mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-13 04:25:18 -04:00
Decompile ammocrateAllocate
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+4
-4
@@ -98,13 +98,13 @@ extern u32 var8009cdb0;
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extern struct weaponobj *g_Proxies[30];
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extern s32 var8009ce40;
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extern s32 var8009ce44;
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extern s32 var8009ce48;
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extern s32 g_MaxAmmoCrates;
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extern s32 var8009ce4c;
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extern s32 g_NumProjectiles;
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extern s32 g_NumMonitorThings;
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extern s32 g_MaxProjectiles;
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extern s32 g_MaxMonitorThings;
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extern struct weaponobj *var8009ce58;
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extern struct defaultobj *var8009ce5c;
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extern struct var8009ce60 *var8009ce60;
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extern struct ammocrateobj *g_AmmoCrates;
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extern struct defaultobj *var8009ce64;
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extern struct projectile *g_Projectiles;
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extern struct monitorthing *g_MonitorThings;
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@@ -97,9 +97,9 @@ void func0f069c70(struct defaultobj *obj, bool arg1, bool arg2);
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void objInitToggleNodes(struct defaultobj *obj);
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u32 func0f069d38(void);
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u32 func0f06a170(void);
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struct prop *objInitialise(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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struct prop *func0f06a52c(struct defaultobj *obj, struct modelfiledata *modelfiledata);
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struct prop *func0f06a550(struct defaultobj *obj);
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struct prop *objInit(struct defaultobj *obj, struct modelfiledata *filedata, struct prop *prop, struct model *model);
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struct prop *objInitWithModelDef(struct defaultobj *obj, struct modelfiledata *modelfiledata);
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struct prop *objInitWithAutoModel(struct defaultobj *obj);
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void func0f06a580(struct defaultobj *obj, struct coord *pos, Mtxf *matrix, s16 *rooms);
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f32 func0f06a620(struct defaultobj *obj);
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void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16 *arg3, struct pad *arg4);
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@@ -269,7 +269,7 @@ void hatAssignToChr(struct hatobj *hat, struct chrdata *chr);
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struct prop *hatCreateForChr(struct chrdata *chr, s32 modelnum, u32 flags);
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struct weaponobj *func0f089f8c(bool arg0, bool arg1, struct modelfiledata *filedata);
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struct hatobj *func0f08a38c(bool arg0, bool arg1, struct modelfiledata *filedata);
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struct ammocrateobj *func0f08a724(void);
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struct ammocrateobj *ammocrateAllocate(void);
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u32 func0f08a88c(void);
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void playerActivateRemoteMineDetonator(s32 playernum);
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
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@@ -6807,11 +6807,6 @@ struct roomproplistchunk {
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s16 propnums[8];
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};
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struct var8009ce60 {
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struct defaultobj base;
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/*0x5c*/ u32 unk5c;
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};
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struct nbomb {
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struct coord pos;
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s32 age240;
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