Decompile currentPlayerGetWeaponNumByInvIndex

This commit is contained in:
Ryan Dwyer
2020-02-08 12:02:02 +10:00
parent b92ee31e40
commit 31d8d3882a
5 changed files with 39 additions and 67 deletions
+2 -2
View File
@@ -14,7 +14,7 @@ bool currentPlayerHasWeapon(s32 weaponnum);
struct invitem *func0f111a4c(s32 weapon1, s32 weapon2);
bool func0f111ab0(s32 weapon1, s32 weapon2);
bool func0f111ad4(s32 weaponnum);
u32 func0f111b88(void);
s32 func0f111b88(s32 arg0);
s32 currentStageForbidsSlayer(void);
bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
bool currentPlayerCanHaveWeapon(s32 weaponnum);
@@ -35,7 +35,7 @@ s32 currentPlayerGetNumInvItems(void);
struct invitem *currentPlayerGetInvItemByIndex(s32 index);
struct textoverride *objGetTextOverride(struct defaultobj *obj);
struct textoverride *weaponGetTextOverride(s32 weaponnum);
s32 func0f112c44(s32 equipcuritem);
s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
u32 func0f112cf8(void);
u32 func0f112dfc(void);
u32 func0f112e24(void);