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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0a20fc
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@@ -98,7 +98,7 @@ void func0f0a1c2c(void);
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bool func0f0a1d14(u32 weaponnum);
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void func0f0a1df4(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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bool func0f0a20fc(u32 arg0);
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s32 func0f0a20fc(s32 handnum);
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u32 func0f0a212c(void);
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char *weaponGetName(s32 weaponnum);
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u16 weaponGetNameId(s32 weaponnum);
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+1
-1
@@ -1667,7 +1667,7 @@ struct hand {
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/*0x0639*/ u8 unk0639;
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/*0x063a*/ u8 unk063a;
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/*0x063b*/ u8 weaponfunc; // 0 or 1
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/*0x063c*/ u8 unk063c;
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/*0x063c*/ s8 unk063c;
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/*0x063d*/ s8 torchon;
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/*0x063e*/ u8 unk063e;
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/*0x063f*/ u8 unk063f;
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