Decompile activemenuTick

This commit is contained in:
Ryan Dwyer
2020-12-31 17:42:23 +10:00
parent 22674de5a0
commit 2ce6b73949
6 changed files with 451 additions and 1002 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ void func0f0a7d98(u8 *arg0, struct prop *prop, s32 arg2);
u32 func0f0a8404(void);
u32 func0f0a84c8(void);
void handSetFiring(s32 hand, bool firing);
u32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
s32 currentPlayerConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
void func0f0a8c50(void);
bool currentPlayerIsUsingSecondaryFunction(void);
void currentPlayerTickInventory(bool triggeron);
+1 -1
View File
@@ -8,7 +8,7 @@ void activemenuSetAiBuddyTemperament(bool aggressive);
void activemenuSetAiBuddyStealth(void);
s32 activemenuGetFirstBuddyIndex(void);
void activemenuApply(s32 slot);
void activemenuGetSlotDetails(s32 slot, u32 *flags, char *dst);
void activemenuGetSlotDetails(s32 slot, u32 *flags, char *label);
void activemenusInit(void);
s16 activemenuCalculateSlotWidth(void);
void activemenuChangeScreen(s32 step);