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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerInsertInvItem
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@@ -5,7 +5,7 @@
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void currentPlayerClearInventory(void);
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void currentPlayerSortInvItem(struct invitem *item);
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void func0f11179c(struct invitem *item);
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void currentPlayerInsertInvItem(struct invitem *item);
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void currentPlayerRemoveInvItem(struct invitem *item);
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struct invitem *currentPlayerGetUnusedInvItem(void);
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void currentPlayerSetAllGuns(bool enable);
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+1
-1
@@ -4853,7 +4853,7 @@ struct smoketype {
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struct textoverride {
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/*0x00*/ u32 unk00;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x08*/ s32 weapon;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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