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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 13:13:11 -04:00
Decompile activemenuTick
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@@ -140,7 +140,7 @@ void func0f0a7d98(u8 *arg0, struct prop *prop, s32 arg2);
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u32 func0f0a8404(void);
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u32 func0f0a84c8(void);
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void handSetFiring(s32 hand, bool firing);
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u32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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s32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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void func0f0a8c50(void);
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bool currentPlayerIsUsingSecondaryFunction(void);
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void currentPlayerTickInventory(bool triggeron);
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@@ -8,7 +8,7 @@ void activemenuSetAiBuddyTemperament(bool aggressive);
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void activemenuSetAiBuddyStealth(void);
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s32 activemenuGetFirstBuddyIndex(void);
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void activemenuApply(s32 slot);
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void activemenuGetSlotDetails(s32 slot, u32 *flags, char *dst);
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void activemenuGetSlotDetails(s32 slot, u32 *flags, char *label);
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void activemenusInit(void);
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s16 activemenuCalculateSlotWidth(void);
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void activemenuChangeScreen(s32 step);
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