Decompile doorActivate

This commit is contained in:
Ryan Dwyer
2020-01-23 19:02:42 +10:00
parent 5c249a7987
commit 2c70850a64
3 changed files with 25 additions and 47 deletions
+1 -1
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@@ -665,7 +665,7 @@
#define OBJECTFLAG1_08000000 0x08000000 // Locked door?
#define OBJECTFLAG1_10000000 0x10000000 // Locked door?
#define OBJECTFLAG1_20000000 0x20000000 // Locked door? Or indestructible by counter op?
#define OBJECTFLAG1_40000000 0x40000000 // Not used in scripts
#define OBJECTFLAG1_40000000 0x40000000 // Used by doors
#define OBJECTFLAG1_80000000 0x80000000 // Attack Ship glass
// obj->flags3
+1 -1
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@@ -307,7 +307,7 @@ u32 decodeXorAaaaaaaa(u32 value);
u32 func0f08e224(void);
void func0f08e2ac(struct doorobj *door);
void doorSetMode(struct doorobj *door, s32 newmode);
u32 doorActivate(struct defaultobj *obj, u32 arg1);
void doorActivate(struct doorobj *door, s32 newmode);
u32 func0f08e520(void);
u32 func0f08e564(void);
u32 func0f08e5a8(void);