Decompile ammocrateAllocate

This commit is contained in:
Ryan Dwyer
2021-11-26 18:11:51 +10:00
parent c9a0b6eef2
commit 20772381ff
5 changed files with 89 additions and 165 deletions
+4 -4
View File
@@ -98,13 +98,13 @@ extern u32 var8009cdb0;
extern struct weaponobj *g_Proxies[30];
extern s32 var8009ce40;
extern s32 var8009ce44;
extern s32 var8009ce48;
extern s32 g_MaxAmmoCrates;
extern s32 var8009ce4c;
extern s32 g_NumProjectiles;
extern s32 g_NumMonitorThings;
extern s32 g_MaxProjectiles;
extern s32 g_MaxMonitorThings;
extern struct weaponobj *var8009ce58;
extern struct defaultobj *var8009ce5c;
extern struct var8009ce60 *var8009ce60;
extern struct ammocrateobj *g_AmmoCrates;
extern struct defaultobj *var8009ce64;
extern struct projectile *g_Projectiles;
extern struct monitorthing *g_MonitorThings;
+4 -4
View File
@@ -97,9 +97,9 @@ void func0f069c70(struct defaultobj *obj, bool arg1, bool arg2);
void objInitToggleNodes(struct defaultobj *obj);
u32 func0f069d38(void);
u32 func0f06a170(void);
struct prop *objInitialise(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, struct model *model);
struct prop *func0f06a52c(struct defaultobj *obj, struct modelfiledata *modelfiledata);
struct prop *func0f06a550(struct defaultobj *obj);
struct prop *objInit(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, struct model *model);
struct prop *objInitWithModelDef(struct defaultobj *obj, struct modelfiledata *modelfiledata);
struct prop *objInitWithAutoModel(struct defaultobj *obj);
void func0f06a580(struct defaultobj *obj, struct coord *pos, Mtxf *matrix, s16 *rooms);
f32 func0f06a620(struct defaultobj *obj);
void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16 *arg3, struct pad *arg4);
@@ -269,7 +269,7 @@ void hatAssignToChr(struct hatobj *hat, struct chrdata *chr);
struct prop *hatCreateForChr(struct chrdata *chr, s32 modelnum, u32 flags);
struct weaponobj *func0f089f8c(bool arg0, bool arg1, struct modelfiledata *filedata);
struct hatobj *func0f08a38c(bool arg0, bool arg1, struct modelfiledata *filedata);
struct ammocrateobj *func0f08a724(void);
struct ammocrateobj *ammocrateAllocate(void);
u32 func0f08a88c(void);
void playerActivateRemoteMineDetonator(s32 playernum);
struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
-5
View File
@@ -6807,11 +6807,6 @@ struct roomproplistchunk {
s16 propnums[8];
};
struct var8009ce60 {
struct defaultobj base;
/*0x5c*/ u32 unk5c;
};
struct nbomb {
struct coord pos;
s32 age240;