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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-07 02:49:49 -04:00
Decompile wallhitsTick
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+5
-5
@@ -70,17 +70,17 @@ extern u8 var8009caf0;
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extern struct prop *g_DangerousProps[MAX_DANGEROUSPROPS];
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extern u16 *g_WallhitCountsPerRoom;
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extern s32 g_WallhitsMax;
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extern u32 var8009cc48;
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extern u32 g_WallhitsNumSettled;
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extern u32 g_WallhitsNumFree;
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extern u32 g_WallhitsNumUsed;
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extern u32 var8009cc54;
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extern u32 var8009cc58;
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extern u32 g_WallhitsNumBloodSettled;
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extern u32 g_WallhitsNumNonbloodSettled;
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extern s32 g_MinPropWallhits;
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extern u32 g_MaxPropWallhits;
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extern s32 g_MinBgWallhitsPerRoom;
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extern s32 g_MaxBgWallhitsPerRoom;
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extern s32 var8009cc70;
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extern s32 var8009cc74;
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extern s32 g_WallhitsCriticalSpareLimit;
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extern s32 g_WallhitsGoalSpareLimit;
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extern f32 g_WallhitTargetBloodRatio;
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extern Mtx *var8009cc80;
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extern Mtx *var8009cc84;
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@@ -12,8 +12,8 @@ void wallhitsFreeByProp(struct prop *prop, s8 layer);
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bool chrIsUsingPaintball(struct chrdata *chr);
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void wallhitChooseBloodColour(struct prop *prop);
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void wallhitFade(struct wallhit *wallhit, u32 arg1);
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bool wallhitReapOneInRoom(s32 arg0);
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void wallhitReapOne(void);
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bool wallhitRemoveOneInRoom(s32 arg0);
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void wallhitRemoveOne(void);
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void wallhitsTick(void);
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void wallhitCreate(struct coord *relpos, struct coord *arg1, struct coord *arg2, s16 arg3[3],
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