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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile func0f04aeb0
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@@ -7,7 +7,7 @@
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void roomMovePropsToList1(u32 roomnum, bool tintedglassonly);
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void func0f157e94(s32 room, s32 arg1, struct screenbox *arg2);
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void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
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struct var800a4640_00 *func0f158140(s32 index);
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struct var800a4640_00 *func0f158140(s32 roomnum);
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u32 func0f158184(void);
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u32 func0f158400(void);
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u32 func0f158884(void);
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@@ -42,7 +42,7 @@ f32 currentPlayerGetScreenTop(void);
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f32 currentPlayerGetPerspAspect(void);
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void func0f0b5838(void);
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u32 func0f0b5b9c(void);
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u32 func0f0b5d38(void);
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bool func0f0b5d38(struct coord *pos, f32 arg1, struct var800a4640_00 *arg2);
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u32 func0f0b6260(void);
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#endif
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@@ -14,7 +14,7 @@ void func0f165eec(s32 stagenum, s32 arg1);
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void func0f1660a4(f32 arg0);
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Gfx *func0f1664a0(Gfx *gdl, u32 arg1);
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Gfx *gfxConsiderDisableFog(Gfx *gdl);
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u32 func0f1666f8(void);
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bool func0f1666f8(struct coord *pos, f32 arg1);
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u32 func0f1667e8(void);
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s32 func0f1667f4(struct prop *prop, f32 *arg1);
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