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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-12 11:42:15 -04:00
Rename some propobj functions
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@@ -2283,6 +2283,7 @@
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#define MODELTYPE_CLASSICGUN 0x07
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#define MODELTYPE_CASING 0x08
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#define MODELTYPE_CHR 0x09
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#define MODELTYPE_0A 0x0a
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#define MODELTYPE_0B 0x0b
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#define MODELTYPE_0C 0x0c
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#define MODELTYPE_HEAD 0x0d
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+10
-10
@@ -272,8 +272,8 @@ struct hatobj *func0f08a38c(bool arg0, bool arg1, struct modelfiledata *filedata
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struct ammocrateobj *ammocrateAllocate(void);
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u32 func0f08a88c(void);
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void playerActivateRemoteMineDetonator(s32 playernum);
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindThrown(s32 weaponnum);
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struct weaponobj *weaponFindChildByWeaponNum(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindLanded(s32 weaponnum);
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void weaponRegisterProxy(struct weaponobj *weapon);
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void weaponUnregisterProxy(struct weaponobj *weapon);
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void coordTriggerProxies(struct coord *pos, bool arg1);
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@@ -310,15 +310,15 @@ void func0f08d460(struct doorobj *door);
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void doorActivatePortal(struct doorobj *door);
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void doorDeactivatePortal(struct doorobj *door);
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struct prop *func0f08d540(struct doorobj *door, struct coord *pos, f32 *matrix, s16 *rooms, struct coord *coord, struct coord *centre);
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void func0f08d784(s32 soundtype, struct prop *prop);
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void func0f08daa8(s32 soundtype, struct prop *prop);
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void func0f08dd44(s32 soundtype, struct prop *prop);
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void func0f08df10(s32 soundtype, struct prop *prop);
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void doorPrepareForOpen(struct doorobj *door);
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void doorPrepareForClose(struct doorobj *door);
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void doorPlayOpeningSound(s32 soundtype, struct prop *prop);
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void doorPlayClosingSound(s32 soundtype, struct prop *prop);
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void doorPlayOpenedSound(s32 soundtype, struct prop *prop);
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void doorPlayClosedSound(s32 soundtype, struct prop *prop);
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void doorStartOpen(struct doorobj *door);
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void doorStartClose(struct doorobj *door);
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u32 decodeXorAaaaaaaa(u32 value);
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void func0f08e224(struct doorobj *door);
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void func0f08e2ac(struct doorobj *door);
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void doorFinishOpen(struct doorobj *door);
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void doorFinishClose(struct doorobj *door);
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void doorSetMode(struct doorobj *door, s32 newmode);
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void doorsRequestMode(struct doorobj *door, s32 newmode);
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s32 doorIsClosed(struct doorobj *door);
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