diff --git a/src/game/propobj.c b/src/game/propobj.c index 91113c581..330a37dd1 100644 --- a/src/game/propobj.c +++ b/src/game/propobj.c @@ -65797,17 +65797,10 @@ struct prop *func0f08baf4(struct chrdata *chr, s32 weaponnum, u32 flags) return weaponCreateForChr(chr, weaponGetModel(weaponnum), weaponnum, flags, NULL, NULL); } -GLOBAL_ASM( -glabel func0f08bb3c -/* f08bb3c: 27bdffe8 */ addiu $sp,$sp,-24 -/* f08bb40: afbf0014 */ sw $ra,0x14($sp) -/* f08bb44: 0fc22405 */ jal func0f089014 -/* f08bb48: 00000000 */ nop -/* f08bb4c: 8fbf0014 */ lw $ra,0x14($sp) -/* f08bb50: 27bd0018 */ addiu $sp,$sp,0x18 -/* f08bb54: 03e00008 */ jr $ra -/* f08bb58: 00000000 */ nop -); +s32 func0f08bb3c(struct prop *prop) +{ + return func0f089014(prop); +} void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room) {