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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile chrStartAnim
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@@ -45,7 +45,7 @@ void chrAttackWalkChooseAnimation(struct chrdata *chr);
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void chrAttackWalk(struct chrdata *chr, u32 speed);
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void chrAttackRollChooseAnimation(struct chrdata *chr);
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void chrAttackRoll(struct chrdata *chr, bool direction);
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void func0f030ff8(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendframe, u8 flags, u32 transition, f32 result);
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void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
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void func0f031254(struct chrdata *chr);
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void func0f031384(struct chrdata *chr, struct var80065750 **arg1, bool arg2, s32 *firing, u32 entitytype, u32 entityid, u32 arg6);
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void chrAttackAmount(struct chrdata *chr, u32 entitytype, u32 entityid, u32 arg3);
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@@ -264,7 +264,7 @@ bool chrTrySurprisedOneHand(struct chrdata *chr);
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bool chrTrySurprisedSurrender(struct chrdata *chr);
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bool chrTrySurprisedLookAround(struct chrdata *chr);
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bool chrTryKneel(struct chrdata *chr);
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bool func0f03af44(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendframe, u8 flags, u32 transition, f32 result);
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bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
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bool chrTryStartAlarm(struct chrdata *chr, s32 pad_id);
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s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 entitytype, u32 entityid);
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void chrTickKneel(struct chrdata *chr);
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