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Attempt to decompile viUpdateMode, and rename many VI symbols
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@@ -41,7 +41,7 @@ void currentPlayerDisplayDamage(void);
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Gfx *hudRenderHealthBar(Gfx *gdl);
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void currentPlayerSurroundWithExplosions(s32 arg0);
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void currentPlayerTickExplode(void);
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void viResetDefaultModeIf4Mb(void);
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void viResetLoResIf4Mb(void);
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s16 viGetFbWidth(void);
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s16 viGetFbHeight(void);
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bool is2PSharedViewport(void);
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