Decompile currentPlayerTickDamageAndHealth

This commit is contained in:
Ryan Dwyer
2021-05-14 10:56:26 +10:00
parent af5594da45
commit 385894da58
7 changed files with 275 additions and 532 deletions
+4 -4
View File
@@ -35,9 +35,9 @@ Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
Gfx *currentPlayerDrawFade(Gfx *gdl);
void currentPlayerUpdateColourScreenProperties(void);
void currentPlayerTickChrFade(void);
void currentPlayerShowHealthBar(void);
void func0f0bb814(void);
void currentPlayerUpdateHealthShow(void);
void currentPlayerDisplayHealth(void);
void currentPlayerTickDamageAndHealth(void);
void currentPlayerDisplayDamage(void);
Gfx *hudRenderHealthBar(Gfx *gdl);
void currentPlayerSurroundWithExplosions(s32 arg0);
void currentPlayerTickExplode(void);
@@ -56,7 +56,7 @@ void currentPlayerConfigureVi(void);
void func0f0bd904(bool arg0);
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
void currentPlayerUpdateShieldShow(void);
void currentPlayerDisplayShield(void);
Gfx *currentPlayerRenderShield(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
void currentPlayerDie(bool force);