Decompile getNumCompletedMissions

This commit is contained in:
Ryan Dwyer
2020-03-21 18:30:58 +10:00
parent e33a2874b9
commit 390ab7ad57
6 changed files with 73 additions and 100 deletions
+1 -1
View File
@@ -211,7 +211,7 @@ extern struct menu_dialog menudialog_weaponsavailable;
extern struct menu_dialog g_SoloPauseMenuDialog;
extern struct menu_dialog menudialog_196c8;
extern struct menu_dialog menudialog_status;
extern struct cutsceneentry cutscenetable[];
extern struct cutscene g_Cutscenes[];
extern struct cutscenegroup cutscenegrouptable[];
extern struct menu_dialog g_CinemaMenuDialog;
extern struct menu_dialog g_SelectMissionMenuDialog;
-1
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@@ -22,7 +22,6 @@ char *invMenuTextWeaponName(struct menu_item *item);
char *invMenuTextWeaponManufacturer(struct menu_item *item);
char *invMenuTextWeaponDescription(struct menu_item *item);
u32 func0f106508(void);
u32 func0f1065c0(void);
bool soloChoosePauseDialog(void);
s32 menudialog00103368(u32, u32, u32 *);
void menudialog00103608(void);
+2 -4
View File
@@ -3013,7 +3013,7 @@ struct weapon {
/*0x4c*/ u32 flags;
};
struct cutsceneentry {
struct cutscene {
u16 stage_id;
u16 mission;
u32 scene;
@@ -4315,9 +4315,7 @@ struct savefile_solo {
/*0x18*/ u32 unk18;
/*0x1c*/ u32 unk1c;
/*0x20*/ u16 besttimes[NUM_SOLOSTAGES][3];
/*0xa0*/ u32 var800a22a0;
/*0xa4*/ u32 var800a22a4;
/*0xa8*/ u32 var800a22a8;
/*0xa0*/ s32 coopcompletions[3];
/*0xac*/ u8 firingrangescores[4];
};