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https://gitlab.com/ryandwyer/perfect-dark
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Decompile cd000296a0
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@@ -67,7 +67,7 @@ f32 cdFindGroundY(struct coord *pos, f32 radius, s16 *rooms, u16 *floorcol, u8 *
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f32 cd0002a324(void);
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f32 cdFindGroundYSimple(struct coord *pos, f32 width, s16 *rooms, u16 *floorcol, u8 *floortype);
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f32 cd0002a36c(struct coord *coord, s16 *rooms, u16 *floorcol, u8 *floortype);
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s32 cd0002a400(struct coord *pos, s16 *rooms);
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s32 cdFindRoom(struct coord *pos, s16 *nearrooms);
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#if VERSION >= VERSION_NTSC_1_0
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s16 cd0002a440(struct coord *pos, s16 *rooms, f32 *arg2, u16 *floorcolptr, u16 *flagsptr);
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+1
-1
@@ -5774,7 +5774,7 @@ struct texturepair {
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struct collisionthing {
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struct geo *geo;
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u32 unk04;
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bool intile;
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s32 vertexindex;
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struct prop *prop;
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s32 room;
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