Rename auto_aim to autoaim

This commit is contained in:
Ryan Dwyer
2024-08-19 20:29:14 +10:00
parent 8e9b5087fa
commit 35c82d68de
9 changed files with 53 additions and 53 deletions
+9 -9
View File
@@ -5,16 +5,16 @@
#include "types.h"
void bmove_set_control_def(u32 controldef);
void bmove_set_auto_move_centre_enabled(bool enabled);
void bmove_set_auto_aim_y(bool enabled);
bool bmove_is_auto_aim_y_enabled(void);
bool bmove_is_auto_aim_y_enabled_for_current_weapon(void);
void bmove_set_automovecentre_enabled(bool enabled);
void bmove_set_autoaim_y(bool enabled);
bool bmove_is_autoaim_y_enabled(void);
bool bmove_is_autoaim_y_enabled_for_current_weapon(void);
bool bmove_is_in_sight_aim_mode(void);
void bmove_update_auto_aim_y_prop(struct prop *prop, f32 autoaimy);
void bmove_set_auto_aim_x(bool enabled);
bool bmove_is_auto_aim_x_enabled(void);
bool bmove_is_auto_aim_x_enabled_for_current_weapon(void);
void bmove_update_auto_aim_x_prop(struct prop *prop, f32 autoaimx);
void bmove_update_autoaim_y_prop(struct prop *prop, f32 autoaimy);
void bmove_set_autoaim_x(bool enabled);
bool bmove_is_autoaim_x_enabled(void);
bool bmove_is_autoaim_x_enabled_for_current_weapon(void);
void bmove_update_autoaim_x_prop(struct prop *prop, f32 autoaimx);
struct prop *bmove_get_hoverbike(void);
struct prop *bmove_get_grabbed_prop(void);
void bmove_grab_prop(struct prop *prop);
+1 -1
View File
@@ -56,7 +56,7 @@ MenuItemHandlerResult menuhandler_always_show_target(s32 operation, struct menui
MenuItemHandlerResult menuhandler_ammo_on_screen(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_anti_player(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_anti_radar(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_auto_aim(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_autoaim(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_change_agent(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_coop_buddy(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult menuhandler_coop_friendly_fire(s32 operation, struct menuitem *item, union handlerdata *data);
+2 -2
View File
@@ -9,7 +9,7 @@ void options_set_control_mode(s32 mpchrnum, s32 mode);
s32 options_get_contpad_num1(s32 mpchrnum);
s32 options_get_contpad_num2(s32 mpchrnum);
s32 options_get_forward_pitch(s32 mpchrnum);
s32 options_get_auto_aim(s32 mpchrnum);
s32 options_get_autoaim(s32 mpchrnum);
s32 options_get_look_ahead(s32 mpchrnum);
s32 options_get_aim_control(s32 mpchrnum);
s32 options_get_sight_on_screen(s32 mpchrnum);
@@ -24,7 +24,7 @@ u8 options_get_cutscene_subtitles(void);
s32 options_get_head_roll(s32 mpchrnum);
void options_set_forward_pitch(s32 mpchrnum, bool enable);
void options_set_auto_aim(s32 mpchrnum, bool enable);
void options_set_autoaim(s32 mpchrnum, bool enable);
void options_set_look_ahead(s32 mpchrnum, bool enable);
void options_set_aim_control(s32 mpchrnum, s32 index);
void options_set_sight_on_screen(s32 mpchrnum, bool enable);