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https://gitlab.com/ryandwyer/perfect-dark
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Rename chr_set_hud_visible to chr_set_hudprojector_visible
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@@ -3613,7 +3613,11 @@
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mkshort(0x01cc), \
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label,
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#define set_chr_hud_visible(chr, bool) \
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/**
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* Determines whether Jo's HUD eyepiece thing is visible when in the third
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* person perspective (ie. in cutscenes or when playing coop).
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*/
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#define set_chr_hudprojector_visible(chr, bool) \
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mkshort(0x01cd), \
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chr, \
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bool,
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@@ -73,7 +73,7 @@ u32 func0f022d60(void);
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u32 func0f022fe0(void);
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u32 func0f023098(void);
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void chrDropItems(struct chrdata *chr);
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u32 func0f0245c8(struct chrdata *chr, u32 arg1);
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u32 chrSetHudProjectorVisible(struct chrdata *chr, u32 arg1);
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u32 func0f024668(void);
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u32 func0f0246e4(void);
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void func0f02472c(void);
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@@ -424,7 +424,7 @@
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/*0x01ca*/ bool aiChrSetCutsceneWeapon(void);
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/*0x01cb*/ bool aiFadeScreen(void);
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/*0x01cc*/ bool ai01cc(void);
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/*0x01cd*/ bool ai01cd(void);
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/*0x01cd*/ bool aiChrSetHudProjectorVisible(void);
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/*0x01ce*/ bool ai01ce(void);
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/*0x01cf*/ bool aiChrSetFiringInCutscene(void);
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/*0x01d0*/ bool aiSetPortalFlag(void);
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