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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Improve mismatch of snd0000ee88
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@@ -32,7 +32,6 @@ extern s32 g_SndMaxFxBusses;
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extern struct seqinstance g_SeqInstances[3];
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extern ALHeap g_SndHeap;
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extern u32 var80095200;
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extern struct var80095210 var80095210;
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extern OSMesgQueue g_PiMesgQueue;
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extern struct g_vars g_Vars;
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extern u8 **var8009a874;
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@@ -496,7 +496,7 @@
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#define CHRCFLAG_UNEXPLODABLE 0x00001000
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#define CHRCFLAG_NOSHADOW 0x00002000
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#define CHRCFLAG_HAS_SPECIAL_DEATH_ANIMATION 0x00004000
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#define CHRCFLAG_00008000 0x00008000 // Not used in scripts
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#define CHRCFLAG_DIEWITHFORCE 0x00008000 // When killed with a weak weapon, fling the chr as if it was a strong weapon
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#define CHRCFLAG_00010000 0x00010000 // Related to dead people in intro cutscenes
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#define CHRCFLAG_FORCEAUTOAIM 0x00020000 // Allow auto aim even if chr is unarmed
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#define CHRCFLAG_00040000 0x00040000 // Used a lot
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+1
-1
@@ -7029,7 +7029,7 @@ struct var80095210 {
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u16 *soundnums;
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u8 unk04[45];
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u16 unk32[45];
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u8 unk90[0x2cc];
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u8 unk8c[0x2d0];
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struct var80095210_35c unk35c[1];
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u8 unk364[0x3d88];
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};
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