Decompile explosionCreateComplex

This commit is contained in:
Ryan Dwyer
2020-06-11 23:15:52 +10:00
parent e49c317a9e
commit 3670dc8478
14 changed files with 87 additions and 171 deletions
@@ -1,15 +1,15 @@
#ifndef IN_GAME_GAME_129900_H
#define IN_GAME_GAME_129900_H
#ifndef IN_GAME_EXPLOSION_H
#define IN_GAME_EXPLOSION_H
#include <ultra64.h>
#include "types.h"
bool func0f129900(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum);
u32 func0f129940(void);
bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
u32 func0f129b08(void);
u32 func0f129ba4(void);
u32 func0f129c08(void);
void alertNearbyChrsToNoise(f32 *radius, struct coord *noisepos);
bool explosionCreate(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum, u32 arg5, u32 arg6, u32 arg7, u32 arg8);
bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 arg7, struct coord *arg8);
u32 func0f12acec(void);
u32 func0f12af5c(void);
u32 func0f12b0e0(void);