mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 23:58:38 -04:00
Decompile func0f09ee18
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@@ -24,6 +24,7 @@ void guMtxIdentF(float mf[4][4]);
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void guMtxL2F(float mf[4][4], Mtx *m);
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void guNormalize(float *, float *, float *);
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void guAlignF(float mf[4][4], float a, float x, float y, float z);
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void guRotateF(float mf[4][4], float a, float x, float y, float z);
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void guLookAt(Mtx *m, float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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@@ -2726,6 +2726,7 @@
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#define PORTALMODE_HIDE 1
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#define PROJECTILEFLAG_00000001 0x00000001
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#define PROJECTILEFLAG_00000002 0x00000002
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#define PROJECTILEFLAG_00000080 0x00000080
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#define PROJECTILEFLAG_00000800 0x00000800
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#define PROJECTILEFLAG_00001000 0x00001000
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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u32 func0f096360(void);
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void func0f096360(f32 mf[4][4]);
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u32 func0f0964b4(void);
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u32 func0f0965e4(void);
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u32 func0f096698(void);
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@@ -71,7 +71,7 @@ bool func0f09eae4(void);
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s32 func0f09ebbc(void);
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void func0f09ebcc(struct defaultobj *obj, struct coord *coord, s16 *rooms, Mtxf *matrix1, f32 *arg4, Mtxf *matrix2, struct prop *prop, struct coord *pos);
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u32 func0f09ed2c(void);
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void func0f09ee18(struct chrdata *chr, u8 *arg1, struct coord *pos, s16 *rooms, Mtxf *arg4, struct coord *arg5);
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struct var8009ce58 *func0f09ee18(struct chrdata *chr, struct shorthand *hand, struct coord *pos, s16 *rooms, Mtxf *arg4, struct coord *arg5);
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void handCreateThrownProjectile(s32 handnum, struct shorthand *hand);
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u32 func0f09f848(void);
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u32 func0f09f974(void);
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@@ -285,8 +285,8 @@ u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
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u32 func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, u32 arg3, u32 arg4);
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void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
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void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
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u32 func0f08b27c(void);
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u32 func0f08b658(void);
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struct var8009ce58 *func0f08b27c(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct var8009ce58 *func0f08b658(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct weaponobj *func0f08b880(u32 model, u32 weaponnum, struct chrdata *chr);
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void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand);
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struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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+1
-1
@@ -1718,7 +1718,7 @@ enum sfx {
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SFX_80A6,
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SFX_80A7,
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SFX_80A8,
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SFX_80A9,
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SFX_THROW,
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SFX_80AA,
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SFX_DETONATE,
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SFX_DOOR_80AC,
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+5
-2
@@ -6924,10 +6924,13 @@ struct var8009cda4 {
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s16 unk00[8];
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};
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// Suspect this is just a weaponobj
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struct var8009ce58 {
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struct defaultobj base;
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/*0x5c*/ u32 unk5c;
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/*0x60*/ u32 unk60;
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/*0x5c*/ u8 weaponnum;
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/*0x60*/ u16 unk5e;
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/*0x60*/ u16 unk60;
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/*0x62*/ s16 activatetime240;
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/*0x64*/ u32 unk64;
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};
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