Decompile currentPlayerChooseBodyAndHead

This commit is contained in:
Ryan Dwyer
2020-11-25 23:22:16 +10:00
parent 641de79084
commit 266302a760
9 changed files with 126 additions and 361 deletions
+1 -1
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@@ -18,7 +18,7 @@ u32 func0f0b7c60(void);
void func0f0b802c(void);
void func0f0b85a0(f32 *floats, struct coord *pos);
u32 func0f0b85f8(void);
void func0f0b872c(s32 *bodynum, s32 *headnum, s32 arg2);
void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
void func0f0b8ba0(void);
void func0f0b9538(void);
void func0f0b96e8(void);
+1 -1
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@@ -45,7 +45,7 @@ u32 func0f18a030(void);
void mpCalculatePlayerTitle(struct mpplayer *mpplayer);
u32 func0f18a56c(void);
void func0f18b9e4(void);
u32 func0f18bb1c(void);
s32 func0f18bb1c(void);
s32 mpGetNumHeads(void);
s32 mpGetHeadId(u8 headnum);
s32 mpGetHeadRequiredFeature(u8 headnum);
+2 -2
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@@ -141,8 +141,8 @@ struct g_vars {
/*000434*/ u8 *ailist;
/*000438*/ u32 aioffset;
/*00043c*/ u32 unk00043c;
/*000440*/ s32 unk000440;
/*000444*/ s32 unk000444;
/*000440*/ s32 antiheadnum;
/*000444*/ s32 antibodynum;
/*000448*/ s32 coopradaron;
/*00044c*/ s32 antiradaron;
/*000450*/ s32 pendingantiplayernum;
+2 -1
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@@ -2361,7 +2361,7 @@ struct player {
/*0x0310*/ struct coord bondprevpos;
/*0x031c*/ f32 thetadie;
/*0x0320*/ f32 vertadie;
/*0x0324*/ u32 bondtype;
/*0x0324*/ u32 bondtype; // OUTFIT constant
/*0x0328*/ bool startnewbonddie;
/*0x032c*/ bool redbloodfinished;
/*0x0330*/ bool deathanimfinished;
@@ -2791,6 +2791,7 @@ struct player {
/*0x1c48*/ f32 unk1c48;
/*0x1c4c*/ f32 unk1c4c;
/*0x1c50*/ u8 unk1c50_01 : 1;
/*0x1c51*/ u8 disguised : 1;
/*0x1c54*/ u32 unk1c54;
/*0x1c58*/ f32 unk1c58;
/*0x1c5c*/ f32 stealhealth;