Rename chr_set_hud_visible to chr_set_hudprojector_visible

This commit is contained in:
Ryan Dwyer
2020-02-08 21:43:24 +10:00
parent a11924b5cb
commit 374af84a4e
12 changed files with 26 additions and 22 deletions
+5 -1
View File
@@ -3613,7 +3613,11 @@
mkshort(0x01cc), \
label,
#define set_chr_hud_visible(chr, bool) \
/**
* Determines whether Jo's HUD eyepiece thing is visible when in the third
* person perspective (ie. in cutscenes or when playing coop).
*/
#define set_chr_hudprojector_visible(chr, bool) \
mkshort(0x01cd), \
chr, \
bool,
+1 -1
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@@ -73,7 +73,7 @@ u32 func0f022d60(void);
u32 func0f022fe0(void);
u32 func0f023098(void);
void chrDropItems(struct chrdata *chr);
u32 func0f0245c8(struct chrdata *chr, u32 arg1);
u32 chrSetHudProjectorVisible(struct chrdata *chr, u32 arg1);
u32 func0f024668(void);
u32 func0f0246e4(void);
void func0f02472c(void);
+1 -1
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@@ -424,7 +424,7 @@
/*0x01ca*/ bool aiChrSetCutsceneWeapon(void);
/*0x01cb*/ bool aiFadeScreen(void);
/*0x01cc*/ bool ai01cc(void);
/*0x01cd*/ bool ai01cd(void);
/*0x01cd*/ bool aiChrSetHudProjectorVisible(void);
/*0x01ce*/ bool ai01ce(void);
/*0x01cf*/ bool aiChrSetFiringInCutscene(void);
/*0x01d0*/ bool aiSetPortalFlag(void);