Rename some propobj functions

This commit is contained in:
Ryan Dwyer
2021-11-27 23:14:49 +10:00
parent 28c837c487
commit 1c69db05b5
7 changed files with 42 additions and 38 deletions
+1
View File
@@ -2283,6 +2283,7 @@
#define MODELTYPE_CLASSICGUN 0x07
#define MODELTYPE_CASING 0x08
#define MODELTYPE_CHR 0x09
#define MODELTYPE_0A 0x0a
#define MODELTYPE_0B 0x0b
#define MODELTYPE_0C 0x0c
#define MODELTYPE_HEAD 0x0d
+10 -10
View File
@@ -272,8 +272,8 @@ struct hatobj *func0f08a38c(bool arg0, bool arg1, struct modelfiledata *filedata
struct ammocrateobj *ammocrateAllocate(void);
u32 func0f08a88c(void);
void playerActivateRemoteMineDetonator(s32 playernum);
struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
struct weaponobj *weaponFindThrown(s32 weaponnum);
struct weaponobj *weaponFindChildByWeaponNum(s32 weaponnum, struct prop *prop);
struct weaponobj *weaponFindLanded(s32 weaponnum);
void weaponRegisterProxy(struct weaponobj *weapon);
void weaponUnregisterProxy(struct weaponobj *weapon);
void coordTriggerProxies(struct coord *pos, bool arg1);
@@ -310,15 +310,15 @@ void func0f08d460(struct doorobj *door);
void doorActivatePortal(struct doorobj *door);
void doorDeactivatePortal(struct doorobj *door);
struct prop *func0f08d540(struct doorobj *door, struct coord *pos, f32 *matrix, s16 *rooms, struct coord *coord, struct coord *centre);
void func0f08d784(s32 soundtype, struct prop *prop);
void func0f08daa8(s32 soundtype, struct prop *prop);
void func0f08dd44(s32 soundtype, struct prop *prop);
void func0f08df10(s32 soundtype, struct prop *prop);
void doorPrepareForOpen(struct doorobj *door);
void doorPrepareForClose(struct doorobj *door);
void doorPlayOpeningSound(s32 soundtype, struct prop *prop);
void doorPlayClosingSound(s32 soundtype, struct prop *prop);
void doorPlayOpenedSound(s32 soundtype, struct prop *prop);
void doorPlayClosedSound(s32 soundtype, struct prop *prop);
void doorStartOpen(struct doorobj *door);
void doorStartClose(struct doorobj *door);
u32 decodeXorAaaaaaaa(u32 value);
void func0f08e224(struct doorobj *door);
void func0f08e2ac(struct doorobj *door);
void doorFinishOpen(struct doorobj *door);
void doorFinishClose(struct doorobj *door);
void doorSetMode(struct doorobj *door, s32 newmode);
void doorsRequestMode(struct doorobj *door, s32 newmode);
s32 doorIsClosed(struct doorobj *door);