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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 13:23:49 -04:00
Discover and document more entity types and related functions
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@@ -27,7 +27,7 @@ void chrSurrenderStartAnim(struct chrdata *chr);
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void func0f02f8a4(struct chrdata *chr);
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void func0f02fc2c(struct chrdata *chr);
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void func0f02fe18(struct chrdata *chr);
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void func0f030120(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackStand(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
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u32 func0f030584(void);
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@@ -142,7 +142,7 @@ u32 func0f041d38(void);
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u32 func0f041e48(void);
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void chrTickAttackAmount(struct chrdata *chr);
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void func0f04279c(struct chrdata *chr, bool arg1, bool arg2);
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void func0f042808(struct chrdata *chr);
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void robotAttack(struct chrdata *chr);
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void chrTickRobotAttack(struct chrdata *chr);
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void chrTickAttack(struct chrdata *chr);
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void chrTickAttackRoll(struct chrdata *chr);
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@@ -230,10 +230,10 @@ bool func0f039368(struct chrdata *chr);
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void chrRecordLastSeeTargetTime(struct chrdata *chr);
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void chrRecordLastHearTargetTime(struct chrdata *chr);
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bool chrIsDead(struct chrdata *chr);
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bool func0f03a578(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool chrTryAttackStand(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool chrTryAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool chrTryAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
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bool func0f03a76c(struct chrdata *chr, u32 entitytype, s32 entityid);
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bool chrTryModifyAttack(struct chrdata *chr, u32 entitytype, s32 entityid);
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bool chrFaceEntity(struct chrdata *chr, u32 entitytype, u32 entityid);
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bool chrSetPath(struct chrdata *chr, u32 path_id);
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u32 chrStartPath(struct chrdata *chr);
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@@ -24,9 +24,9 @@
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/*0x0012*/ bool aiTryAttackWalk(void);
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/*0x0013*/ bool aiTryAttackRun(void);
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/*0x0014*/ bool aiTryAttackRoll(void);
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/*0x0015*/ bool aiTryAttackStand1(void);
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/*0x0015*/ bool aiTryAttackStand(void);
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/*0x0016*/ bool aiTryAttackKneel(void);
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/*0x0017*/ bool aiTryAttackStand2(void);
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/*0x0017*/ bool aiTryModifyAttack(void);
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/*0x0018*/ bool aiFaceEntity(void);
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/*0x0019*/ bool ai0019(void);
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/*0x001a*/ bool ai001a(void);
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