Decompile modelRenderNodeGundl

This commit is contained in:
Ryan Dwyer
2021-04-29 18:33:00 +10:00
parent 1554d08078
commit 1c5cbb234e
7 changed files with 75 additions and 159 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ void chrSetHudpieceVisible(struct chrdata *chr, bool visible);
void chrDropWeapons(struct chrdata *chr);
void func0f0246e4(u8 *arg0);
bool func0f024738(struct chrdata *chr);
u32 func0f024b18(void);
bool func0f024b18(struct model *model, struct modelnode *node);
void chrRenderAttachedObject(struct prop *prop, struct modelrenderdata *renderdata, bool withalpha, struct chrdata *chr);
void bodyGetBloodColour(s16 bodynum, u8 *colour1, u32 *colour2);
Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha);