Decompile mpStartMatch

This commit is contained in:
Ryan Dwyer
2020-08-20 20:36:06 +10:00
parent ae5f02fca4
commit 3a6a689d77
6 changed files with 58 additions and 86 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
#include "types.h"
char *mpGetCurrentPlayerName(struct menuitem *item);
u32 func0f179104(void);
u32 mpChooseRandomStage(void);
s32 menuhandler001791c8(u32, u32, u32 *);
char *mpMenuTextWeaponNameForSlot(struct menuitem *item);
char *mpMenuTextSetupName(struct menuitem *item);
@@ -63,7 +63,7 @@ char *mpMenuTextSavePlayerOrCopy(struct menuitem *item);
char *mpMenuTextArenaName(struct menuitem *item);
char *mpMenuTextWeaponSetName(struct menuitem *item);
u32 func0f17f100(void);
u32 func0f17f260(void);
void func0f17f260(void);
u32 func0f17f428(void);
s32 menuhandlerPlayerTeam(u32 operation, struct menuitem *item, s32 *value);
u32 menuhandlerMpNumberOfSimulants(u32 operation, struct menuitem *item, s32 *value);
+1 -1
View File
@@ -5,7 +5,7 @@
f32 func0f187770(u8 value);
u32 func0f187838(void);
void func0f187864(void);
void mpStartMatch(void);
u32 func0f187944(void);
void func0f187e70(void);
void func0f187fbc(s32 playernum);