Decompile chrIsTargetInFov and rename several AI commands relating to FOV direction checks

This commit is contained in:
Ryan Dwyer
2020-05-30 10:55:30 +10:00
parent ff94829911
commit 376ae2d7c7
24 changed files with 125 additions and 176 deletions
+3 -3
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@@ -174,9 +174,9 @@ u32 func0f048b78(void);
u32 func0f048cc0(void);
f32 func0f048dcc(struct chrdata *chr);
bool func0f048e74(struct chrdata *chr, u32 arg1);
u32 func0f048f20(struct chrdata *chr, u8 b);
u32 func0f048fcc(void);
u32 func0f049068(struct chrdata *chr, u32 arg1, u32 arg2);
u32 func0f048f20(struct chrdata *chr, u8 arg1);
f32 func0f048fcc(struct chrdata *chr, u8 arg1);
bool chrIsTargetInFov(struct chrdata *chr, u8 arg1, u8 arg2);
bool func0f04911c(struct chrdata *chr, struct coord *pos, u8 arg2);
f32 chrGetSameFloorDistanceToPad(struct chrdata *chr, s32 pad_id);
void func0f049644(u32 playernum);
+4 -4
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@@ -80,11 +80,11 @@
/*0x004a*/ bool ai004a(void);
/*0x004b*/ bool aiIfNearMiss(void);
/*0x004c*/ bool aiIfSeesSuspiciousItem(void);
/*0x004d*/ bool ai004d(void);
/*0x004d*/ bool aiIfTargetInFovLeft(void);
/*0x004e*/ bool ai004e(void);
/*0x004f*/ bool ai004f(void);
/*0x0050*/ bool ai0050(void);
/*0x0051*/ bool ai0051(void);
/*0x004f*/ bool aiIfTargetOutOfFovLeft(void);
/*0x0050*/ bool aiIfTargetInFov(void);
/*0x0051*/ bool aiIfTargetOutOfFov(void);
/*0x0052*/ bool aiIfDistanceToTargetLessThan(void);
/*0x0053*/ bool aiIfDistanceToTargetGreaterThan(void);
/*0x0054*/ bool aiIfChrDistanceToPadLessThan(void);