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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 04:52:03 -04:00
Decompile currentPlayerGetWeaponInvItem
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@@ -9,7 +9,7 @@ void func0f11179c(struct invitem *item);
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u32 func0f1118cc(void);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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void *func0f1119d0(s32 weaponnum);
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struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum);
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bool currentPlayerHasWeapon(s32 weaponnum);
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void *func0f111a4c(s32 weapon1, s32 weapon2);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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+2
-2
@@ -2506,7 +2506,7 @@ struct player {
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/*0x1858*/ u32 unk1858;
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/*0x185c*/ u32 flags;
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/*0x1860*/ u32 unk1860;
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/*0x1864*/ u32 unk1864;
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/*0x1864*/ struct invitem *weapons; // circular linked list
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/*0x1868*/ struct invitem *equipment;
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/*0x186c*/ s32 equipmaxitems;
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/*0x1870*/ u32 equipallguns;
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@@ -5085,7 +5085,7 @@ struct invitem {
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struct invitem_type3 type3;
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};
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/*0x0c*/ u32 unk0c;
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/*0x0c*/ struct invitem *next;
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/*0x10*/ u32 unk10;
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};
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