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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 12:45:00 -04:00
Decompile chrGoToCoverProp
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@@ -114,7 +114,7 @@ bool chrGoToPad(struct chrdata *chr, s32 padnum, u32 speed);
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bool func0f03abd0(struct chrdata *chr, struct coord *pos, u32 flags);
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s32 func0f03aca0(struct chrdata *chr, f32 arg1, u8 arg2);
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bool chrTryRunFromTarget(struct chrdata *chr);
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u32 func0f03b1e0(struct chrdata *chr);
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bool chrGoToCoverProp(struct chrdata *chr);
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bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum);
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void chrPunchInflictDamage(struct chrdata *chr, s32 damage, s32 range, u8 reverse);
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bool chrTryPunch(struct chrdata *chr, u8 reverse);
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@@ -50,7 +50,7 @@
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/*0x002b*/ bool aiTryJogToTargetProp(void);
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/*0x002c*/ bool aiTryWalkToTargetProp(void);
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/*0x002d*/ bool aiTryRunToTargetProp(void);
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/*0x002e*/ bool ai002e(void);
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/*0x002e*/ bool aiTryGoToCoverProp(void);
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/*0x002f*/ bool aiTryJogToChr(void);
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/*0x0030*/ bool aiTryWalkToChr(void);
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/*0x0031*/ bool aiTryRunToChr(void);
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