mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 04:22:41 -04:00
Decompile explosionCreateComplex
This commit is contained in:
@@ -1,15 +1,15 @@
|
||||
#ifndef IN_GAME_GAME_129900_H
|
||||
#define IN_GAME_GAME_129900_H
|
||||
#ifndef IN_GAME_EXPLOSION_H
|
||||
#define IN_GAME_EXPLOSION_H
|
||||
#include <ultra64.h>
|
||||
#include "types.h"
|
||||
|
||||
bool func0f129900(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum);
|
||||
u32 func0f129940(void);
|
||||
bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
|
||||
bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
|
||||
u32 func0f129b08(void);
|
||||
u32 func0f129ba4(void);
|
||||
u32 func0f129c08(void);
|
||||
void alertNearbyChrsToNoise(f32 *radius, struct coord *noisepos);
|
||||
bool explosionCreate(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum, u32 arg5, u32 arg6, u32 arg7, u32 arg8);
|
||||
bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 arg7, struct coord *arg8);
|
||||
u32 func0f12acec(void);
|
||||
u32 func0f12af5c(void);
|
||||
u32 func0f12b0e0(void);
|
||||
Reference in New Issue
Block a user