Decompile bodyLoad

This commit is contained in:
Ryan Dwyer
2020-02-16 17:24:35 +10:00
parent c34669cac6
commit 1ed7ced847
8 changed files with 24 additions and 42 deletions
+1 -1
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@@ -2,7 +2,7 @@
#define GAME_GAME_02CDE0
u32 func0f02cde0(void);
u32 func0f02ce30(void);
bool bodyLoad(u32 bodynum);
u32 func0f02ce8c(void);
u32 func0f02d338(void);
u32 func0f02d36c(void);
+1 -1
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@@ -36,7 +36,7 @@ u32 func0f1a7554(void);
u32 func0f1a7560(void);
u32 func0f1a7730(void);
u32 func0f1a7794(void);
u32 func0f1a7844(void);
void *fileLoad(u32 fileid);
s32 menudialog001a39a8(u32, u32, u32 *);
s32 menudialog001a3af4(u32, u32, u32 *);
s32 menudialog001a5f48(u32, u32, u32 *);
+1 -1
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@@ -2946,7 +2946,7 @@ struct body {
u16 bodyfileid;
f32 unk04;
f32 unk08;
u32 unk0c;
void *unk0c; // likely a pointer to bodyfile data if loaded
u16 handfileid;
};