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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Decompile currentPlayerGetWeaponNumByInvIndex
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@@ -14,7 +14,7 @@ bool currentPlayerHasWeapon(s32 weaponnum);
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struct invitem *func0f111a4c(s32 weapon1, s32 weapon2);
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bool func0f111ab0(s32 weapon1, s32 weapon2);
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bool func0f111ad4(s32 weaponnum);
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u32 func0f111b88(void);
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s32 func0f111b88(s32 arg0);
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s32 currentStageForbidsSlayer(void);
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bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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@@ -35,7 +35,7 @@ s32 currentPlayerGetNumInvItems(void);
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struct invitem *currentPlayerGetInvItemByIndex(s32 index);
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struct textoverride *objGetTextOverride(struct defaultobj *obj);
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struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 func0f112c44(s32 equipcuritem);
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s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
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u32 func0f112cf8(void);
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u32 func0f112dfc(void);
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u32 func0f112e24(void);
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