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Decompile currentPlayerHasAmmoForWeapon
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@@ -96,7 +96,7 @@ s32 func0f0a1a68(s32 arg0);
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void func0f0a1ab0(void);
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void func0f0a1b50(void);
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void func0f0a1c2c(void);
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bool func0f0a1d14(u32 weaponnum);
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bool currentPlayerHasAmmoForWeapon(s32 weaponnum);
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void func0f0a1df4(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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s32 handIsFiring(s32 handnum);
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