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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 23:26:00 -04:00
Decompile currentPlayerGetGunZoomFov
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@@ -27,7 +27,7 @@ u32 func0f0b11bc(void);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 handGetXOffset(u32 arg0);
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f32 func0f0b131c(u32 hand);
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f32 func0f0b14d8(void);
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f32 currentPlayerGetGunZoomFov(void);
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u32 func0f0b1588(void);
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void currentPlayerUpdateGunZoomFovs(f32 arg0);
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bool weaponHasFlag(s32 itemid, u32 flag);
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+2
-2
@@ -2071,7 +2071,7 @@ struct player {
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/*0x16e8*/ u32 unk16e8;
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/*0x16ec*/ u32 unk16ec;
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/*0x16f0*/ u32 unk16f0;
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/*0x16f4*/ f32 gunzoomfovs[3];
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/*0x16f4*/ f32 gunzoomfovs[3]; // saved zoom levels/fovs for sniper, farsight and horizon scanner
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/*0x1700*/ u32 lastroomforoffset;
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/*0x1704*/ f32 c_screenwidth;
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/*0x1708*/ f32 c_screenheight;
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@@ -2577,7 +2577,7 @@ struct inventory_menupos {
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};
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struct inventory_typee {
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u32 unk00;
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f32 zoomfov;
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u32 unk04;
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u32 unk08;
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u32 unk0c;
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