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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 07:44:34 -04:00
Decompile currentPlayerUpdateMoveInitSpeed
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@@ -34,7 +34,7 @@ void func0f0cb89c(struct player *player, s16 *rooms);
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void func0f0cb8c4(struct player *player);
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void func0f0cb904(struct coord *coord);
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void func0f0cba88(f32 *a, f32 *b, struct coord *c, f32 mult1, f32 mult2);
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u32 func0f0cbb48(void);
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void currentPlayerUpdateMoveInitSpeed(struct coord *newpos);
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u32 func0f0cbc58(void);
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u32 func0f0cbf50(void);
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u32 func0f0cc19c(void);
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+1
-3
@@ -1126,9 +1126,7 @@ struct player {
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/*0x0198*/ f32 unk0198;
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/*0x019c*/ u32 unk019c;
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/*0x01a0*/ u32 unk01a0;
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/*0x01a4*/ u32 unk01a4;
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/*0x01a8*/ u32 unk01a8;
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/*0x01ac*/ u32 unk01ac;
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/*0x01a4*/ struct coord moveinitspeed;
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/*0x01b0*/ u32 bondmovemode;
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/*0x01b4*/ u32 unk01b4;
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/*0x01b8*/ u32 unk01b8;
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