Attempt to decompile viUpdateMode, and rename many VI symbols

This commit is contained in:
Ryan Dwyer
2021-10-10 20:51:42 +10:00
parent c760b45a6d
commit 329f3351f4
35 changed files with 676 additions and 502 deletions
+15 -15
View File
@@ -10,19 +10,19 @@ void vi00009a90(void);
void vi00009a98(void);
void vi00009aa0(u32 arg0);
Gfx *viRenderDebug(Gfx *gdl);
void vi00009ab0(void);
void vi00009b50(u8 *fb);
void vi00009bf8(void);
void viConfigureForLogos(void);
void viConfigureForBanner(u8 *fb);
void viConfigureForLegal(void);
void viAllocateFbs(s32 stagenum);
void viBlack(bool black);
void vi00009ed4(void);
void vi0000a044(void);
void vi0000aa50(f32 arg0);
void vi0000aab0(s32 arg0);
u8 *viGetUnk28(void);
u8 *vi2GetUnk28(void);
void viUpdateMode(void);
void viShake(f32 intensity);
void viSetMode(s32 mode);
u8 *viGetBackBuffer(void);
u8 *viGetFrontBuffer(void);
Vp *viGetCurrentPlayerViewport(void);
u16 vi0000ab6c(void);
u16 viGetPerspScale(void);
Gfx *vi0000ab78(Gfx *gdl);
Gfx *vi0000aca4(Gfx *gdl, f32 znear, f32 zfar);
Gfx *vi0000ad5c(Gfx *gdl, Vp *vp);
@@ -31,15 +31,15 @@ Gfx *vi0000b0e8(Gfx *gdl, f32 fovy, f32 aspect);
Gfx *vi0000b1a8(Gfx *gdl);
Gfx *vi0000b1d0(Gfx *gdl);
Gfx *vi0000b280(Gfx *gdl);
Gfx *func0000b2c4(Gfx *gdl);
Gfx *viFillBuffer(Gfx *gdl);
Gfx *viRenderViewportEdges(Gfx *gdl);
void viSetBuf(s16 x, s16 y);
s16 viGetBufX(void);
s16 viGetBufY(void);
void viSetXY(s16 x, s16 y);
void viSetBufSize(s16 width, s16 height);
s16 viGetBufWidth(void);
s16 viGetBufHeight(void);
void viSetSize(s16 width, s16 height);
s16 viGetWidth(void);
s16 viGetHeight(void);
void viSetViewSize(s16 x, s16 y);
void viSetViewSize(s16 width, s16 height);
s16 viGetViewWidth(void);
s16 viGetViewHeight(void);
void viSetViewPosition(s16 left, s16 top);