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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 12:24:01 -04:00
Rename a heap of symbols relating to chr attacks
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@@ -27,9 +27,9 @@ void chrSurrenderStartAnim(struct chrdata *chr);
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void func0f02f8a4(struct chrdata *chr);
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void func0f02fc2c(struct chrdata *chr);
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void func0f02fe18(struct chrdata *chr);
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void func0f030120(struct chrdata *chr, s32 thingtype, s32 thingid);
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void func0f030308(struct chrdata *chr, s32 thingtype, s32 thingid);
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void func0f0303a0(struct chrdata *chr, s32 thingtype, s32 thingid);
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void func0f030120(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
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u32 func0f030584(void);
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u32 chrAttackWalk(void);
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u32 func0f030a40(void);
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@@ -90,11 +90,11 @@ u32 func0f0393b4(struct chrdata *chr, struct coord *pos, s16 *room);
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bool func0f039474(struct chrdata *chr, struct coord *pos, s16 *room);
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bool func0f039558(struct chrdata *chr, struct prop *prop);
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bool chrIsStopped(struct chrdata *chr);
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u32 func0f03978c(struct chrdata *chr);
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bool func0f039a18(struct chrdata *chr);
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u32 chrCheckTargetInSight(struct chrdata *chr);
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bool chrIsReadyForOrders(struct chrdata *chr);
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u32 chrTrySidestep(struct chrdata *chr);
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u32 chrTryJumpOut(struct chrdata *chr);
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u32 func0f039e28(struct chrdata *chr);
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u32 chrTryRunSideways(struct chrdata *chr);
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u32 chrTryAttackWalk(struct chrdata *chr);
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u32 chrTryAttackRun(struct chrdata *chr);
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u32 chrTryAttackRoll(struct chrdata *chr);
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@@ -230,11 +230,11 @@ u32 func0f039368(struct chrdata *chr);
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void chrRecordLastSeeTargetTime(struct chrdata *chr);
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void chrRecordLastHearTargetTime(struct chrdata *chr);
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bool chrIsDead(struct chrdata *chr);
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bool func0f03a578(struct chrdata *chr, s32 thingtype, s32 thingid);
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bool func0f03a644(struct chrdata *chr, s32 thingtype, s32 thingid);
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bool func0f03a6d8(struct chrdata *chr, s32 thingtype, s32 thingid);
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bool func0f03a76c(struct chrdata *chr, u32 thingtype, s32 thingid);
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bool chrFaceEntity(struct chrdata *chr, u32 entity_type, u32 entity_id);
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bool func0f03a578(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool chrTryAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool chrTryAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool func0f03a76c(struct chrdata *chr, u32 entitytype, s32 entityid);
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bool chrFaceEntity(struct chrdata *chr, u32 entitytype, u32 entityid);
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bool chrSetPath(struct chrdata *chr, u32 path_id);
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u32 chrStartPath(struct chrdata *chr);
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u32 chrTrySurrender(struct chrdata *chr);
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@@ -18,15 +18,15 @@
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/*0x000c*/ bool aiIfIdle(void);
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/*0x000d*/ bool aiBeSurprisedOneHand(void);
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/*0x000e*/ bool aiBeSurprisedLookAround(void);
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/*0x000f*/ bool aiStepSideways(void);
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/*0x0010*/ bool aiHopSideways(void);
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/*0x0011*/ bool aiRunSideways(void);
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/*0x0012*/ bool aiWalkAndFire(void);
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/*0x0013*/ bool aiRunAndFire(void);
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/*0x0014*/ bool aiRollAndFire(void);
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/*0x0015*/ bool aiAimAndFire1(void);
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/*0x0016*/ bool aiKneelAndFire(void);
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/*0x0017*/ bool aiAimAndFire2(void);
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/*0x000f*/ bool aiTrySidestep(void);
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/*0x0010*/ bool aiTryJumpOut(void);
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/*0x0011*/ bool aiTryRunSideways(void);
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/*0x0012*/ bool aiTryAttackWalk(void);
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/*0x0013*/ bool aiTryAttackRun(void);
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/*0x0014*/ bool aiTryAttackRoll(void);
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/*0x0015*/ bool aiTryAttackStand1(void);
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/*0x0016*/ bool aiTryAttackKneel(void);
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/*0x0017*/ bool aiTryAttackStand2(void);
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/*0x0018*/ bool aiFaceEntity(void);
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/*0x0019*/ bool ai0019(void);
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/*0x001a*/ bool ai001a(void);
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@@ -54,9 +54,9 @@
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/*0x0030*/ bool aiTryWalkToChr(void);
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/*0x0031*/ bool aiTryRunToChr(void);
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/*0x0032*/ bool aiIfStopped(void);
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/*0x0033*/ bool aiIfChrDying(void);
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/*0x0033*/ bool aiIfChrDead(void);
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/*0x0034*/ bool aiIfChrDeathAnimationFinished(void);
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/*0x0035*/ bool aiIfTargetPropInSight(void);
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/*0x0035*/ bool aiIfTargetInSight(void);
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/*0x0036*/ bool aiRandom(void);
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/*0x0037*/ bool aiIfRandomLessThan(void);
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/*0x0038*/ bool aiIfRandomGreaterThan(void);
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@@ -356,7 +356,7 @@
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/*0x0178*/ bool aiIfPlayerAutoWalkFinished(void);
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/*0x0179*/ bool ai0179(void);
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/*0x017a*/ bool ai017a(void);
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/*0x017b*/ bool aiIfChrUnloaded(void);
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/*0x017b*/ bool aiIfChrKnockedOut(void);
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/*0x017c*/ bool aiAssignSound(void);
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/*0x017d*/ bool aiAudioSetMusicTrack(void);
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/*0x017e*/ bool aiAudioRestartDefaultMusic(void);
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@@ -405,7 +405,7 @@
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/*0x01b7*/ bool aiChrSetCloaked(void);
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/*0x01b8*/ bool aiSetAutogunType(void);
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/*0x01b9*/ bool aiShufflePelagicSwitches(void);
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/*0x01ba*/ bool ai01ba(void);
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/*0x01ba*/ bool aiTryAttackLie(void);
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/*0x01bb*/ bool aiNoOp01bb(void);
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/*0x01bc*/ bool ai01bc(void);
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/*0x01bd*/ bool aiIfTrainingPcHolographed(void);
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