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https://gitlab.com/ryandwyer/perfect-dark
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Decompile modelRenderNodeGundl
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@@ -32,7 +32,7 @@ void chrSetHudpieceVisible(struct chrdata *chr, bool visible);
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void chrDropWeapons(struct chrdata *chr);
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void func0f0246e4(u8 *arg0);
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bool func0f024738(struct chrdata *chr);
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u32 func0f024b18(void);
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bool func0f024b18(struct model *model, struct modelnode *node);
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void chrRenderAttachedObject(struct prop *prop, struct modelrenderdata *renderdata, bool withalpha, struct chrdata *chr);
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void bodyGetBloodColour(s16 bodynum, u8 *colour1, u32 *colour2);
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Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha);
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