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https://gitlab.com/ryandwyer/perfect-dark
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Decompile handGetWeaponFunction2
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@@ -19,7 +19,7 @@ u32 func0f0b0818(void);
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s32 func0f0b09f4(s32 arg0, s32 playernum);
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struct weapon *weaponFindById(s32 itemid);
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struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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u32 func0f0b103c(void);
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struct weaponfunc *handGetWeaponFunction2(struct hand *hand);
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struct weaponfunc *handGetWeaponFunction(struct hand *hand);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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