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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 13:23:49 -04:00
Decompile doorActivate
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@@ -665,7 +665,7 @@
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#define OBJECTFLAG1_08000000 0x08000000 // Locked door?
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#define OBJECTFLAG1_10000000 0x10000000 // Locked door?
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#define OBJECTFLAG1_20000000 0x20000000 // Locked door? Or indestructible by counter op?
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#define OBJECTFLAG1_40000000 0x40000000 // Not used in scripts
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#define OBJECTFLAG1_40000000 0x40000000 // Used by doors
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#define OBJECTFLAG1_80000000 0x80000000 // Attack Ship glass
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// obj->flags3
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@@ -307,7 +307,7 @@ u32 decodeXorAaaaaaaa(u32 value);
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u32 func0f08e224(void);
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void func0f08e2ac(struct doorobj *door);
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void doorSetMode(struct doorobj *door, s32 newmode);
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u32 doorActivate(struct defaultobj *obj, u32 arg1);
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void doorActivate(struct doorobj *door, s32 newmode);
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u32 func0f08e520(void);
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u32 func0f08e564(void);
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u32 func0f08e5a8(void);
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