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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 12:45:00 -04:00
Attempt to decompile wallhitRenderBgHitsLayer1
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@@ -11,6 +11,6 @@ u32 func0f0b34d8(void);
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u32 func0f0b3548(void);
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u32 func0f0b35b8(void);
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void func0f0b3988(struct textureconfig *config);
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void func0f0b39c0(Gfx **gdl, struct textureconfig *arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5, u32 *arg6);
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void func0f0b39c0(Gfx **gdl, struct textureconfig *arg1, u32 arg2, u32 arg3, u32 arg4, s32 arg5, u32 *arg6);
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#endif
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@@ -5,21 +5,21 @@
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#include "types.h"
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s16 func0f13e0e0(f32 arg0);
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void func0f13e1b0(struct var800a41b0 *arg0);
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void func0f13e40c(struct prop *prop, s8 arg1);
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void wallhitRemove(struct wallhit *wallhit);
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void wallhitsRemoveByProp(struct prop *prop, s8 layer);
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bool chrIsUsingPaintball(struct chrdata *chr);
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void func0f13e5c8(struct prop *prop);
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void func0f13e640(struct var800a41b0 *thing, u32 arg1);
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void func0f13e640(struct wallhit *wallhit, u32 arg1);
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u32 func0f13e744(void);
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u32 func0f13e994(void);
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void func0f13eb44(void);
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void func0f13f3f4(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, u32 arg5, s32 room, struct prop *arg7, s32 arg8, u32 arg9, struct chrdata *chr, bool arg11);
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void wallhitsTick(void);
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void wallhitCreate(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, u32 arg5, s32 room, struct prop *arg7, s32 arg8, u32 arg9, struct chrdata *chr, bool arg11);
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u32 func0f13f504(void);
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s32 func0f140750(struct coord *coord);
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Gfx *func0f1408a8(s32 roomnum, Gfx *gdl);
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Gfx *func0f140b7c(s32 roomnum, Gfx *gdl);
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Gfx *func0f140e20(Gfx *gdl, struct prop *prop, bool withalpha);
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Gfx *wallhitsRender(s32 roomnum, Gfx *gdl);
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Gfx *wallhitRenderBgHitsLayer1(s32 roomnum, Gfx *gdl);
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Gfx *wallhitRenderBgHitsLayer2(s32 roomnum, Gfx *gdl);
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Gfx *wallhitRenderPropHits(Gfx *gdl, struct prop *prop, bool withalpha);
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Gfx *wallhitRenderBgHits(s32 roomnum, Gfx *gdl);
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void func0f141234(void);
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void func0f14159c(struct prop *prop);
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void func0f141704(struct prop *prop);
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