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Decompile scenarioKohRenderHud
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@@ -4787,7 +4787,7 @@ struct scenariodata_pac {
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struct scenariodata_koh {
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/*0x800ac110*/ u32 unk00;
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/*0x800ac114*/ s16 occupiedteam;
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/*0x800ac116*/ s16 unk06;
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/*0x800ac116*/ s16 elapsed240;
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/*0x800ac118*/ s16 unk08;
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/*0x800ac11a*/ s16 hillindex;
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/*0x800ac11c*/ s16 hillcount;
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