button gets up.\n", "jp": null, @@ -2180,7 +2180,7 @@ "es": "Mantén Arma para el menú rápido.\nMantén Acción para cambiar función.\nAcción+Disparo cambia temp. la función.\nApuntar aporta una mayor precisión.\nApuntar + Botón C Abajo te agacha.\nApuntar + Botón C Arriba te levanta.\n" }, { - "id": "L_MPWEAPONS_218", + "id": "L_MPWEAPONS_217", "en": "Turn off all Cheats\n", "gb": "Turn off all Cheats\n", "jp": null, @@ -2190,7 +2190,7 @@ "es": "Desactiva todos los Trucos\n" }, { - "id": "L_MPWEAPONS_219", + "id": "L_MPWEAPONS_218", "en": "Language Filter\n", "gb": "Language Filter\n", "jp": null, @@ -2200,7 +2200,7 @@ "es": "Filtro de Lenguaje\n" }, { - "id": "L_MPWEAPONS_220", + "id": "L_MPWEAPONS_219", "en": "USERNAME:\n", "gb": "USERNAME:\n", "jp": null, @@ -2210,7 +2210,7 @@ "es": "USUARIO:\n" }, { - "id": "L_MPWEAPONS_221", + "id": "L_MPWEAPONS_220", "en": "PASSWORD:\n", "gb": "PASSWORD:\n", "jp": null, @@ -2220,7 +2220,7 @@ "es": "CLAVE:\n" }, { - "id": "L_MPWEAPONS_222", + "id": "L_MPWEAPONS_221", "en": "Perfect Dark\n", "gb": "Perfect Dark\n", "jp": null, @@ -2230,7 +2230,7 @@ "es": "Oscuridad Perfecta\n" }, { - "id": "L_MPWEAPONS_223", + "id": "L_MPWEAPONS_222", "en": "Choose Settings:\n", "gb": "Choose Settings:\n", "jp": null, @@ -2240,7 +2240,7 @@ "es": "Elige Opciones:\n" }, { - "id": "L_MPWEAPONS_224", + "id": "L_MPWEAPONS_223", "en": "Enemy Reaction Speed:\n", "gb": "Enemy Reaction Speed:\n", "jp": null, @@ -2250,7 +2250,7 @@ "es": "Velocidad de Reacción Enemiga:\n" }, { - "id": "L_MPWEAPONS_225", + "id": "L_MPWEAPONS_224", "en": "Enemy Health:\n", "gb": "Enemy Health:\n", "jp": null, @@ -2260,7 +2260,7 @@ "es": "Salud del Enemigo:\n" }, { - "id": "L_MPWEAPONS_226", + "id": "L_MPWEAPONS_225", "en": "Enemy Damage:\n", "gb": "Enemy Damage:\n", "jp": null, @@ -2270,7 +2270,7 @@ "es": "Daño del Enemigo:\n" }, { - "id": "L_MPWEAPONS_227", + "id": "L_MPWEAPONS_226", "en": "Enemy Accuracy:\n", "gb": "Enemy Accuracy:\n", "jp": null, @@ -2280,7 +2280,7 @@ "es": "Precisión del Enemigo:\n" }, { - "id": "L_MPWEAPONS_228", + "id": "L_MPWEAPONS_227", "en": "OK\n", "gb": "OK\n", "jp": null, @@ -2290,7 +2290,7 @@ "es": "Aceptar\n" }, { - "id": "L_MPWEAPONS_229", + "id": "L_MPWEAPONS_228", "en": "Cancel\n", "gb": "Cancel\n", "jp": null, @@ -2300,7 +2300,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_230", + "id": "L_MPWEAPONS_229", "en": "Controller Pak Not Found\n", "gb": "Controller Pak Not Found\n", "jp": null, @@ -2310,7 +2310,7 @@ "es": "Controller Pak No Encontrado\n" }, { - "id": "L_MPWEAPONS_231", + "id": "L_MPWEAPONS_230", "en": "Name:\n", "gb": "Name:\n", "jp": null, @@ -2320,7 +2320,7 @@ "es": "Nombre:\n" }, { - "id": "L_MPWEAPONS_232", + "id": "L_MPWEAPONS_231", "en": "Location:\n", "gb": "Location:\n", "jp": null, @@ -2330,7 +2330,7 @@ "es": "Lugar:\n" }, { - "id": "L_MPWEAPONS_233", + "id": "L_MPWEAPONS_232", "en": "Duplicate File Name\n", "gb": "Duplicate File Name\n", "jp": null, @@ -2340,7 +2340,7 @@ "es": "Nombre de Fichero Duplicado\n" }, { - "id": "L_MPWEAPONS_234", + "id": "L_MPWEAPONS_233", "en": "already contains\n", "gb": "already contains\n", "jp": null, @@ -2350,7 +2350,7 @@ "es": "ya tiene\n" }, { - "id": "L_MPWEAPONS_235", + "id": "L_MPWEAPONS_234", "en": "a file named\n", "gb": "a file named\n", "jp": null, @@ -2360,7 +2360,7 @@ "es": "un fichero nombrado\n" }, { - "id": "L_MPWEAPONS_236", + "id": "L_MPWEAPONS_235", "en": "Rename File\n", "gb": "Rename File\n", "jp": null, @@ -2370,7 +2370,7 @@ "es": "Renombrar Fichero\n" }, { - "id": "L_MPWEAPONS_237", + "id": "L_MPWEAPONS_236", "en": "Change Location\n", "gb": "Change Location\n", "jp": null, @@ -2380,7 +2380,7 @@ "es": "Cambiar Lugar\n" }, { - "id": "L_MPWEAPONS_238", + "id": "L_MPWEAPONS_237", "en": "Cancel\n", "gb": "Cancel\n", "jp": null, @@ -2390,7 +2390,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_239", + "id": "L_MPWEAPONS_238", "en": "Change File Name\n", "gb": "Change File Name\n", "jp": null, @@ -2400,7 +2400,7 @@ "es": "Cambiar Nombre de Fichero\n" }, { - "id": "L_MPWEAPONS_240", + "id": "L_MPWEAPONS_239", "en": "Enter new file name:\n", "gb": "Enter new file name:\n", "jp": null, @@ -2410,7 +2410,7 @@ "es": "Introduce nuevo nombre:\n" }, { - "id": "L_MPWEAPONS_241", + "id": "L_MPWEAPONS_240", "en": "The file you are copying\ncannot be deleted.\n", "gb": "The file you are copying\ncannot be deleted.\n", "jp": null, @@ -2420,7 +2420,7 @@ "es": "El fichero que estás copiando\nno puede ser borrado.\n" }, { - "id": "L_MPWEAPONS_242", + "id": "L_MPWEAPONS_241", "en": "ShockSim:%d\n", "gb": "ShockSim:%d\n", "jp": null, @@ -2430,7 +2430,7 @@ "es": "SimShock:%d\n" }, { - "id": "L_MPWEAPONS_243", + "id": "L_MPWEAPONS_242", "en": "Target Time:\n", "gb": "Target Time:\n", "jp": null, @@ -2440,7 +2440,7 @@ "es": "Tiempo Requerido:\n" }, { - "id": "L_MPWEAPONS_244", + "id": "L_MPWEAPONS_243", "en": "New Cheat Available!:\n", "gb": "New Cheat Available!:\n", "jp": null, @@ -2450,7 +2450,7 @@ "es": "¡Nuevo Truco Disponible!:\n" }, { - "id": "L_MPWEAPONS_245", + "id": "L_MPWEAPONS_244", "en": "Continue\n", "gb": "Continue\n", "jp": null, @@ -2460,7 +2460,7 @@ "es": "Continua\n" }, { - "id": "L_MPWEAPONS_246", + "id": "L_MPWEAPONS_245", "en": "Replay Last Level\n", "gb": "Replay Last Level\n", "jp": null, @@ -2470,7 +2470,7 @@ "es": "Volver a Jugar el Nivel\n" }, { - "id": "L_MPWEAPONS_247", + "id": "L_MPWEAPONS_246", "en": "Save Player\n", "gb": "Save Player\n", "jp": null, @@ -2480,7 +2480,7 @@ "es": "Guardar Jugador\n" }, { - "id": "L_MPWEAPONS_248", + "id": "L_MPWEAPONS_247", "en": "Save new player\nand statistics?\n", "gb": "Save new player\nand statistics?\n", "jp": null, @@ -2490,7 +2490,7 @@ "es": "¿Guardar Nuevo jugador\ny estadísticas?\n" }, { - "id": "L_MPWEAPONS_249", + "id": "L_MPWEAPONS_248", "en": "Save Now\n", "gb": "Save Now\n", "jp": null, @@ -2500,7 +2500,7 @@ "es": "Guardar Ahora\n" }, { - "id": "L_MPWEAPONS_250", + "id": "L_MPWEAPONS_249", "en": "No Thanks!\n", "gb": "No Thanks!\n", "jp": null, @@ -2510,7 +2510,7 @@ "es": "¡No Gracias!\n" }, { - "id": "L_MPWEAPONS_251", + "id": "L_MPWEAPONS_250", "en": "Confirm player name:\n", "gb": "Confirm player name:\n", "jp": null, @@ -2520,7 +2520,7 @@ "es": "Confirmar nombre de jugador:\n" }, { - "id": "L_MPWEAPONS_252", + "id": "L_MPWEAPONS_251", "en": "The saved file has\nbeen erased due\nto corruption\nor damage.\n", "gb": "The saved file has\nbeen erased due\nto corruption\nor damage.\n", "jp": null, @@ -2530,7 +2530,7 @@ "es": "El fichero guardado ha\nsido borrado debido\na datos corruptos\no dañados.\n" }, { - "id": "L_MPWEAPONS_253", + "id": "L_MPWEAPONS_252", "en": "Continue\n", "gb": "Continue\n", "jp": null, @@ -2540,7 +2540,7 @@ "es": "Continuar\n" }, { - "id": "L_MPWEAPONS_254", + "id": "L_MPWEAPONS_253", "en": "Error\n", "gb": "Error\n", "jp": null, @@ -2550,7 +2550,7 @@ "es": "Error\n" }, { - "id": "L_MPWEAPONS_255", + "id": "L_MPWEAPONS_254", "en": "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", "gb": "Cannot read Game Boy Game Pak.\nCheck connections and make sure\ncorrect Game Boy Game Pak is\nbeing used.\n", "jp": null, @@ -2560,7 +2560,7 @@ "es": "No se puede acceder al Cartucho de GB.\nComprueba las conexiones y asegúrate\nde que estás usando el cartucho de\nGame Boy correcto.\n" }, { - "id": "L_MPWEAPONS_256", + "id": "L_MPWEAPONS_255", "en": "Cancel\n", "gb": "Cancel\n", "jp": null, @@ -2570,7 +2570,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_257", + "id": "L_MPWEAPONS_256", "en": "Error\n", "gb": "Error\n", "jp": null, @@ -2580,7 +2580,7 @@ "es": "Error\n" }, { - "id": "L_MPWEAPONS_258", + "id": "L_MPWEAPONS_257", "en": "The saved data has\n", "gb": "The saved data has\n", "jp": null, @@ -2590,7 +2590,7 @@ "es": "Los datos guardados\n" }, { - "id": "L_MPWEAPONS_259", + "id": "L_MPWEAPONS_258", "en": "been erased due to\n", "gb": "been erased due to\n", "jp": null, @@ -2600,7 +2600,7 @@ "es": "han sido borrados\n" }, { - "id": "L_MPWEAPONS_260", + "id": "L_MPWEAPONS_259", "en": "corruption or damage.\n", "gb": "corruption or damage.\n", "jp": null, @@ -2610,7 +2610,7 @@ "es": "porque estaban dañados.\n" }, { - "id": "L_MPWEAPONS_261", + "id": "L_MPWEAPONS_260", "en": "Cancel\n", "gb": "Cancel\n", "jp": null, @@ -2620,7 +2620,7 @@ "es": "Cancelar\n" }, { - "id": "L_MPWEAPONS_262", + "id": "L_MPWEAPONS_261", "en": "Choose your language:\n", "gb": "Choose your language:\n", "jp": null, @@ -2630,7 +2630,7 @@ "es": "Elige tu idioma:\n" }, { - "id": "L_MPWEAPONS_263", + "id": "L_MPWEAPONS_262", "en": "English\n", "gb": "English\n", "jp": null, @@ -2640,7 +2640,7 @@ "es": "Inglés\n" }, { - "id": "L_MPWEAPONS_264", + "id": "L_MPWEAPONS_263", "en": "French\n", "gb": "French\n", "jp": null, @@ -2650,7 +2650,7 @@ "es": "Francés\n" }, { - "id": "L_MPWEAPONS_265", + "id": "L_MPWEAPONS_264", "en": "German\n", "gb": "German\n", "jp": null, @@ -2660,7 +2660,7 @@ "es": "Alemán\n" }, { - "id": "L_MPWEAPONS_266", + "id": "L_MPWEAPONS_265", "en": "Italian\n", "gb": "Italian\n", "jp": null, @@ -2670,7 +2670,7 @@ "es": "Italiano\n" }, { - "id": "L_MPWEAPONS_267", + "id": "L_MPWEAPONS_266", "en": "Spanish\n", "gb": "Spanish\n", "jp": null, @@ -2680,7 +2680,7 @@ "es": "Español\n" }, { - "id": "L_MPWEAPONS_268", + "id": "L_MPWEAPONS_267", "en": "American\n", "gb": "American\n", "jp": null, @@ -2690,7 +2690,7 @@ "es": "I. Americano\n" }, { - "id": "L_MPWEAPONS_269", + "id": "L_MPWEAPONS_268", "en": "Language:\n", "gb": "Language:\n", "jp": null, @@ -2700,7 +2700,7 @@ "es": "Idioma:\n" }, { - "id": "L_MPWEAPONS_270", + "id": "L_MPWEAPONS_269", "en": "Language\n", "gb": "Language\n", "jp": null, @@ -2710,7 +2710,7 @@ "es": "Idioma\n" }, { - "id": "L_MPWEAPONS_271", + "id": "L_MPWEAPONS_282", "en": null, "gb": null, "jp": null, diff --git a/src/game/credits.c b/src/game/credits.c index 3a9014c96..66ff12f39 100644 --- a/src/game/credits.c +++ b/src/game/credits.c @@ -494,7 +494,7 @@ struct credit g_Credits[] = { { 1, 0, 0, 0, CREDITSTYLE_R_MED, L_TITLE_131, L_TITLE_132 }, // "armond williams junior", "henry sterchi" { 0, 0, 0, 0, CREDITSTYLE_R_MED, L_TITLE_133, L_TITLE_000 }, // "ed ridgeway", "" -#if PAL +#if VERSION >= VERSION_PAL_FINAL { 1, 0, 1, 0, CREDITSTYLE_L_BIG, L_TITLE_151, L_TITLE_000 }, // "testing (noe)" { 1, 0, 0, 0, CREDITSTYLE_11, L_TITLE_152, L_TITLE_153 }, // "supervisor", "kai 'jellybean' neumann" { 0, 0, 0, 0, CREDITSTYLE_11, L_TITLE_154, L_TITLE_155 }, // "deputy supervisor", "maurice 'pathfinder' tisdale" diff --git a/src/game/lang.c b/src/game/lang.c index 28a37d175..c358ad416 100644 --- a/src/game/lang.c +++ b/src/game/lang.c @@ -11,7 +11,7 @@ * NTSC appears to use a boolean for Japanese support. * PAL ignores this mostly and introduces g_LanguageId. */ -#if VERSION >= VERSION_PAL_FINAL +#if PAL bool g_Jpn = false; u32 var80084664pf = 0; u32 var80084668pf = 0; diff --git a/src/game/mainmenu.c b/src/game/mainmenu.c index 93a33490a..5db488c1c 100644 --- a/src/game/mainmenu.c +++ b/src/game/mainmenu.c @@ -156,7 +156,11 @@ s32 menuhandlerAimControl(s32 operation, struct menuitem *item, union handlerdat u16 options[2][2] = { { L_OPTIONS_201, L_OPTIONS_202 }, // "Hold", "Toggle" +#if VERSION >= VERSION_PAL_FINAL { L_MPWEAPONS_276, L_MPWEAPONS_277 }, // "Hold", "Toggle" +#else + { 0, 0 }, // TODO +#endif }; if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL && PLAYERCOUNT() >= 2) { @@ -265,7 +269,7 @@ s32 menuhandlerScreenRatio(s32 operation, struct menuitem *item, union handlerda return 0; } -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA u16 var80071ce0pf[] = { 0x5507, 0x5508, 0x5509, 0x550a, 0x550b }; GLOBAL_ASM( @@ -4539,12 +4543,21 @@ struct menudialogdef g_MissionControlOptionsMenuDialog = { #if PAL struct menuitem g_CiControlOptionsMenuItems2[] = { +#if VERSION >= VERSION_PAL_FINAL { MENUITEMTYPE_SELECTABLE, 0, 0x00000000, L_MPWEAPONS_270, (u32)&func0f105664, menuhandlerControlStyle }, // "Control Style" { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, L_MPWEAPONS_271, 0x00000004, menuhandlerReversePitch }, // "Reverse Pitch" { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, L_MPWEAPONS_272, 0x00000004, menuhandlerLookAhead }, // "Look Ahead" { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, L_MPWEAPONS_273, 0x00000004, menuhandlerHeadRoll }, // "Head Roll" { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, L_MPWEAPONS_274, 0x00000004, menuhandlerAutoAim }, // "Auto-Aim" { MENUITEMTYPE_DROPDOWN, 0, 0x00000000, L_MPWEAPONS_275, 0x00000004, menuhandlerAimControl }, // "Aim Control" +#else + { MENUITEMTYPE_SELECTABLE, 0, 0x00000000, 0, (u32)&func0f105664, menuhandlerControlStyle }, // "Control Style" + { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, 0, 0x00000004, menuhandlerReversePitch }, // "Reverse Pitch" + { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, 0, 0x00000004, menuhandlerLookAhead }, // "Look Ahead" + { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, 0, 0x00000004, menuhandlerHeadRoll }, // "Head Roll" + { MENUITEMTYPE_CHECKBOX, 0, 0x00000000, 0, 0x00000004, menuhandlerAutoAim }, // "Auto-Aim" + { MENUITEMTYPE_DROPDOWN, 0, 0x00000000, 0, 0x00000004, menuhandlerAimControl }, // "Aim Control" +#endif { MENUITEMTYPE_SEPARATOR, 0, 0x00000000, 0x00000000, 0x00000000, NULL }, { MENUITEMTYPE_SELECTABLE, 0, 0x00000008, L_OPTIONS_200, 0x00000000, NULL }, // "Back" { MENUITEMTYPE_END, 0, 0x00000000, 0x00000000, 0x00000000, NULL }, diff --git a/src/game/mplayer/mplayer.c b/src/game/mplayer/mplayer.c index 710a5ef09..9ce689852 100644 --- a/src/game/mplayer/mplayer.c +++ b/src/game/mplayer/mplayer.c @@ -519,7 +519,7 @@ void mpSetDefaultSetup(void) g_MpSetup.chrslots = 0; } -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA void mpGetTeamsWithDefaultName(u8 *mask) { s32 i; @@ -534,7 +534,7 @@ void mpGetTeamsWithDefaultName(u8 *mask) } #endif -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA void mpSetTeamNamesToDefault(u8 mask) { s32 i; diff --git a/src/game/mplayer/scenarios.c b/src/game/mplayer/scenarios.c index 913dd77ce..1865a42bc 100644 --- a/src/game/mplayer/scenarios.c +++ b/src/game/mplayer/scenarios.c @@ -1172,7 +1172,7 @@ s32 scenarioPickUpBriefcase(struct chrdata *chr, struct prop *prop) g_ScenarioData.ctc.tokens[weapon->team] = chr->prop; -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA // "%shas the %s Briefcase" sprintf(text1, langGet(L_MPWEAPONS_000_3), mpchr->name, g_BossFile.teamnames[weapon->team]); diff --git a/src/game/mplayer/setup.c b/src/game/mplayer/setup.c index 4690ce465..1d4f75dbb 100644 --- a/src/game/mplayer/setup.c +++ b/src/game/mplayer/setup.c @@ -330,7 +330,7 @@ s32 menuhandlerMpControlCheckbox(s32 operation, struct menuitem *item, union han s32 menuhandlerMpAimControl(s32 operation, struct menuitem *item, union handlerdata *data) { u16 labels[] = { -#if PAL +#if VERSION >= VERSION_PAL_FINAL L_MPWEAPONS_276, // "Hold" L_MPWEAPONS_277, // "Toggle" #else diff --git a/src/game/training/training.c b/src/game/training/training.c index e316e1f5c..54ae080ab 100644 --- a/src/game/training/training.c +++ b/src/game/training/training.c @@ -2553,7 +2553,7 @@ char *frGetWeaponDescription(void) u32 weapon = frGetWeaponBySlot(g_FrData.slot); switch (weapon) { -#if PAL +#if VERSION >= VERSION_PAL_BETA case WEAPON_FALCON2: return langGet(L_DISH_283); case WEAPON_FALCON2_SCOPE: return langGet(L_DISH_284); case WEAPON_FALCON2_SILENCER: return langGet(L_DISH_285); @@ -7054,7 +7054,7 @@ struct chrbio *ciGetChrBioByBodynum(u32 bodynum) { struct chrbio bios[] = { // name, race, age, profile -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA /*0*/ { L_DISH_125, L_DISH_126, L_DISH_127, L_DISH_128 }, // Joanna Dark /*1*/ { L_DISH_129, L_DISH_130, L_DISH_131, L_DISH_132 }, // Jonathan /*2*/ { L_DISH_133, L_DISH_134, L_DISH_135, L_DISH_136 }, // Daniel Carrington @@ -7148,7 +7148,7 @@ struct miscbio *ciGetMiscBio(s32 index) { struct miscbio bios[] = { // name, description -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA { L_DISH_165, L_DISH_166 }, { L_DISH_167, L_DISH_168 }, { L_DISH_169, L_DISH_170 }, @@ -7237,7 +7237,7 @@ struct hangarbio *ciGetHangarBio(s32 index) { struct hangarbio bios[] = { // name, description -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA { L_DISH_196, L_DISH_219 }, // Carrington Institute { L_DISH_197, L_DISH_220 }, // Lucerne Tower { L_DISH_198, L_DISH_221 }, // Laboratory Basement @@ -7663,7 +7663,7 @@ u32 ciGetStageFlagByDeviceIndex(u32 deviceindex) char *dtGetDescription(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA /*0*/ L_DISH_186, // Data uplink /*1*/ L_DISH_185, // ECM mine /*2*/ L_DISH_177, // CamSpy @@ -7694,7 +7694,7 @@ char *dtGetDescription(void) char *dtGetTip1(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA /*0*/ L_DISH_263, /*1*/ L_DISH_264, /*2*/ L_DISH_265, @@ -7725,7 +7725,7 @@ char *dtGetTip1(void) char *dtGetTip2(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA /*0*/ L_DISH_273, /*1*/ L_DISH_274, /*2*/ L_DISH_275, @@ -7933,7 +7933,7 @@ s32 htGetIndexBySlot(s32 slot) char *htGetName(s32 index) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA L_DISH_316, // "Holo 1 - Looking Around" L_DISH_317, // "Holo 2 - Movement 1" L_DISH_318, // "Holo 3 - Movement 2" @@ -7974,7 +7974,7 @@ u32 func0f1a25c0(s32 index) char *htGetDescription(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA L_DISH_242, L_DISH_243, L_DISH_244, @@ -7999,7 +7999,7 @@ char *htGetDescription(void) char *htGetTip1(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA L_DISH_249, // "For greater precision..." L_DISH_250, // "Think about where you want to go..." L_DISH_251, // "Ducking enables you to..." @@ -8024,7 +8024,7 @@ char *htGetTip1(void) char *htGetTip2(void) { u32 texts[] = { -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA L_DISH_256, // "For greater precision..." L_DISH_257, // "Sidestepping and strafing..." L_DISH_258, // "Ducking enables you to..." diff --git a/src/include/data.h b/src/include/data.h index 1ce0cfdf8..d6154c2d8 100644 --- a/src/include/data.h +++ b/src/include/data.h @@ -454,7 +454,7 @@ extern s32 g_MusicAge60; extern s32 g_MusicLife60; extern s32 g_MusicSilenceTimer60; extern bool g_Jpn; -#if VERSION >= VERSION_PAL_FINAL +#if PAL extern s32 g_LanguageId; #endif extern struct surfacetype *g_SurfaceTypes[15]; diff --git a/src/lib/ultra/os/initialize.c b/src/lib/ultra/os/initialize.c index 01d9a6330..c894069c5 100644 --- a/src/lib/ultra/os/initialize.c +++ b/src/lib/ultra/os/initialize.c @@ -61,7 +61,7 @@ void osInitialize(void) bzero(&osAppNMIBuffer, 0x40); } -#if VERSION >= VERSION_PAL_FINAL +#if VERSION >= VERSION_PAL_BETA // empty #elif VERSION >= VERSION_NTSC_1_0 if (osTvType == OS_TV_PAL) { diff --git a/tools/extract b/tools/extract index e0a7d5385..737dd9afa 100755 --- a/tools/extract +++ b/tools/extract @@ -455,7 +455,7 @@ class Extractor: 'files': [0x29160, 0x28080, 0x28080, 0x29b90, 0x28910, 0x28800, ], 'data': [0x30850, 0x39850, 0x39850, 0x39850, 0x39850, 0x39850, ], 'game': [0x43c40, 0x4fc40, 0x4fc40, 0x4fc40, 0x4fc40, 0x4fc40, ], - 'garbage': [0x148c40, 0x194b20, 0x194b20, 0x0, 0x180330, 0x0, ], + 'garbage': [0x148c40, 0x194b20, 0x194b20, 0x180330, 0x180330, 0x0, ], 'animations': [0x155dc0, 0x1a15c0, 0x1a15c0, 0x18cdc0, 0x18cdc0, 0x190c50, ], 'mpconfigs': [0x785130, 0x7d0a40, 0x7d0a40, 0x7bc240, 0x7bc240, 0x7c00d0, ], 'firingrange': [0x79e410, 0x7e9d20, 0x7e9d20, 0x7d5520, 0x7d5520, 0x7d93b0, ],