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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0220ec
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@@ -47,7 +47,7 @@ u32 func0f09c01c(void);
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u32 func0f09cb44(void);
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u32 func0f09cb5c(void);
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u32 func0f09cd18(void);
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void func0f09cdc4(u32 hand);
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void func0f09cdc4(s32 hand);
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void func0f09ce8c(void);
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u32 func0f09ceac(void);
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f32 func0f09cf58(u32 arg0);
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@@ -139,7 +139,7 @@ u32 func0f0a7d5c(void);
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void func0f0a7d98(u8 *arg0, struct prop *prop, s32 arg2);
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u32 func0f0a8404(void);
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u32 func0f0a84c8(void);
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void func0f0a8910(u32 hand, bool firing);
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void func0f0a8910(s32 hand, bool firing);
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u32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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void func0f0a8c50(void);
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bool currentPlayerIsUsingSecondaryFunction(void);
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@@ -52,7 +52,7 @@ struct g_vars {
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/*0002a0*/ struct player *bond; // Joanna
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/*0002a4*/ struct player *coop; // Co-op buddy when controlled by human
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/*0002a8*/ struct player *anti; // Counter-op
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/*0002ac*/ u32 tickmode;
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/*0002ac*/ s32 tickmode;
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/*0002b0*/ s32 killcount;
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/*0002b4*/ u32 knockoutcount;
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/*0002b8*/ struct textoverride *textoverrides;
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+2
-2
@@ -2350,11 +2350,11 @@ struct player {
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/*0x15f4*/ u32 unk15f4;
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/*0x15f8*/ u32 unk15f8;
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/*0x15fc*/ u32 unk15fc;
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/*0x1600*/ u32 doautoselect;
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/*0x1600*/ s32 doautoselect;
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/*0x1604*/ u32 playertriggeron;
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/*0x1608*/ u32 playertriggerprev;
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/*0x160c*/ s32 playertrigtime240;
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/*0x1610*/ u32 curguntofire; // 0 or 1, for dual wielding
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/*0x1610*/ s32 curguntofire; // 0 or 1, for dual wielding
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/*0x1614*/ u8 gunshadecol[4];
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/*0x1618*/ s16 resetshadecol;
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/*0x161a*/ u16 floorcol;
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