Improve mismatch of snd0000ee88

This commit is contained in:
Ryan Dwyer
2021-11-21 11:19:51 +10:00
parent d27b4e3070
commit 399edfc8c9
6 changed files with 23 additions and 16 deletions
-1
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@@ -32,7 +32,6 @@ extern s32 g_SndMaxFxBusses;
extern struct seqinstance g_SeqInstances[3];
extern ALHeap g_SndHeap;
extern u32 var80095200;
extern struct var80095210 var80095210;
extern OSMesgQueue g_PiMesgQueue;
extern struct g_vars g_Vars;
extern u8 **var8009a874;
+1 -1
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@@ -496,7 +496,7 @@
#define CHRCFLAG_UNEXPLODABLE 0x00001000
#define CHRCFLAG_NOSHADOW 0x00002000
#define CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION 0x00004000
#define CHRCFLAG_00008000 0x00008000 // Not used in scripts
#define CHRCFLAG_DIEWITHFORCE 0x00008000 // When killed with a weak weapon, fling the chr as if it was a strong weapon
#define CHRCFLAG_00010000 0x00010000 // Related to dead people in intro cutscenes
#define CHRCFLAG_FORCEAUTOAIM 0x00020000 // Allow auto aim even if chr is unarmed
#define CHRCFLAG_00040000 0x00040000 // Used a lot
+1 -1
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@@ -7029,7 +7029,7 @@ struct var80095210 {
u16 *soundnums;
u8 unk04[45];
u16 unk32[45];
u8 unk90[0x2cc];
u8 unk8c[0x2d0];
struct var80095210_35c unk35c[1];
u8 unk364[0x3d88];
};