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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 07:56:03 -04:00
Decompile func0002e278
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@@ -244,7 +244,7 @@ bool func0f0869cc(struct prop *prop);
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bool currentPlayerTryMountHoverbike(struct prop *prop);
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bool propobjInteract(struct prop *prop);
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void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
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bool objUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
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bool objUpdateGeometry(struct prop *prop, struct tile **arg1, struct tiletype3 **arg2);
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void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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void ammotypeGetPickedUpText(char *dst);
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void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);
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@@ -101,9 +101,9 @@ s32 func0002de10(struct coord *pos, s16 *rooms, struct coord *pos2, u32 types);
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u32 func0002de34(void);
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u32 func0002deac(void);
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u32 func0002ded8(void);
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u32 func0002dffc(void);
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s32 func0002e278(struct tile *start, struct tile *end, struct tiletype3 *geo, s32 arg3);
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s32 func0002e4c4(struct tiletype3 *geo, s16 *rooms, u32 types);
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bool func0002dffc(struct tiletype2 *arg0, struct tiletype2 *arg1);
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s32 func0002e278(struct tile *start, struct tile *end, struct tiletype2 *ref, u16 flags);
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s32 func0002e4c4(struct tiletype2 *geo, s16 *rooms, u32 types);
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u32 func0002e680(void);
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u32 func0002e82c(void);
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u32 func0002e9d8(void);
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+1
-1
@@ -983,7 +983,7 @@ struct tiletype2 {
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struct tile header;
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/*0x04*/ f32 ymax;
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/*0x08*/ f32 ymin;
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/*0x0c*/ f32 vertices[1][2];
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/*0x0c*/ f32 vertices[8][2];
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};
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struct tiletype3 {
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