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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-19 21:32:31 -04:00
Decompile mpStartMatch
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@@ -4,7 +4,7 @@
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#include "types.h"
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char *mpGetCurrentPlayerName(struct menuitem *item);
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u32 func0f179104(void);
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u32 mpChooseRandomStage(void);
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s32 menuhandler001791c8(u32, u32, u32 *);
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char *mpMenuTextWeaponNameForSlot(struct menuitem *item);
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char *mpMenuTextSetupName(struct menuitem *item);
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@@ -63,7 +63,7 @@ char *mpMenuTextSavePlayerOrCopy(struct menuitem *item);
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char *mpMenuTextArenaName(struct menuitem *item);
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char *mpMenuTextWeaponSetName(struct menuitem *item);
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u32 func0f17f100(void);
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u32 func0f17f260(void);
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void func0f17f260(void);
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u32 func0f17f428(void);
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s32 menuhandlerPlayerTeam(u32 operation, struct menuitem *item, s32 *value);
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u32 menuhandlerMpNumberOfSimulants(u32 operation, struct menuitem *item, s32 *value);
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@@ -5,7 +5,7 @@
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f32 func0f187770(u8 value);
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u32 func0f187838(void);
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void func0f187864(void);
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void mpStartMatch(void);
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u32 func0f187944(void);
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void func0f187e70(void);
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void func0f187fbc(s32 playernum);
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