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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 20:40:05 -04:00
Decompile bodyLoad
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@@ -2,7 +2,7 @@
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#define GAME_GAME_02CDE0
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u32 func0f02cde0(void);
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u32 func0f02ce30(void);
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bool bodyLoad(u32 bodynum);
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u32 func0f02ce8c(void);
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u32 func0f02d338(void);
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u32 func0f02d36c(void);
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@@ -36,7 +36,7 @@ u32 func0f1a7554(void);
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u32 func0f1a7560(void);
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u32 func0f1a7730(void);
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u32 func0f1a7794(void);
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u32 func0f1a7844(void);
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void *fileLoad(u32 fileid);
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s32 menudialog001a39a8(u32, u32, u32 *);
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s32 menudialog001a3af4(u32, u32, u32 *);
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s32 menudialog001a5f48(u32, u32, u32 *);
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