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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-29 18:32:09 -04:00
Decompile func0f000648
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@@ -196,6 +196,7 @@ extern f32 g_DamageDealtScale;
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extern f32 var80062cac;
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extern s32 var80062cbc;
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extern struct animtablerow g_DeathAnimsHumanGun[];
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extern struct animtablerow g_AnimTableHumanSlumped[];
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extern struct animtable *g_AnimTablesByRace[];
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extern struct attackanimconfig var800656c0[];
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extern struct attackanimgroup *g_StandHeavyAttackAnims[][32];
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@@ -7,10 +7,10 @@
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void func0f000130(void);
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u16 func0f0002a0(s16 animnum, s32 frame, s32 endframe);
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s32 func0f000358(s16 animnum, s32 startframe, s32 endframe);
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u32 func0f00040c(void);
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u32 func0f00052c(void);
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u32 func0f000590(void);
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void func0f00040c(struct attackanimconfig *config);
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void func0f00052c(struct attackanimgroup **group);
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u32 func0f000590(struct animtablerow *row);
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f32 func0f0005c0(s16 animnum);
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u32 func0f000648(void);
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void func0f000648(void);
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#endif
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