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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile bgInit
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@@ -33,7 +33,7 @@ u32 func0f172f54(void);
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void func0f172f5c(Gfx *gdl, u32 arg1, u32 arg2);
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void func0f173010(u32 *texturenum, u32 arg1, u32 arg2);
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u32 func0f173434(void);
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void func0f1734e8(u8 arg0, void *arg1);
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void func0f1734e8(u16 arg0, void *arg1);
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u32 func0f173520(void);
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u32 func0f17353c(void);
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void texturesLoadConfigs(void);
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@@ -14,7 +14,7 @@ void weatherTickRain(struct weatherdata *weather);
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void weatherTickSnow(struct weatherdata *weather);
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void weatherConfigureRain(u32 intensity);
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void weatherConfigureSnow(u32 intensity);
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bool weatherIsRoomWeatherProof(u32 param_1);
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bool weatherIsRoomWeatherProof(s32 room);
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u32 weatherRenderRain(void);
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u32 weatherRenderSnow(void);
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void weatherReset(void);
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